Player Matchup

Athena
Athena
AlibabaSZ
Athena
Level 73
God Stats
12W - 16L
1,514 SR
Queue Stats
192W - 177L
1,539 Elo+
Party 4
Jormungandr
Jormungandr
AshWolfCat7
Jormungandr
Level 17
God Stats
0W - 4L
1,329 SR
Queue Stats
4W - 9L
1,413 Elo+
Party 1
Nu Wa
Nu Wa
IMA G V1
Nu Wa
Level 41
God Stats
4W - 7L
1,621 SR
Queue Stats
97W - 116L
1,479 Elo+
Solo
Danzaburou
Danzaburou
edsaqw21
Danzaburou
Level 141
God Stats
1W - 3L
1,478 SR
Queue Stats
208W - 206L
1,532 Elo+
Party 4
Sun Wukong
Sun Wukong
hellslastson5095
Sun Wukong
Level 117
God Stats
6W - 3L
1,450 SR
Queue Stats
325W - 331L
1,484 Elo+
Party 1
Team Averages
Level 78
1,479 SR
1,490 Elo+

VS

Team Averages
Level 45
1,434 SR
1,460 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Dk76
Izanami
Level 31
God Stats
1W - 2L
1,304 SR
Queue Stats
25W - 27L
1,407 Elo+
Solo
Ratatoskr
Ratatoskr
Emagin
Ratatoskr
Level 41
God Stats
18W - 10L
1,551 SR
Queue Stats
117W - 92L
1,466 Elo+
Party 2
Janus
Janus
ShadowCat299
Janus
Level 28
God Stats
2W - 4L
1,342 SR
Queue Stats
60W - 61L
1,430 Elo+
Party 3
Cthulhu
Cthulhu
VibeGuardian
Cthulhu
Level 72
God Stats
5W - 3L
1,474 SR
Queue Stats
336W - 340L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AlibabaSZ
Athena
9
0 / 3 / 6
6,500
500
3,928
12,776
10,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
AshWolfCat7
Jormungandr
9
0 / 5 / 0
5,629
433
3,166
7,253
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nu Wa
IMA G V1
Nu Wa
11
2 / 3 / 2
6,869
528
6,868
8,681
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
edsaqw21
Danzaburou
11
4 / 3 / 2
7,414
570
8,807
9,212
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
hellslastson5095
Sun Wukong
10
2 / 3 / 0
6,048
465
3,795
12,646
6,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 0 / 3
8,064
620
6,627
10,185
6,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Dk76
Izanami
11
0 / 2 / 4
6,463
497
5,015
7,753
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ratatoskr
Emagin
Ratatoskr
14
12 / 0 / 1
9,158
704
10,274
8,923
3,402
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 4
7,124
548
6,278
5,800
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
VibeGuardian
Cthulhu
11
2 / 4 / 4
7,293
561
7,457
14,553
10,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
17
17
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
3
4.5
L
Athena
AlibabaSZ
Athena
0
3
6
1
L
Jormungandr
AshWolfCat7
Jormungandr
0
5
0
0
W
Izanami
Dk76
Izanami
0
2
4
1
W
Ratatoskr
Emagin
Ratatoskr
12
0
1
12.5
L
Nu Wa
IMA G V1
Nu Wa
2
3
2
1
W
0
2
4
1
W
Cthulhu
VibeGuardian
Cthulhu
2
4
4
1
L
Danzaburou
edsaqw21
Danzaburou
4
3
2
1.67
L
Sun Wukong
hellslastson5095
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,564
Damage
35,651
50,568
Taken
47,214
26,523
Mitigated
25,332
8,457
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,627
1,688
0
2,944
10,185
6,728
322
4,532
5,501
0
53,260
L
Athena
AlibabaSZ
Athena
3,928
1,357
252
1,744
12,776
10,775
133
4,016
8,720
19,523
0
L
Jormungandr
AshWolfCat7
Jormungandr
3,166
1,217
0
0
7,253
2,995
0
0
7,253
30,466
0
W
Izanami
Dk76
Izanami
5,015
3,943
0
1,395
7,753
2,612
797
2,196
5,491
0
42,117
W
Ratatoskr
Emagin
Ratatoskr
10,274
1,736
0
4,552
8,923
3,402
438
1,969
6,798
0
61,009
L
Nu Wa
IMA G V1
Nu Wa
6,868
1,301
0
1,482
8,681
2,675
0
3,840
4,547
42,128
0
W
6,278
857
0
1,750
5,800
1,801
571
2,343
3,191
55,926
0
W
Cthulhu
VibeGuardian
Cthulhu
7,457
898
1,556
1,511
14,553
10,789
224
2,203
12,271
27,705
195
L
Danzaburou
edsaqw21
Danzaburou
8,807
4,808
0
2,677
9,212
3,739
544
3,514
5,658
0
52,955
L
Sun Wukong
hellslastson5095
Sun Wukong
3,795
480
0
2,302
12,646
6,339
0
1,654
10,850
0
39,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,460
Gold Earned
38,102
305
Minions Killed
393
0
Camps Cleared
0
1,158,653
Distance Traveled
1,262,395
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,064
620
87
7
0
253,607
2
L
Athena
6,500
500
27
2
0
270,733
0
L
Jormungandr
5,629
433
42
3
0
229,586
0
W
Izanami
6,463
497
73
6
0
228,220
0
W
Ratatoskr
9,158
704
91
7
0
306,618
3
L
Nu Wa
6,869
528
76
6
0
220,774
6
W
Janus
7,124
548
103
8
0
215,403
0
W
Cthulhu
7,293
561
39
3
0
258,547
2
L
Danzaburou
7,414
570
95
7
0
204,351
0
L
Sun Wukong
6,048
465
65
5
0
233,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role