Player Matchup

Lancelot
Lancelot
CaNt ObEy
Lancelot
Level 108
God Stats
2W - 7L
1,305 SR
Queue Stats
302W - 271L
1,576 Elo+
Solo
Chernobog
Chernobog
DCDanger
Chernobog
Level 139
God Stats
1W - 1L
1,730 SR
Queue Stats
98W - 103L
1,539 Elo+
Party 1
Charon
Charon
JishStug
Charon
Level 121
God Stats
1W - 3L
1,272 SR
Queue Stats
54W - 65L
1,540 Elo+
Party 1
Hercules
Hercules
T3Games
Hercules
Level 133
God Stats
4W - 5L
1,645 SR
Queue Stats
64W - 72L
1,540 Elo+
Party 1
Apollo
Apollo
TheSilenceSir30
Apollo
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 98L
1,560 Elo+
Party 1
Team Averages
Level 128
1,490 SR
1,551 Elo+

VS

Team Averages
Level 158
1,517 SR
1,553 Elo+
Raijin
Raijin
Adamantane
Raijin
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 118L
1,523 Elo+
Party 2
Ishtar
Ishtar
Cloncho
Ishtar
Level 173
God Stats
58W - 68L
1,502 SR
Queue Stats
471W - 456L
1,506 Elo+
Solo
Janus
Janus
Darth Fruity
Janus
Level 200
God Stats
8W - 15L
1,483 SR
Queue Stats
360W - 376L
1,570 Elo+
Party 2
Geb
Geb
Userhasname
Geb
Level 175
God Stats
5W - 7L
1,485 SR
Queue Stats
255W - 270L
1,587 Elo+
Party 2
Serqet
Serqet
papasmurf327
Serqet
Level 87
God Stats
8W - 8L
1,617 SR
Queue Stats
171W - 152L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CaNt ObEy
Lancelot
11
4 / 1 / 0
6,498
650
4,562
7,690
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
DCDanger
Chernobog
11
0 / 1 / 2
6,020
602
1,295
6,031
1,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
JishStug
Charon
8
0 / 0 / 1
5,216
522
3,509
8,213
4,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
T3Games
Hercules
10
0 / 3 / 0
5,331
533
2,281
8,497
4,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 2
5,165
517
3,215
6,096
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Adamantane
Raijin
12
2 / 1 / 1
7,281
728
4,407
5,993
2,743
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
Cloncho
Ishtar
10
1 / 2 / 1
6,127
613
5,487
7,102
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 1 / 2
6,573
657
3,385
3,377
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 0 / 1
5,746
575
4,363
5,156
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
12
2 / 0 / 0
6,400
640
3,389
7,294
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
6
6
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
Adamantane
Raijin
2
1
1
2.5
L
Lancelot
CaNt ObEy
Lancelot
4
1
0
4
W
Ishtar
Cloncho
Ishtar
1
2
1
0.75
L
Chernobog
DCDanger
Chernobog
0
1
2
1
W
0
1
2
1
L
Charon
JishStug
Charon
0
0
1
0.5
L
Hercules
T3Games
Hercules
0
3
0
0
L
0
1
2
1
W
1
0
1
1.5
W
Serqet
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,862
Damage
21,031
36,527
Taken
28,922
16,444
Mitigated
12,360
9,364
Healing
9,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Adamantane
Raijin
4,407
651
0
3,408
5,993
2,743
69
0
5,993
56,672
0
L
Lancelot
CaNt ObEy
Lancelot
4,562
1,206
0
645
7,690
3,583
0
1,238
6,408
0
49,873
W
Ishtar
Cloncho
Ishtar
5,487
3,427
0
2,257
7,102
2,359
0
1,648
5,454
0
39,652
L
Chernobog
DCDanger
Chernobog
1,295
577
0
1,774
6,031
1,938
0
1,893
3,902
0
50,767
W
3,385
40
0
710
3,377
1,056
0
844
2,533
53,698
0
L
Charon
JishStug
Charon
3,509
836
0
3,172
8,213
4,775
0
2,697
5,394
13,631
0
L
Hercules
T3Games
Hercules
2,281
766
0
1,826
8,497
4,083
0
4,407
4,008
0
37,421
L
3,215
2,055
0
1,947
6,096
2,065
0
1,674
4,422
0
36,268
W
4,363
698
0
2,509
5,156
3,222
0
959
4,197
18,048
0
W
Serqet
3,389
1,084
0
805
7,294
2,980
0
58
7,236
0
55,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,230
Gold Earned
32,127
329
Minions Killed
374
0
Camps Cleared
0
1,100,162
Distance Traveled
1,146,891
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,281
728
100
10
0
196,210
0
L
Lancelot
6,498
650
77
8
0
261,013
0
W
Ishtar
6,127
613
69
7
0
208,493
1
L
Chernobog
6,020
602
109
11
0
216,839
0
W
Janus
6,573
657
109
11
0
237,739
0
L
Charon
5,216
522
13
1
0
223,236
0
L
Hercules
5,331
533
61
6
0
204,473
0
L
Apollo
5,165
517
69
7
0
194,601
0
W
Geb
5,746
575
7
1
0
230,061
2
W
Serqet
6,400
640
89
9
0
274,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role