Player Matchup

Bacchus
Bacchus
Angoraka
Bacchus
Level 21
God Stats
5W - 3L
1,500 SR
Queue Stats
69W - 61L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
Furfurfurfur
Jing Wei
Level 135
God Stats
2W - 0L
1,734 SR
Queue Stats
146W - 152L
1,451 Elo+
Solo
Hel
Hel
Juldol1234
Hel
Level 120
God Stats
10W - 10L
1,488 SR
Queue Stats
274W - 266L
1,535 Elo+
Solo
Anubis
Anubis
KurtLupo9506
Anubis
Level 128
God Stats
11W - 7L
1,694 SR
Queue Stats
470W - 442L
1,463 Elo+
Solo
Arachne
Arachne
illianas
Arachne
Level 195
God Stats
3W - 0L
1,914 SR
Queue Stats
84W - 80L
1,416 Elo+
Party 1
Team Averages
Level 120
1,666 SR
1,451 Elo+

VS

Team Averages
Level 88
1,517 SR
1,501 Elo+
Thor
Thor
ArturDerDritte3
Thor
Level 77
God Stats
26W - 14L
1,493 SR
Queue Stats
59W - 46L
1,497 Elo+
Party 2
Charybdis
Charybdis
KnockDown44
Charybdis
Level 88
God Stats
0W - 1L
1,492 SR
Queue Stats
78W - 53L
1,538 Elo+
Party 2
Bellona
Bellona
Maggibudde
Bellona
Level 101
God Stats
3W - 1L
1,719 SR
Queue Stats
143W - 129L
1,514 Elo+
Solo
Ares
Ares
Nity_ghost
Ares
Level 64
God Stats
4W - 9L
1,477 SR
Queue Stats
55W - 74L
1,427 Elo+
Solo
Hades
Hades
bjama111
Hades
Level 108
God Stats
3W - 10L
1,403 SR
Queue Stats
419W - 418L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Angoraka
Bacchus
13
0 / 0 / 6
8,058
537
4,922
10,995
10,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Furfurfurfur
Jing Wei
15
4 / 1 / 2
9,064
604
9,829
7,357
3,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 1
9,272
618
8,966
9,728
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
1 / 8 / 1
8,253
550
13,685
17,290
8,849
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
illianas
Arachne
15
7 / 1 / 3
9,422
628
10,054
11,462
4,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,140
543
6,090
12,289
4,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KnockDown44
Charybdis
12
0 / 4 / 0
7,024
468
5,033
9,570
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Maggibudde
Bellona
15
6 / 3 / 2
9,605
640
11,725
18,739
16,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 1
6,667
444
4,440
16,101
14,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
bjama111
Hades
16
4 / 2 / 0
9,146
610
7,292
14,711
7,303
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
15
Kills
12
12
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Angoraka
Bacchus
0
0
6
3
L
2
1
2
3
W
Jing Wei
Furfurfurfur
Jing Wei
4
1
2
5
W
3
2
1
1.75
L
Charybdis
KnockDown44
Charybdis
0
4
0
0
W
Anubis
1
8
1
0.19
L
Bellona
Maggibudde
Bellona
6
3
2
2.33
L
0
5
1
0.1
L
Hades
bjama111
Hades
4
2
0
2
W
Arachne
illianas
Arachne
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,456
Damage
34,580
56,832
Taken
71,410
31,469
Mitigated
46,331
21,573
Healing
23,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Angoraka
Bacchus
4,922
1,132
0
2,432
10,995
10,643
287
3,908
7,087
23,148
0
L
6,090
918
0
849
12,289
4,738
0
4,376
7,913
0
66,307
W
Jing Wei
Furfurfurfur
Jing Wei
9,829
6,700
0
3,124
7,357
3,258
770
1,036
6,321
0
74,237
W
8,966
1,507
1,776
4,041
9,728
3,988
252
4,719
5,009
94,275
0
L
Charybdis
KnockDown44
Charybdis
5,033
3,118
0
2,889
9,570
3,383
0
949
8,621
0
45,263
W
Anubis
13,685
550
0
5,710
17,290
8,849
769
979
16,311
63,688
0
L
Bellona
Maggibudde
Bellona
11,725
4,538
0
7,816
18,739
16,321
0
11,208
7,531
0
67,665
L
4,440
342
0
1,273
16,101
14,586
0
3,510
12,591
19,258
0
L
Hades
bjama111
Hades
7,292
653
305
10,068
14,711
7,303
698
7,530
7,181
77,445
0
W
Arachne
illianas
Arachne
10,054
6,951
0
4,490
11,462
4,731
0
1,957
9,505
0
72,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,069
Gold Earned
40,582
499
Minions Killed
449
0
Camps Cleared
0
1,449,156
Distance Traveled
1,403,964
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,058
537
31
2
0
326,435
0
L
Thor
8,140
543
105
7
0
328,645
0
W
Jing Wei
9,064
604
118
8
0
289,554
0
W
Hel
9,272
618
163
11
0
264,762
5
L
Charybdis
7,024
468
74
5
0
262,581
5
W
Anubis
8,253
550
91
6
0
237,764
2
L
Bellona
9,605
640
103
7
0
261,854
1
L
Ares
6,667
444
26
2
0
261,206
3
L
Hades
9,146
610
141
9
0
289,678
0
W
Arachne
9,422
628
96
6
0
330,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role