Player Matchup

Horus
Horus
N4s Qc
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,544 Elo+
Party 1
Scylla
Scylla
St Den POWER
Scylla
Level 155
God Stats
0W - 1L
1,872 SR
Queue Stats
11W - 12L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
iBreeZeh
Kuzenbo
Level 109
God Stats
0W - 1L
1,490 SR
Queue Stats
10W - 5L
1,641 Elo+
Party 1
Team Averages
Level 131
1,621 SR
1,547 Elo+

VS

Team Averages
Level 91
1,509 SR
1,451 Elo+
Bastet
Bastet
BigJeez21
Bastet
Level 87
God Stats
83W - 68L
1,606 SR
Queue Stats
553W - 542L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
S1LIS
Kuzenbo
Level 100
God Stats
1W - 1L
1,243 SR
Queue Stats
192W - 193L
1,495 Elo+
Solo
Sol
Sol
Toxxicxghost
Sol
Level 86
God Stats
9W - 4L
1,677 SR
Queue Stats
201W - 199L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
N4s Qc
Horus
10
1 / 6 / 0
8,096
736
6,963
13,914
9,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
11
0 / 5 / 1
7,969
724
6,658
9,502
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
iBreeZeh
Kuzenbo
8
0 / 3 / 1
7,196
654
4,497
14,767
18,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BigJeez21
Bastet
14
5 / 0 / 7
10,261
933
11,359
11,448
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
S1LIS
Kuzenbo
12
3 / 0 / 9
9,391
854
5,879
11,705
15,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 1 / 6
10,141
922
16,528
9,032
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
14
14
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
BigJeez21
Bastet
5
0
7
8.5
L
Horus
N4s Qc
Horus
1
6
0
0.17
W
Kuzenbo
S1LIS
Kuzenbo
3
0
9
7.5
L
Scylla
0
5
1
0.1
W
6
1
6
9
L
Kuzenbo
iBreeZeh
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,118
Damage
33,766
38,183
Taken
32,185
31,740
Mitigated
26,714
4,749
Healing
11,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BigJeez21
Bastet
11,359
3,143
0
5,443
11,448
7,745
318
3,783
7,402
0
52,994
L
Horus
N4s Qc
Horus
6,963
3,650
704
2,505
13,914
9,309
0
7,675
6,239
0
22,514
W
Kuzenbo
S1LIS
Kuzenbo
5,879
2,136
0
1,595
11,705
15,169
194
4,822
6,489
18,947
192
L
Scylla
6,658
483
0
282
9,502
3,720
0
5,973
3,529
35,324
0
W
16,528
7,117
241
4,584
9,032
3,800
2,546
2,737
6,068
48,595
6,145
L
Kuzenbo
iBreeZeh
Kuzenbo
4,497
1,107
0
1,258
14,767
18,711
0
7,232
7,535
9,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,261
Gold Earned
29,793
109
Minions Killed
147
0
Camps Cleared
0
551,083
Distance Traveled
661,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,261
933
71
6
0
237,036
0
L
Horus
8,096
736
28
3
0
179,270
0
W
Kuzenbo
9,391
854
18
2
0
233,126
0
L
Scylla
7,969
724
66
6
0
191,903
0
W
Sol
10,141
922
58
5
0
190,870
0
L
Kuzenbo
7,196
654
15
1
0
179,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role