Player Matchup

Terra
Terra
Al3xCr4k
Terra
Level 136
God Stats
0W - 2L
1,324 SR
Queue Stats
28W - 34L
1,507 Elo+
Solo
Janus
Janus
HighCholesterol
Janus
Level 124
God Stats
3W - 1L
1,549 SR
Queue Stats
43W - 54L
1,476 Elo+
Party 1
Ymir
Ymir
Profeetlicker
Ymir
Level 145
God Stats
1W - 3L
1,747 SR
Queue Stats
119W - 123L
1,528 Elo+
Party 1
Freya
Freya
SUGGDIGG
Freya
Level 149
God Stats
1W - 1L
1,621 SR
Queue Stats
35W - 32L
1,518 Elo+
Party 1
Ishtar
Ishtar
maitre_yoda_333
Ishtar
Level 116
God Stats
1W - 4L
1,290 SR
Queue Stats
136W - 133L
1,453 Elo+
Solo
Team Averages
Level 134
1,506 SR
1,496 Elo+

VS

Team Averages
Level 121
1,283 SR
1,509 Elo+
Cliodhna
Cliodhna
Abdulah80
Cliodhna
Level 156
God Stats
5W - 5L
1,476 SR
Queue Stats
489W - 520L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Emolgo
Cthulhu
Level 62
God Stats
1W - 0L
1,296 SR
Queue Stats
52W - 29L
1,574 Elo+
Party 2
Guan Yu
Guan Yu
Rafols
Guan Yu
Level 104
God Stats
1W - 3L
1,187 SR
Queue Stats
265W - 229L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
Ryanhardt
Zhong Kui
Level 126
God Stats
2W - 3L
1,201 SR
Queue Stats
91W - 82L
1,508 Elo+
Party 2
Bastet
Bastet
Westcoastkilla
Bastet
Level 157
God Stats
1W - 2L
1,254 SR
Queue Stats
261W - 264L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Al3xCr4k
Terra
13
2 / 3 / 4
8,015
802
4,824
13,522
11,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 4 / 4
7,849
785
6,231
9,252
3,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 3
7,638
764
5,482
13,374
11,470
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
SUGGDIGG
Freya
13
2 / 5 / 3
7,488
749
10,859
11,535
4,155
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 4 / 5
6,957
696
8,357
9,351
3,458
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Abdulah80
Cliodhna
15
4 / 2 / 9
9,079
908
6,495
7,754
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
Emolgo
Cthulhu
16
6 / 2 / 14
9,378
938
16,800
10,748
9,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
Rafols
Guan Yu
15
2 / 2 / 18
8,640
864
6,351
11,374
13,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
Ryanhardt
Zhong Kui
17
10 / 2 / 11
10,127
1,013
16,286
12,345
12,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 12
7,798
780
8,068
8,905
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
7
Kills
22
22
Deaths
9
19
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Abdulah80
Cliodhna
4
2
9
4.25
L
Terra
Al3xCr4k
Terra
2
3
4
1.33
W
Cthulhu
Emolgo
Cthulhu
6
2
14
6.5
L
1
4
4
0.75
L
2
6
3
0.58
W
Guan Yu
Rafols
Guan Yu
2
2
18
5.5
W
Zhong Kui
Ryanhardt
Zhong Kui
10
2
11
7.75
L
Freya
SUGGDIGG
Freya
2
5
3
0.7
W
0
1
12
6
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,753
Damage
54,000
57,034
Taken
51,126
33,606
Mitigated
43,989
16,387
Healing
23,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Abdulah80
Cliodhna
6,495
0
617
728
7,754
3,548
1,139
6,005
1,749
0
15,183
L
Terra
Al3xCr4k
Terra
4,824
463
5,100
4,553
13,522
11,027
0
8,730
4,363
7,995
0
W
Cthulhu
Emolgo
Cthulhu
16,800
313
1,904
600
10,748
9,868
793
3,127
7,621
30,691
0
L
6,231
318
522
944
9,252
3,496
0
3,828
5,180
26,462
0
L
5,482
491
0
572
13,374
11,470
0
7,290
5,897
11,563
0
W
Guan Yu
Rafols
Guan Yu
6,351
374
7,254
4,925
11,374
13,130
448
6,961
4,413
0
13,742
W
Zhong Kui
Ryanhardt
Zhong Kui
16,286
1,776
1,070
2,969
12,345
12,725
685
6,199
6,146
30,019
0
L
Freya
SUGGDIGG
Freya
10,859
3,070
465
1,879
11,535
4,155
0
5,427
5,977
13,154
0
W
8,068
1,317
948
2,315
8,905
4,718
847
5,104
3,801
0
9,028
L
8,357
5,291
1,015
1,337
9,351
3,458
0
6,551
2,531
0
17,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,947
Gold Earned
45,022
101
Minions Killed
116
0
Camps Cleared
0
851,890
Distance Traveled
1,070,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,079
908
20
2
0
233,999
0
L
Terra
8,015
802
7
1
0
185,384
0
W
Cthulhu
9,378
938
39
4
0
199,065
0
L
Janus
7,849
785
46
5
0
187,806
0
L
Ymir
7,638
764
16
2
0
148,153
0
W
Guan Yu
8,640
864
17
2
0
214,506
0
W
Zhong Kui
10,127
1,013
38
4
0
193,941
0
L
Freya
7,488
749
9
1
0
187,234
0
W
Bastet
7,798
780
2
0
0
228,940
0
L
Ishtar
6,957
696
23
2
0
143,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role