Player Matchup

Ymir
Ymir
ArtooDeetoo
Ymir
Level 233
God Stats
3W - 1L
1,549 SR
Queue Stats
154W - 135L
1,662 Elo+
Solo
Loki
Loki
DaigleX97
Loki
Level 179
God Stats
2W - 1L
1,296 SR
Queue Stats
235W - 203L
1,580 Elo+
Solo
Surtr
Surtr
Nerhu
Surtr
Level 156
God Stats
27W - 26L
1,572 SR
Queue Stats
202W - 173L
1,578 Elo+
Solo
Artemis
Artemis
discreet365brick
Artemis
Level 88
God Stats
2W - 0L
1,861 SR
Queue Stats
271W - 306L
1,525 Elo+
Party 2
Nox
Nox
fulsomemantis54
Nox
Level 125
God Stats
1W - 4L
1,517 SR
Queue Stats
168W - 275L
1,418 Elo+
Party 2
Team Averages
Level 156
1,559 SR
1,553 Elo+

VS

Team Averages
Level 165
1,671 SR
1,581 Elo+
Olorun
Olorun
 
Olorun
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CøNCePT
Ix Chel
Level 166
God Stats
4W - 2L
1,687 SR
Queue Stats
16W - 11L
1,745 Elo+
Solo
Xing Tian
Xing Tian
Disasturbate
Xing Tian
Level 154
God Stats
6W - 2L
2,061 SR
Queue Stats
95W - 81L
1,574 Elo+
Party 1
Erlang Shen
Erlang Shen
bceeks
Erlang Shen
Level 157
God Stats
4W - 10L
1,486 SR
Queue Stats
289W - 259L
1,518 Elo+
Party 1
Arachne
Arachne
bogs fn binny
Arachne
Level 178
God Stats
52W - 37L
1,620 SR
Queue Stats
521W - 457L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
6,004
600
1,602
5,561
3,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
11
2 / 0 / 1
6,239
624
2,752
5,876
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Nerhu
Surtr
12
2 / 0 / 0
7,338
734
3,455
6,632
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 0 / 2
6,062
606
3,260
4,846
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 0
5,871
587
1,200
2,919
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
0 / 3 / 0
5,038
504
3,207
5,441
1,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
CøNCePT
Ix Chel
9
0 / 0 / 0
4,984
498
1,511
1,893
673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Disasturbate
Xing Tian
8
0 / 0 / 0
4,866
487
1,267
7,664
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
bceeks
Erlang Shen
9
0 / 2 / 0
4,639
464
2,242
7,073
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Arachne
1
0 / 0 / 0
3,492
349
0
375
81
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
0
0
W
0
0
2
1
L
Ix Chel
CøNCePT
Ix Chel
0
0
0
0
W
Loki
2
0
1
2.5
L
Xing Tian
Disasturbate
Xing Tian
0
0
0
0
W
Surtr
Nerhu
Surtr
2
0
0
2
L
Erlang Shen
bceeks
Erlang Shen
0
2
0
0
L
Arachne
0
0
0
0
W
1
0
2
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,269
Damage
8,227
25,834
Taken
22,446
12,588
Mitigated
12,500
14,055
Healing
7,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,207
2,000
60
1,810
5,441
1,755
0
967
4,474
31,253
543
W
1,602
508
0
2,808
5,561
3,593
0
2,579
2,982
28,007
0
L
Ix Chel
CøNCePT
Ix Chel
1,511
208
271
741
1,893
673
0
736
1,157
26,987
0
W
Loki
2,752
960
0
4,452
5,876
2,096
0
601
5,275
0
53,202
L
Xing Tian
Disasturbate
Xing Tian
1,267
312
0
2,160
7,664
5,480
0
1,099
6,565
20,549
0
W
Surtr
Nerhu
Surtr
3,455
1,465
0
3,135
6,632
4,058
361
0
6,632
1,476
47,733
L
Erlang Shen
bceeks
Erlang Shen
2,242
1,141
0
2,027
7,073
4,511
0
223
6,850
0
23,699
L
Arachne
0
0
0
0
375
81
0
0
375
0
2,316
W
3,260
1,438
0
3,209
4,846
1,793
563
2,165
2,681
0
39,318
W
1,200
210
0
451
2,919
1,048
566
640
2,279
34,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,514
Gold Earned
23,019
380
Minions Killed
208
0
Camps Cleared
0
914,975
Distance Traveled
834,674
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,038
504
83
8
0
177,911
0
W
Ymir
6,004
600
41
4
0
189,056
0
L
Ix Chel
4,984
498
55
6
0
130,720
0
W
Loki
6,239
624
94
9
0
216,782
3
L
Xing Tian
4,866
487
20
2
0
199,938
3
W
Surtr
7,338
734
99
10
0
160,719
0
L
Erlang Shen
4,639
464
46
5
0
156,649
0
L
Arachne
3,492
349
4
0
0
169,456
0
W
Artemis
6,062
606
81
8
0
142,449
2
W
Nox
5,871
587
65
7
0
205,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role