Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Leonidas2
Izanami
Level 82
God Stats
1W - 2L
1,435 SR
Queue Stats
122W - 139L
1,472 Elo+
Solo
Anubis
Anubis
MR asassassin
Anubis
Level 108
God Stats
1W - 3L
1,405 SR
Queue Stats
160W - 180L
1,384 Elo+
Solo
Nemesis
Nemesis
gustavogp11
Nemesis
Level 120
God Stats
2W - 3L
1,616 SR
Queue Stats
151W - 164L
1,390 Elo+
Solo
Vulcan
Vulcan
tashia_jones
Vulcan
Level 79
God Stats
4W - 1L
1,813 SR
Queue Stats
197W - 221L
1,473 Elo+
Solo
Team Averages
Level 109
1,554 SR
1,444 Elo+

VS

Team Averages
Level 97
1,506 SR
1,481 Elo+
Zeus
Zeus
PetrickEnderson
Zeus
Level 149
God Stats
2W - 3L
1,283 SR
Queue Stats
186W - 194L
1,474 Elo+
Party 1
Ishtar
Ishtar
bruno100396
Ishtar
Level 118
God Stats
3W - 6L
1,421 SR
Queue Stats
87W - 64L
1,538 Elo+
Party 1
He Bo
He Bo
monc28
He Bo
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 163L
1,470 Elo+
Solo
Odin
Odin
raymatbros
Odin
Level 102
God Stats
5W - 0L
1,824 SR
Queue Stats
20W - 19L
1,422 Elo+
Solo
Cerberus
Cerberus
sharabloom
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 10 / 7
7,761
706
5,601
16,678
10,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Leonidas2
Izanami
16
4 / 2 / 5
8,161
742
7,454
8,959
4,178
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 4
8,933
812
7,372
9,798
5,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
gustavogp11
Nemesis
12
0 / 6 / 8
7,578
689
7,058
11,882
6,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
16
2 / 3 / 6
9,133
830
13,438
6,431
3,029
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 14
9,669
879
17,447
4,681
1,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
19
10 / 1 / 11
10,489
954
10,244
6,199
2,726
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
monc28
He Bo
16
6 / 3 / 13
9,335
849
9,533
12,745
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 18
8,521
775
5,172
11,506
10,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
sharabloom
Cerberus
14
0 / 4 / 16
8,574
779
2,560
11,289
9,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
97
12
Kills
25
25
Deaths
12
30
Assists
72
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
10
7
0.55
L
Izanami
Leonidas2
Izanami
4
2
5
3.25
L
4
4
4
1.5
W
7
1
14
14
W
Ishtar
10
1
11
15.5
L
Nemesis
gustavogp11
Nemesis
0
6
8
0.67
W
He Bo
monc28
He Bo
6
3
13
4.17
W
2
3
18
3.67
W
Cerberus
sharabloom
Cerberus
0
4
16
2
L
Vulcan
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,923
Damage
44,956
53,748
Taken
46,420
29,047
Mitigated
29,269
11,810
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,601
1,082
708
801
16,678
10,064
38
9,489
7,189
0
9,263
L
Izanami
Leonidas2
Izanami
7,454
4,077
477
1,844
8,959
4,178
284
4,964
3,995
0
19,457
L
7,372
79
2,349
2,750
9,798
5,622
114
5,400
4,398
24,203
0
W
17,447
1,716
495
897
4,681
1,991
756
1,281
3,400
41,052
0
W
Ishtar
10,244
5,280
2,199
1,720
6,199
2,726
1,522
3,013
3,186
0
30,275
L
Nemesis
gustavogp11
Nemesis
7,058
1,260
503
1,806
11,882
6,154
0
6,699
5,183
0
9,547
W
He Bo
monc28
He Bo
9,533
453
677
3,059
12,745
4,304
646
4,526
8,219
23,732
0
W
5,172
613
1,161
4,311
11,506
10,580
0
5,243
6,263
2,227
5,786
W
Cerberus
sharabloom
Cerberus
2,560
35
0
1,778
11,289
9,668
28
6,747
4,542
4,357
0
L
Vulcan
13,438
6,187
256
316
6,431
3,029
0
4,026
2,405
28,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,566
Gold Earned
46,588
110
Minions Killed
142
0
Camps Cleared
0
1,015,969
Distance Traveled
1,062,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,761
706
6
1
0
173,445
0
L
Izanami
8,161
742
24
2
0
219,228
0
L
Anubis
8,933
812
35
3
0
200,957
0
W
Zeus
9,669
879
57
5
0
208,586
0
W
Ishtar
10,489
954
46
4
0
204,892
0
L
Nemesis
7,578
689
4
0
0
207,669
0
W
He Bo
9,335
849
27
2
0
230,717
0
W
Odin
8,521
775
6
1
0
207,212
0
W
Cerberus
8,574
779
6
1
0
211,050
0
L
Vulcan
9,133
830
41
4
0
214,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role