Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hachiman
Hachiman
BastinazoCai
Hachiman
Level 157
God Stats
16W - 15L
1,514 SR
Queue Stats
640W - 623L
1,473 Elo+
Solo
Poseidon
Poseidon
fenrirlomas
Poseidon
Level 128
God Stats
24W - 27L
1,530 SR
Queue Stats
365W - 355L
1,504 Elo+
Party 2
Amaterasu
Amaterasu
supersergio16
Amaterasu
Level 148
God Stats
4W - 10L
1,384 SR
Queue Stats
422W - 428L
1,465 Elo+
Party 2
Team Averages
Level 136
1,486 SR
1,489 Elo+

VS

Team Averages
Level 107
1,590 SR
1,501 Elo+
Atlas
Atlas
Daedranon
Atlas
Level 76
God Stats
12W - 19L
1,399 SR
Queue Stats
127W - 118L
1,561 Elo+
Party 1
Scylla
Scylla
RagnarSVQ
Scylla
Level 79
God Stats
2W - 1L
1,421 SR
Queue Stats
46W - 39L
1,452 Elo+
Party 3
Arachne
Arachne
Umberghost97
Arachne
Level 84
God Stats
9W - 2L
1,782 SR
Queue Stats
85W - 75L
1,467 Elo+
Party 3
Jing Wei
Jing Wei
eleganteheren
Jing Wei
Level 139
God Stats
9W - 11L
1,740 SR
Queue Stats
445W - 454L
1,472 Elo+
Solo
Surtr
Surtr
thushithan2001
Surtr
Level 156
God Stats
44W - 36L
1,609 SR
Queue Stats
307W - 298L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 1 / 1
6,415
583
6,242
8,582
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
 
Kuzenbo
9
2 / 1 / 2
5,938
540
3,730
7,971
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
BastinazoCai
Hachiman
10
0 / 3 / 1
5,565
506
4,219
7,364
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
fenrirlomas
Poseidon
10
1 / 6 / 2
5,971
543
7,881
7,551
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
supersergio16
Amaterasu
11
1 / 3 / 1
6,492
590
4,759
12,564
10,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Daedranon
Atlas
9
2 / 2 / 5
6,503
591
4,207
10,912
7,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Scylla
RagnarSVQ
Scylla
10
2 / 2 / 3
6,216
565
3,534
5,489
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
Umberghost97
Arachne
12
6 / 1 / 3
7,085
644
5,873
9,838
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
eleganteheren
Jing Wei
11
1 / 2 / 2
6,751
614
4,819
8,300
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 1
7,580
689
10,567
10,086
5,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
13
14
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
1
1
4.5
L
Kuzenbo
 
Kuzenbo
2
1
2
3
L
Hachiman
BastinazoCai
Hachiman
0
3
1
0.17
W
Atlas
Daedranon
Atlas
2
2
5
2.25
W
Scylla
RagnarSVQ
Scylla
2
2
3
1.75
W
Arachne
Umberghost97
Arachne
6
1
3
7.5
W
Jing Wei
eleganteheren
Jing Wei
1
2
2
1
L
Poseidon
fenrirlomas
Poseidon
1
6
2
0.33
L
Amaterasu
supersergio16
Amaterasu
1
3
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,831
Damage
29,000
44,032
Taken
44,625
27,240
Mitigated
21,705
11,171
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,242
1,716
0
2,319
8,582
3,959
0
680
7,874
0
45,845
L
Kuzenbo
 
Kuzenbo
3,730
1,405
0
2,450
7,971
7,725
5
1,848
6,097
17,540
0
L
Hachiman
BastinazoCai
Hachiman
4,219
2,273
0
2,020
7,364
2,451
0
1,152
6,212
0
37,536
W
Atlas
Daedranon
Atlas
4,207
1,622
25
2,561
10,912
7,755
11
4,436
6,476
17,246
0
W
Scylla
RagnarSVQ
Scylla
3,534
559
0
500
5,489
1,792
27
2,828
2,661
32,140
0
W
Arachne
Umberghost97
Arachne
5,873
4,020
0
3,605
9,838
3,723
0
2,873
6,965
0
48,486
W
Jing Wei
eleganteheren
Jing Wei
4,819
3,034
0
3,229
8,300
2,803
845
939
7,361
0
47,585
L
Poseidon
fenrirlomas
Poseidon
7,881
1,570
0
350
7,551
2,501
0
3,667
3,636
41,541
0
L
Amaterasu
supersergio16
Amaterasu
4,759
2,249
0
4,032
12,564
10,604
0
995
11,561
0
52,968
W
10,567
5,132
0
3,965
10,086
5,632
12
535
9,551
2,341
57,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,381
Gold Earned
34,135
346
Minions Killed
350
0
Camps Cleared
0
1,069,268
Distance Traveled
1,117,374
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,415
583
69
6
0
243,700
4
L
Kuzenbo
5,938
540
21
2
0
241,635
4
L
Hachiman
5,565
506
65
6
0
200,394
0
W
Atlas
6,503
591
19
2
0
226,120
2
W
Scylla
6,216
565
73
7
0
197,623
0
W
Arachne
7,085
644
68
6
0
272,936
0
W
Jing Wei
6,751
614
88
8
0
208,796
1
L
Poseidon
5,971
543
86
8
0
184,764
0
L
Amaterasu
6,492
590
105
10
0
198,775
1
W
Surtr
7,580
689
102
9
0
211,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role