Player Matchup

Tiamat
Tiamat
Gold II
DJONES2421
Tiamat
Gold II
Level 185
God Stats
9W - 15L
1,442 SR
Queue Stats
434W - 439L
1,562 MMR
Solo
Kukulkan
Kukulkan
Gold II
RequitedHail526
Kukulkan
Gold II
Level 115
God Stats
4W - 3L
1,543 SR
Queue Stats
29W - 31L
1,465 MMR
Solo
Thanatos
Thanatos
Gold II
Tomsk8ter101
Thanatos
Gold II
Level 139
God Stats
6W - 4L
1,484 SR
Queue Stats
103W - 98L
1,559 MMR
Solo
Chernobog
Chernobog
Silver I
dentedsquare
Chernobog
Silver I
Level 149
God Stats
1W - 1L
1,794 SR
Queue Stats
10W - 10L
1,522 MMR
Solo
Nike
Nike
Gold V
lucas-cintra192
Nike
Gold V
Level 152
God Stats
4W - 3L
1,569 SR
Queue Stats
136W - 143L
1,536 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,566 SR
1,529 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,585 SR
1,528 MMR
Ne Zha
Ne Zha
Gold IV
Bzddxr
Ne Zha
Gold IV
Level 102
God Stats
1W - 0L
1,758 SR
Queue Stats
34W - 39L
1,505 MMR
Solo
Ares
Ares
Gold III
HarleyRidingAg
Ares
Gold III
Level 233
God Stats
41W - 48L
1,476 SR
Queue Stats
658W - 679L
1,527 MMR
Solo
Vulcan
Vulcan
Gold III
REASON4URTEARS
Vulcan
Gold III
Level 138
God Stats
41W - 28L
1,642 SR
Queue Stats
273W - 271L
1,591 MMR
Solo
Skadi
Skadi
Gold II
bgutzy9
Skadi
Gold II
Level 159
God Stats
3W - 2L
1,559 SR
Queue Stats
85W - 86L
1,585 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
frdjlbgar
Morgan Le Fay
Gold IV
Level 88
God Stats
8W - 8L
1,491 SR
Queue Stats
120W - 121L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DJONES2421
Tiamat
16
4 / 6 / 0
9,908
550
10,492
13,502
8,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
16
3 / 4 / 2
9,986
555
6,578
11,310
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Tomsk8ter101
Thanatos
14
1 / 6 / 4
8,532
474
11,830
18,779
7,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
dentedsquare
Chernobog
14
3 / 8 / 3
9,688
538
11,552
18,159
8,783
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
1 / 5 / 1
6,938
385
4,274
12,455
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
FreyaMaman BrigitteJanusPele

VS

Bans
RaijinAo KuangArachneAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bzddxr
Ne Zha
16
5 / 3 / 7
10,227
568
10,279
18,421
8,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 0 / 16
9,797
544
4,992
12,048
11,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 3 / 7
10,014
556
11,101
8,534
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
bgutzy9
Skadi
17
11 / 3 / 5
11,385
633
17,235
13,534
5,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
frdjlbgar
Morgan Le Fay
16
7 / 3 / 3
10,231
568
12,198
16,117
8,893
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
12
Kills
29
29
Deaths
12
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Bzddxr
Ne Zha
5
3
7
2.83
L
Tiamat
DJONES2421
Tiamat
4
6
0
0.67
W
1
0
16
9
W
5
3
7
2.83
L
Kukulkan
3
4
2
1
L
Thanatos
Tomsk8ter101
Thanatos
1
6
4
0.5
W
Skadi
bgutzy9
Skadi
11
3
5
4.5
L
Chernobog
dentedsquare
Chernobog
3
8
3
0.56
W
Morgan Le Fay
frdjlbgar
Morgan Le Fay
7
3
3
2.83
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,726
Damage
55,805
74,205
Taken
68,654
39,526
Mitigated
38,424
18,008
Healing
16,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Bzddxr
Ne Zha
10,279
3,709
0
4,332
18,421
8,521
0
2,644
15,777
0
90,027
L
Tiamat
DJONES2421
Tiamat
10,492
1,263
0
3,029
13,502
8,510
0
9,412
4,090
60,799
0
W
4,992
551
0
2,542
12,048
11,416
169
2,553
9,283
18,421
0
W
11,101
3,951
0
515
8,534
3,801
0
3,397
5,087
74,455
0
L
Kukulkan
6,578
281
0
1,155
11,310
4,831
0
3,809
7,501
92,695
0
L
Thanatos
Tomsk8ter101
Thanatos
11,830
3,999
0
8,390
18,779
7,096
0
7,103
11,676
0
72,848
W
Skadi
bgutzy9
Skadi
17,235
8,807
0
1,997
13,534
5,793
1,847
34
13,500
0
84,944
L
Chernobog
dentedsquare
Chernobog
11,552
6,113
0
3,870
18,159
8,783
0
2,919
15,240
0
69,575
W
Morgan Le Fay
frdjlbgar
Morgan Le Fay
12,198
1,553
0
7,388
16,117
8,893
360
8,185
7,326
67,873
0
L
4,274
265
0
1,564
12,455
10,306
0
5,048
7,407
0
17,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,052
Gold Earned
51,654
519
Minions Killed
431
0
Camps Cleared
0
1,644,791
Distance Traveled
1,846,850
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,227
568
108
6
0
409,633
1
L
Tiamat
9,908
550
111
6
0
329,073
7
W
Ares
9,797
544
16
1
0
377,768
10
W
Vulcan
10,014
556
128
7
0
365,725
0
L
Kukulkan
9,986
555
157
9
0
338,312
0
L
Thanatos
8,532
474
101
6
0
407,428
1
W
Skadi
11,385
633
102
6
0
355,639
0
L
Chernobog
9,688
538
129
7
0
317,402
0
W
Morgan Le Fay
10,231
568
77
4
0
338,085
0
L
Nike
6,938
385
21
1
0
252,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role