Player Matchup

Hades
Hades
LongThread03
Hades
Level 101
God Stats
8W - 3L
1,625 SR
Queue Stats
71W - 48L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
TrainerJerry920
Sun Wukong
Level 130
God Stats
12W - 5L
1,689 SR
Queue Stats
496W - 492L
1,460 Elo+
Solo
Charon
Charon
Zortza926
Charon
Level 68
God Stats
14W - 10L
1,681 SR
Queue Stats
244W - 260L
1,407 Elo+
Solo
Anubis
Anubis
garbled-tent
Anubis
Level 60
God Stats
7W - 5L
1,497 SR
Queue Stats
80W - 76L
1,426 Elo+
Solo
Janus
Janus
kwends1010
Janus
Level 35
God Stats
5W - 5L
1,310 SR
Queue Stats
132W - 133L
1,243 Elo+
Solo
Team Averages
Level 79
1,560 SR
1,396 Elo+

VS

Team Averages
Level 57
1,413 SR
1,359 Elo+
Chaac
Chaac
DingoJack34
Chaac
Level 14
God Stats
3W - 4L
1,506 SR
Queue Stats
13W - 29L
1,274 Elo+
Party 2
Bellona
Bellona
KeenBoat2070534
Bellona
Level 55
God Stats
1W - 2L
1,302 SR
Queue Stats
179W - 193L
1,402 Elo+
Solo
Bastet
Bastet
ZerosIreos
Bastet
Level 108
God Stats
40W - 29L
1,610 SR
Queue Stats
271W - 285L
1,395 Elo+
Party 1
Merlin
Merlin
radford31102
Merlin
Level 65
God Stats
0W - 4L
1,169 SR
Queue Stats
25W - 42L
1,353 Elo+
Party 2
Chernobog
Chernobog
tigre_salvaje984
Chernobog
Level 44
God Stats
6W - 6L
1,478 SR
Queue Stats
113W - 143L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 2
9,681
605
10,754
11,507
6,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TrainerJerry920
Sun Wukong
14
0 / 1 / 6
8,693
543
6,133
13,209
7,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Zortza926
Charon
12
2 / 2 / 3
8,120
508
5,781
10,742
5,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
16
8 / 4 / 1
10,368
648
13,534
15,140
7,538
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
13
3 / 5 / 3
7,919
495
13,140
8,915
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,287
455
6,158
15,231
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 3 / 2
6,004
375
2,191
14,392
8,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
ZerosIreos
Bastet
15
9 / 4 / 3
9,185
574
12,012
15,592
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
13
1 / 4 / 2
7,387
462
7,671
9,753
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
13
2 / 4 / 3
7,469
467
5,783
11,343
4,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
20
Kills
13
13
Deaths
20
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
0
3
2
0.33
W
7
1
2
8
W
Sun Wukong
TrainerJerry920
Sun Wukong
0
1
6
3
L
Bastet
ZerosIreos
Bastet
9
4
3
2.63
W
Charon
Zortza926
Charon
2
2
3
1.75
W
Anubis
8
4
1
2.13
W
Janus
3
5
3
0.9
L
Merlin
1
4
2
0.5
L
Chernobog
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,342
Damage
33,815
59,513
Taken
66,311
30,124
Mitigated
31,373
24,791
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,158
1,649
0
2,520
15,231
8,803
0
9,112
6,119
0
45,515
L
2,191
355
0
4,173
14,392
8,550
0
11,336
2,539
0
16,998
W
10,754
1,451
329
6,800
11,507
6,887
684
1,387
10,120
63,622
0
W
Sun Wukong
TrainerJerry920
Sun Wukong
6,133
1,092
0
4,867
13,209
7,081
177
177
13,032
0
77,142
L
Bastet
ZerosIreos
Bastet
12,012
3,992
0
3,398
15,592
5,694
0
5,380
10,160
0
62,899
W
Charon
Zortza926
Charon
5,781
1,694
227
3,029
10,742
5,882
400
378
10,364
21,853
0
W
Anubis
13,534
1,125
0
9,039
15,140
7,538
1,516
6,107
9,033
86,488
0
W
Janus
13,140
619
0
500
8,915
2,736
153
0
8,915
55,345
0
L
Merlin
7,671
286
0
741
9,753
4,260
0
7,486
2,267
46,049
0
L
Chernobog
5,783
2,772
0
1,039
11,343
4,066
0
9,028
2,017
0
45,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,781
Gold Earned
37,332
459
Minions Killed
301
0
Camps Cleared
0
1,504,825
Distance Traveled
1,500,355
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,287
455
59
4
0
270,758
0
L
Bellona
6,004
375
20
1
0
255,281
2
W
Hades
9,681
605
102
6
0
299,725
3
W
Sun Wukong
8,693
543
104
7
0
359,293
2
L
Bastet
9,185
574
86
5
0
381,438
2
W
Charon
8,120
508
47
3
0
274,546
1
W
Anubis
10,368
648
130
8
0
277,909
0
W
Janus
7,919
495
76
5
0
293,352
0
L
Merlin
7,387
462
65
4
0
272,900
2
L
Chernobog
7,469
467
71
4
0
319,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role