Player Matchup

Guan Yu
Guan Yu
Dopeman4206137
Guan Yu
Level 61
God Stats
1W - 2L
1,195 SR
Queue Stats
18W - 26L
1,417 Elo+
Party 2
Jormungandr
Jormungandr
Sir Milo2304
Jormungandr
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 39L
1,145 Elo+
Party 2
Ravana
Ravana
StoutishAce9969
Ravana
Level 67
God Stats
3W - 1L
1,644 SR
Queue Stats
19W - 33L
1,325 Elo+
Party 2
Medusa
Medusa
StrayGinger5229
Medusa
Level 28
God Stats
5W - 6L
1,532 SR
Queue Stats
6W - 31L
1,178 Elo+
Party 2
Discordia
Discordia
Wyattbadatsmite
Discordia
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 127L
1,308 Elo+
Party 2
Team Averages
Level 58
1,474 SR
1,274 Elo+

VS

Team Averages
Level 59
1,468 SR
1,410 Elo+
Charon
Charon
StidDOG479
Charon
Level 42
God Stats
1W - 1L
1,313 SR
Queue Stats
76W - 71L
1,391 Elo+
Party 1
Sol
Sol
ToxiicSuperNova
Sol
Level 65
God Stats
8W - 5L
1,552 SR
Queue Stats
157W - 157L
1,378 Elo+
Solo
Lancelot
Lancelot
improdigy0823
Lancelot
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 79L
1,524 Elo+
Solo
Bastet
Bastet
mdo50313
Bastet
Level 37
God Stats
8W - 7L
1,545 SR
Queue Stats
36W - 63L
1,316 Elo+
Solo
Nox
Nox
xXTOX1C WAVEXx
Nox
Level 68
God Stats
12W - 8L
1,428 SR
Queue Stats
93W - 84L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,716
517
3,777
9,666
6,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Sir Milo2304
Jormungandr
10
0 / 2 / 1
5,540
426
2,603
8,650
6,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 3 / 0
6,726
517
3,299
9,090
4,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 0
6,897
531
5,544
8,144
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Wyattbadatsmite
Discordia
10
1 / 7 / 0
6,241
480
3,439
9,781
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
StidDOG479
Charon
10
0 / 1 / 7
6,979
537
2,381
6,464
4,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 3
7,481
575
8,161
8,650
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
improdigy0823
Lancelot
11
4 / 0 / 4
7,088
545
7,018
7,571
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Bastet
mdo50313
Bastet
11
1 / 3 / 0
6,352
489
5,276
10,337
2,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 2 / 5
7,532
579
9,480
7,719
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
7
Kills
14
14
Deaths
7
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Jormungandr
Sir Milo2304
Jormungandr
0
2
1
0.25
W
Charon
StidDOG479
Charon
0
1
7
3.5
L
2
3
0
0.67
L
3
1
0
3
W
4
1
3
5.5
L
Discordia
Wyattbadatsmite
Discordia
1
7
0
0.14
W
Lancelot
improdigy0823
Lancelot
4
0
4
6
W
Bastet
mdo50313
Bastet
1
3
0
0.33
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,662
Damage
32,316
45,331
Taken
40,741
24,521
Mitigated
16,874
9,587
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,777
320
0
1,585
9,666
6,358
40
396
9,270
0
40,791
L
Jormungandr
Sir Milo2304
Jormungandr
2,603
928
0
333
8,650
6,890
0
5,504
3,078
25,367
0
W
Charon
StidDOG479
Charon
2,381
543
150
1,888
6,464
4,333
576
623
5,841
20,158
0
L
3,299
968
0
3,855
9,090
4,481
0
2,580
6,420
0
48,145
L
5,544
1,772
0
2,850
8,144
3,301
0
4,924
3,168
0
42,439
W
8,161
3,708
0
5,019
8,650
2,946
1,432
1,885
6,765
55,728
4,713
L
Discordia
Wyattbadatsmite
Discordia
3,439
375
0
964
9,781
3,491
0
6,000
3,405
37,753
0
W
Lancelot
improdigy0823
Lancelot
7,018
1,295
0
2,599
7,571
3,394
0
809
6,762
0
41,355
W
Bastet
mdo50313
Bastet
5,276
1,497
0
3,276
10,337
2,908
82
0
10,337
0
32,129
W
9,480
917
98
679
7,719
3,293
681
2,725
4,994
46,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
35,432
299
Minions Killed
302
0
Camps Cleared
0
1,298,723
Distance Traveled
1,297,973
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,716
517
65
5
0
267,924
0
L
Jormungandr
5,540
426
35
3
0
257,892
1
W
Charon
6,979
537
27
2
0
263,394
0
L
Ravana
6,726
517
73
6
0
270,687
0
L
Medusa
6,897
531
62
5
0
264,075
2
W
Sol
7,481
575
92
7
0
248,897
0
L
Discordia
6,241
480
64
5
0
238,145
0
W
Lancelot
7,088
545
61
5
0
306,102
0
W
Bastet
6,352
489
41
3
0
210,875
2
W
Nox
7,532
579
81
6
0
268,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role