Player Matchup

Chaac
Chaac
Jamule
Chaac
Level 128
God Stats
1W - 5L
1,157 SR
Queue Stats
312W - 308L
1,494 Elo+
Solo
Guan Yu
Guan Yu
SilverMistWalker
Guan Yu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 181L
1,486 Elo+
Party 2
Chronos
Chronos
WARRIORofHEART
Chronos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 138L
1,457 Elo+
Party 2
Osiris
Osiris
kokejok
Osiris
Level 124
God Stats
8W - 8L
1,567 SR
Queue Stats
576W - 586L
1,467 Elo+
Solo
Thanatos
Thanatos
nacho77z
Thanatos
Level 87
God Stats
0W - 1L
1,521 SR
Queue Stats
54W - 48L
1,470 Elo+
Solo
Team Averages
Level 117
1,449 SR
1,475 Elo+

VS

Team Averages
Level 113
1,481 SR
1,485 Elo+
Bastet
Bastet
Augusgus
Bastet
Level 145
God Stats
2W - 2L
1,634 SR
Queue Stats
216W - 226L
1,479 Elo+
Party 1
Tsukuyomi
Tsukuyomi
BobWiz
Tsukuyomi
Level 65
God Stats
9W - 9L
1,641 SR
Queue Stats
936W - 931L
1,509 Elo+
Solo
Cthulhu
Cthulhu
Sjlet
Cthulhu
Level 125
God Stats
4W - 2L
1,273 SR
Queue Stats
295W - 304L
1,428 Elo+
Solo
Maui
Maui
Snittyx
Maui
Level 127
God Stats
3W - 5L
1,590 SR
Queue Stats
215W - 224L
1,482 Elo+
Party 1
Terra
Terra
Zombiesphynx495
Terra
Level 102
God Stats
1W - 1L
1,266 SR
Queue Stats
589W - 393L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jamule
Chaac
19
3 / 3 / 9
10,688
763
23,181
16,071
19,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 8 / 1
8,631
617
7,686
17,989
14,981
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 4
9,208
658
11,239
14,483
5,216
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
kokejok
Osiris
16
1 / 4 / 5
9,078
648
8,078
19,155
21,198
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
nacho77z
Thanatos
15
5 / 8 / 3
9,979
713
9,117
14,489
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Augusgus
Bastet
19
12 / 2 / 15
11,785
842
24,545
14,115
9,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
BobWiz
Tsukuyomi
18
9 / 4 / 16
11,072
791
16,051
16,178
10,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Sjlet
Cthulhu
16
4 / 4 / 19
11,037
788
15,418
22,825
32,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Maui
Snittyx
Maui
17
1 / 2 / 24
11,033
788
7,691
14,987
16,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
2 / 1 / 22
10,839
774
8,913
18,279
20,111
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
124
13
Kills
28
28
Deaths
13
22
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Bastet
Augusgus
Bastet
12
2
15
9.75
W
Tsukuyomi
BobWiz
Tsukuyomi
9
4
16
4.25
L
Chaac
Jamule
Chaac
3
3
9
2.5
L
2
8
1
0.31
W
Cthulhu
Sjlet
Cthulhu
4
4
19
3.38
W
Maui
Snittyx
Maui
1
2
24
6.5
L
2
5
4
0.8
W
2
1
22
13
L
Osiris
kokejok
Osiris
1
4
5
0.88
L
Thanatos
nacho77z
Thanatos
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,301
Damage
72,618
82,187
Taken
86,384
66,975
Mitigated
89,750
25,465
Healing
35,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Augusgus
Bastet
24,545
4,145
2,452
3,480
14,115
9,657
2,775
1,086
13,029
0
39,058
W
Tsukuyomi
BobWiz
Tsukuyomi
16,051
3,188
1,270
2,489
16,178
10,982
2,651
1,304
14,874
0
38,231
L
Chaac
Jamule
Chaac
23,181
451
837
6,855
16,071
19,208
360
5,306
10,765
0
46,231
L
7,686
959
3,692
2,624
17,989
14,981
669
6,692
11,297
0
10,664
W
Cthulhu
Sjlet
Cthulhu
15,418
561
4,147
2,503
22,825
32,889
0
4,184
18,641
34,020
0
W
Maui
Snittyx
Maui
7,691
1,458
1,498
1,720
14,987
16,111
467
1,784
13,203
12,867
0
L
11,239
2,902
273
1,850
14,483
5,216
2,388
5,648
8,835
18,901
0
W
8,913
1,073
8,687
6,904
18,279
20,111
1,151
2,881
15,398
20,112
0
L
Osiris
kokejok
Osiris
8,078
1,200
865
3,875
19,155
21,198
105
8,576
10,579
0
19,852
L
Thanatos
nacho77z
Thanatos
9,117
1,493
0
4,594
14,489
6,372
200
5,800
8,689
0
15,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,584
Gold Earned
55,766
127
Minions Killed
128
0
Camps Cleared
0
1,199,995
Distance Traveled
1,340,038
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,785
842
52
4
0
313,843
0
W
Tsukuyomi
11,072
791
31
2
0
211,831
0
L
Chaac
10,688
763
60
4
0
278,147
0
L
Guan Yu
8,631
617
6
0
0
231,327
0
W
Cthulhu
11,037
788
26
2
0
275,518
1
W
Maui
11,033
788
4
0
0
260,691
0
L
Chronos
9,208
658
15
1
0
209,280
0
W
Terra
10,839
774
15
1
0
278,155
0
L
Osiris
9,078
648
31
2
0
262,517
2
L
Thanatos
9,979
713
15
1
0
218,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role