Player Matchup

Hercules
Hercules
McPuddles
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 33L
1,474 Elo+
Solo
Ah Puch
Ah Puch
Nerunn
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 59L
1,515 Elo+
Party 2
Yemoja
Yemoja
RustyReeee
Yemoja
Level 96
God Stats
3W - 0L
1,826 SR
Queue Stats
69W - 76L
1,498 Elo+
Party 2
Ymir
Ymir
Zonerino
Ymir
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
170W - 153L
1,558 Elo+
Party 2
Kuzenbo
Kuzenbo
xI CHAYGUN Ix
Kuzenbo
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 70L
1,472 Elo+
Solo
Team Averages
Level 79
1,565 SR
1,504 Elo+

VS

Team Averages
Level 96
1,462 SR
1,503 Elo+
Yemoja
Yemoja
ChaoticFuzzy
Yemoja
Level 107
God Stats
1W - 2L
1,395 SR
Queue Stats
231W - 228L
1,493 Elo+
Party 1
Thor
Thor
Sir Everwolf
Thor
Level 128
God Stats
1W - 1L
1,799 SR
Queue Stats
73W - 66L
1,499 Elo+
Party 1
Serqet
Serqet
SleepySamwell
Serqet
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
207W - 180L
1,468 Elo+
Solo
Kumbhakarna
Kumbhakarna
Wolf Corleon
Kumbhakarna
Level 87
God Stats
4W - 9L
1,348 SR
Queue Stats
658W - 672L
1,514 Elo+
Solo
Merlin
Merlin
xSirBlackwolfx
Merlin
Level 121
God Stats
0W - 2L
1,268 SR
Queue Stats
87W - 71L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
McPuddles
Hercules
16
3 / 0 / 3
9,237
711
15,247
15,371
14,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Puch
Nerunn
Ah Puch
16
1 / 0 / 5
8,921
686
15,755
6,081
3,369
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
RustyReeee
Yemoja
14
0 / 1 / 6
8,902
685
4,005
10,653
9,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
14
2 / 1 / 3
9,307
716
7,049
15,165
16,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kuzenbo
16
2 / 2 / 5
9,827
756
11,696
16,689
23,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 1 / 2
7,186
553
3,128
7,168
5,327
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 3 / 1
8,213
632
8,085
11,840
7,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 1
9,337
718
8,655
14,861
23,953
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Wolf Corleon
Kumbhakarna
13
0 / 2 / 2
7,143
549
5,138
16,940
17,207
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 1 / 2
7,949
611
22,890
8,945
5,054
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
8
Kills
4
4
Deaths
8
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
1
2
1
W
Hercules
McPuddles
Hercules
3
0
3
4.5
W
Ah Puch
Nerunn
Ah Puch
1
0
5
3.5
W
Yemoja
RustyReeee
Yemoja
0
1
6
3
L
1
3
1
0.5
L
2
1
1
2.5
L
Kumbhakarna
Wolf Corleon
Kumbhakarna
0
2
2
0.5
W
Ymir
2
1
3
3.5
W
Kuzenbo
2
2
5
2.25
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,752
Damage
47,896
63,959
Taken
59,754
67,730
Mitigated
58,628
35,838
Healing
32,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,128
977
18,191
3,030
7,168
5,327
0
5,735
1,433
7,078
0
W
Hercules
McPuddles
Hercules
15,247
3,201
566
1,967
15,371
14,405
0
7,202
7,955
0
28,985
W
Ah Puch
Nerunn
Ah Puch
15,755
1,125
0
344
6,081
3,369
269
3,142
2,795
30,761
0
W
Yemoja
RustyReeee
Yemoja
4,005
1,436
20,026
3,904
10,653
9,326
168
7,766
2,887
7,297
0
L
8,085
734
0
400
11,840
7,087
0
7,043
4,797
0
20,132
L
8,655
953
1,190
1,880
14,861
23,953
0
8,376
6,485
2,470
9,854
L
Kumbhakarna
Wolf Corleon
Kumbhakarna
5,138
224
2,254
4,908
16,940
17,207
0
11,736
5,204
18,239
0
W
Ymir
7,049
489
2,618
3,900
15,165
16,631
405
6,527
8,638
18,156
0
W
Kuzenbo
11,696
2,824
491
2,022
16,689
23,999
135
7,758
8,889
23,084
0
L
22,890
577
0
878
8,945
5,054
0
5,615
3,330
42,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,194
Gold Earned
39,828
124
Minions Killed
141
0
Camps Cleared
0
1,159,524
Distance Traveled
1,182,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,186
553
24
2
0
215,833
0
W
Hercules
9,237
711
32
2
0
269,057
0
W
Ah Puch
8,921
686
32
2
0
252,210
0
W
Yemoja
8,902
685
10
1
0
203,867
0
L
Thor
8,213
632
35
3
0
235,433
0
L
Serqet
9,337
718
9
1
0
253,861
0
L
Kumbhakarna
7,143
549
20
2
0
246,349
0
W
Ymir
9,307
716
27
2
0
190,824
0
W
Kuzenbo
9,827
756
23
2
0
243,566
0
L
Merlin
7,949
611
53
4
0
230,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role