Player Matchup

Zeus
Zeus
CryingHate
Zeus
Level 110
God Stats
0W - 1L
1,475 SR
Queue Stats
120W - 130L
1,538 Elo+
Party 2
Merlin
Merlin
Hibernyus
Merlin
Level 115
God Stats
13W - 12L
1,592 SR
Queue Stats
248W - 229L
1,536 Elo+
Solo
Ne Zha
Ne Zha
OriginalDogger
Ne Zha
Level 127
God Stats
2W - 6L
1,610 SR
Queue Stats
128W - 120L
1,516 Elo+
Solo
Ishtar
Ishtar
SonnicMuffen
Ishtar
Level 129
God Stats
4W - 6L
1,613 SR
Queue Stats
166W - 180L
1,516 Elo+
Party 2
Yemoja
Yemoja
ㅠㄱㄷㅁ야ㅜㅁ개ㅕㅜㅇ
Yemoja
Level 91
God Stats
7W - 6L
1,500 SR
Queue Stats
131W - 134L
1,520 Elo+
Party 2
Team Averages
Level 114
1,558 SR
1,525 Elo+

VS

Team Averages
Level 137
1,520 SR
1,583 Elo+
Ix Chel
Ix Chel
ChaoticKyo
Ix Chel
Level 19
God Stats
1W - 0L
1,652 SR
Queue Stats
13W - 8L
1,719 Elo+
Party 1
Rama
Rama
Kyorinyasha
Rama
Level 137
God Stats
4W - 0L
1,500 SR
Queue Stats
116W - 70L
1,649 Elo+
Party 1
Thor
Thor
Schlinktus
Thor
Level 179
God Stats
3W - 2L
1,164 SR
Queue Stats
178W - 121L
1,581 Elo+
Party 1
Yemoja
Yemoja
XTARN1SHEDX
Yemoja
Level 188
God Stats
5W - 3L
1,633 SR
Queue Stats
801W - 804L
1,460 Elo+
Solo
Mulan
Mulan
ztatic-
Mulan
Level 163
God Stats
20W - 10L
1,652 SR
Queue Stats
665W - 588L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
7,470
498
7,297
9,954
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
Hibernyus
Merlin
14
0 / 2 / 0
7,662
511
6,049
9,204
6,057
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 3 / 1
7,412
494
7,592
13,843
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
12
2 / 4 / 0
7,159
477
7,348
13,611
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 2
6,659
444
4,311
14,972
10,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ChaoticKyo
Ix Chel
15
5 / 1 / 5
8,931
595
10,183
9,837
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 1 / 3
8,942
596
10,034
10,374
4,726
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 2 / 5
8,744
583
10,379
14,227
5,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
12
1 / 0 / 10
7,859
524
5,718
12,132
8,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mulan
ztatic-
Mulan
15
3 / 1 / 0
9,560
637
8,255
15,417
11,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
18
19
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ChaoticKyo
Ix Chel
5
1
5
7.5
L
0
6
1
0.08
L
Merlin
Hibernyus
Merlin
0
2
0
0
W
3
1
3
4.5
L
2
3
1
0.83
W
6
2
5
4.25
L
Ishtar
2
4
0
0.5
W
Yemoja
1
0
10
6
W
Mulan
ztatic-
Mulan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,597
Damage
44,569
61,584
Taken
61,987
29,528
Mitigated
34,903
17,684
Healing
24,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ChaoticKyo
Ix Chel
10,183
1,012
1,157
2,365
9,837
4,195
0
3,467
6,090
82,076
0
L
7,297
1,069
0
1,270
9,954
3,304
0
5,211
4,743
59,499
0
L
Merlin
Hibernyus
Merlin
6,049
0
0
4,761
9,204
6,057
0
0
9,204
69,346
0
W
10,034
7,924
0
4,960
10,374
4,726
2,405
944
9,424
0
81,697
L
7,592
2,118
0
3,262
13,843
5,224
0
2,682
11,161
0
56,830
W
10,379
2,879
0
875
14,227
5,885
0
3,420
10,669
0
76,741
L
Ishtar
7,348
5,161
0
2,557
13,611
4,664
0
1,744
11,867
0
53,487
W
Yemoja
5,718
1,444
3,416
2,963
12,132
8,701
82
3,237
8,779
16,895
0
W
Mulan
ztatic-
Mulan
8,255
1,375
0
8,515
15,417
11,396
0
6,049
9,368
0
82,142
L
4,311
1,313
3,020
2,814
14,972
10,279
0
6,264
8,708
18,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,362
Gold Earned
44,036
441
Minions Killed
547
0
Camps Cleared
0
1,444,368
Distance Traveled
1,484,218
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,931
595
140
9
0
305,169
0
L
Zeus
7,470
498
129
9
0
275,387
2
L
Merlin
7,662
511
120
8
0
292,682
0
W
Rama
8,942
596
141
9
0
287,744
1
L
Ne Zha
7,412
494
68
5
0
327,658
5
W
Thor
8,744
583
103
7
0
314,352
0
L
Ishtar
7,159
477
103
7
0
277,151
5
W
Yemoja
7,859
524
23
2
0
272,988
6
W
Mulan
9,560
637
140
9
0
303,965
0
L
Yemoja
6,659
444
21
1
0
271,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role