Player Matchup

Sun Wukong
Sun Wukong
Doogster1129
Sun Wukong
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 376L
1,419 Elo+
Solo
Hun Batz
Hun Batz
JOZEFROZT
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,319 Elo+
Solo
Pele
Pele
MexicanSphere
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,471 Elo+
Party 1
King Arthur
King Arthur
Spartan17915
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 81L
1,477 Elo+
Party 1
Hercules
Hercules
xDBxOhbaby
Hercules
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,481 Elo+
Solo
Team Averages
Level 96
1,500 SR
1,434 Elo+

VS

Team Averages
Level 88
1,611 SR
1,461 Elo+
Hera
Hera
C8KE
Hera
Level 88
God Stats
5W - 3L
1,777 SR
Queue Stats
560W - 547L
1,446 Elo+
Solo
Achilles
Achilles
Emmiccino
Achilles
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 106L
1,527 Elo+
Solo
Raijin
Raijin
ZacaroniAnCheese
Raijin
Level 105
God Stats
20W - 10L
1,617 SR
Queue Stats
413W - 404L
1,451 Elo+
Party 2
Bastet
Bastet
branchlandbomber
Bastet
Level 120
God Stats
4W - 0L
1,622 SR
Queue Stats
313W - 306L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
guyver123
Cthulhu
Level 60
God Stats
10W - 6L
1,537 SR
Queue Stats
495W - 511L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Doogster1129
Sun Wukong
15
4 / 4 / 6
8,377
762
10,137
14,787
10,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
JOZEFROZT
Hun Batz
12
0 / 6 / 4
6,875
625
3,170
10,670
4,719
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
6 / 6 / 4
9,843
895
11,958
17,241
7,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
Spartan17915
King Arthur
15
1 / 5 / 6
7,570
688
8,181
14,432
14,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
xDBxOhbaby
Hercules
13
2 / 4 / 6
7,774
707
5,959
13,317
10,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
C8KE
Hera
17
9 / 2 / 13
10,312
937
14,574
5,093
2,112
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Emmiccino
Achilles
15
4 / 2 / 15
9,018
820
9,034
9,549
9,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 3 / 12
10,113
919
22,111
11,227
5,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 4 / 13
8,501
773
11,068
11,966
5,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
guyver123
Cthulhu
15
1 / 2 / 14
9,358
851
8,236
18,450
18,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
91
13
Kills
24
25
Deaths
13
26
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hera
C8KE
Hera
9
2
13
7.75
L
Sun Wukong
Doogster1129
Sun Wukong
4
4
6
1.75
W
Achilles
Emmiccino
Achilles
4
2
15
5.75
L
Hun Batz
JOZEFROZT
Hun Batz
0
6
4
0.33
L
6
6
4
1.33
L
King Arthur
Spartan17915
King Arthur
1
5
6
0.8
W
8
3
12
4.67
W
2
4
13
2.13
W
Cthulhu
guyver123
Cthulhu
1
2
14
4
L
Hercules
xDBxOhbaby
Hercules
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,405
Damage
65,023
70,447
Taken
56,285
48,135
Mitigated
41,772
16,863
Healing
22,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
C8KE
Hera
14,574
3,265
542
406
5,093
2,112
2,690
0
5,093
29,350
0
L
Sun Wukong
Doogster1129
Sun Wukong
10,137
1,690
1,100
2,304
14,787
10,660
0
9,875
4,768
0
18,068
W
Achilles
Emmiccino
Achilles
9,034
2,254
742
1,975
9,549
9,614
1,160
0
9,549
0
14,905
L
Hun Batz
JOZEFROZT
Hun Batz
3,170
475
709
844
10,670
4,719
0
7,377
3,200
0
6,262
L
11,958
1,190
337
4,482
17,241
7,109
0
10,874
6,104
0
33,547
L
King Arthur
Spartan17915
King Arthur
8,181
554
158
310
14,432
14,786
0
8,838
5,325
0
15,185
W
22,111
1,528
1,263
1,882
11,227
5,831
2,193
0
11,227
35,267
0
W
11,068
3,725
1,120
2,340
11,966
5,575
444
0
11,966
0
19,935
W
Cthulhu
guyver123
Cthulhu
8,236
164
2,728
9,072
18,450
18,640
560
0
18,450
17,588
26
L
Hercules
xDBxOhbaby
Hercules
5,959
1,603
1,734
4,885
13,317
10,861
0
7,931
4,959
0
9,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,439
Gold Earned
47,302
88
Minions Killed
120
0
Camps Cleared
0
977,194
Distance Traveled
1,151,664
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,312
937
41
4
0
210,981
2
L
Sun Wukong
8,377
762
18
2
0
207,116
0
W
Achilles
9,018
820
9
1
0
244,130
0
L
Hun Batz
6,875
625
6
1
0
204,402
0
L
Pele
9,843
895
40
4
0
191,079
0
L
King Arthur
7,570
688
19
2
0
210,266
0
W
Raijin
10,113
919
31
3
0
207,572
0
W
Bastet
8,501
773
19
2
0
258,550
0
W
Cthulhu
9,358
851
20
2
0
230,431
0
L
Hercules
7,774
707
5
0
0
164,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role