Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AllHailDucks
Jing Wei
Level 66
God Stats
2W - 0L
1,705 SR
Queue Stats
13W - 14L
1,456 Elo+
Party 3
Persephone
Persephone
Bighonkster
Persephone
Level 40
God Stats
4W - 5L
1,374 SR
Queue Stats
124W - 130L
1,404 Elo+
Party 2
Nox
Nox
Rcaffee95
Nox
Level 107
God Stats
3W - 3L
1,580 SR
Queue Stats
129W - 138L
1,372 Elo+
Party 2
Mulan
Mulan
SkyrimHighKing
Mulan
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 27L
1,411 Elo+
Party 3
Team Averages
Level 87
1,532 SR
1,429 Elo+

VS

Team Averages
Level 131
1,560 SR
1,433 Elo+
Ishtar
Ishtar
Bugenhagin
Ishtar
Level 86
God Stats
1W - 3L
1,345 SR
Queue Stats
233W - 248L
1,368 Elo+
Solo
Thor
Thor
CowboyGabe
Thor
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 168L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
Ripree
Cthulhu
Level 193
God Stats
2W - 1L
1,713 SR
Queue Stats
304W - 293L
1,451 Elo+
Party 1
Olorun
Olorun
RitzySareena
Olorun
Level 127
God Stats
2W - 1L
1,702 SR
Queue Stats
100W - 149L
1,374 Elo+
Solo
Fenrir
Fenrir
correntino
Fenrir
Level 123
God Stats
0W - 1L
1,543 SR
Queue Stats
5W - 5L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
5 / 4 / 14
10,980
784
11,620
15,118
11,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
AllHailDucks
Jing Wei
19
11 / 3 / 13
12,047
861
19,211
12,648
6,467
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
Bighonkster
Persephone
19
3 / 2 / 17
11,316
808
9,167
11,703
5,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 3 / 16
11,013
787
8,461
12,277
6,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
7 / 3 / 19
11,291
807
11,837
15,780
22,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bugenhagin
Ishtar
17
1 / 7 / 5
10,188
728
12,864
12,358
6,017
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 6 / 5
9,747
696
7,412
12,566
6,892
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Ripree
Cthulhu
19
4 / 5 / 5
11,112
794
28,409
20,728
33,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
14
1 / 6 / 5
9,087
649
4,419
12,203
6,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
correntino
Fenrir
10
2 / 6 / 2
7,998
571
3,526
8,998
6,354
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
33
30
Kills
11
15
Deaths
30
79
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
14
3
W
Jing Wei
AllHailDucks
Jing Wei
11
3
13
5.83
W
Persephone
Bighonkster
Persephone
3
2
17
5.75
L
Ishtar
Bugenhagin
Ishtar
1
7
5
0.5
L
3
6
5
0.92
W
4
3
16
4
L
Cthulhu
Ripree
Cthulhu
4
5
5
1.3
L
Olorun
1
6
5
0.58
W
7
3
19
5.5
L
Fenrir
correntino
Fenrir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,296
Damage
56,630
67,526
Taken
66,853
51,877
Mitigated
59,261
28,824
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,620
1,642
4,172
5,327
15,118
11,078
545
6,898
7,838
23,381
0
W
Jing Wei
AllHailDucks
Jing Wei
19,211
16,224
2,217
1,517
12,648
6,467
3,243
4,809
7,432
0
33,012
W
Persephone
Bighonkster
Persephone
9,167
1,149
1,088
4,859
11,703
5,265
1,388
6,477
4,892
31,187
0
L
Ishtar
Bugenhagin
Ishtar
12,864
6,610
0
1,395
12,358
6,017
0
4,972
7,210
0
31,529
L
7,412
239
1,058
718
12,566
6,892
0
5,007
7,192
0
16,193
W
8,461
1,278
2,824
3,187
12,277
6,234
1,341
5,243
6,690
26,075
0
L
Cthulhu
Ripree
Cthulhu
28,409
603
871
3,223
20,728
33,638
0
8,951
11,284
45,880
2,366
L
Olorun
4,419
2,598
748
1,323
12,203
6,360
0
7,879
4,276
12,314
0
W
11,837
1,978
1,104
2,529
15,780
22,833
730
5,159
10,201
2,812
12,080
L
Fenrir
correntino
Fenrir
3,526
432
241
708
8,998
6,354
0
4,079
4,675
0
6,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,647
Gold Earned
48,132
156
Minions Killed
133
0
Camps Cleared
0
1,305,128
Distance Traveled
976,753
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,980
784
24
2
0
263,041
0
W
Jing Wei
12,047
861
42
3
0
260,032
0
W
Persephone
11,316
808
29
2
0
264,612
0
L
Ishtar
10,188
728
45
3
0
231,850
0
L
Thor
9,747
696
15
1
0
223,778
1
W
Nox
11,013
787
52
4
0
261,210
0
L
Cthulhu
11,112
794
48
3
0
239,555
0
L
Olorun
9,087
649
19
1
0
142,366
0
W
Mulan
11,291
807
9
1
0
256,233
0
L
Fenrir
7,998
571
6
0
0
139,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role