Player Matchup

Ix Chel
Ix Chel
Silver I
NicoLThug
Ix Chel
Silver I
Level 89
God Stats
2W - 0L
1,911 SR
Queue Stats
18W - 1L
1,598 MMR
Party 2
Awilix
Awilix
Bronze III
TakaPaWin
Awilix
Bronze III
Level 104
God Stats
1W - 0L
1,660 SR
Queue Stats
2W - 0L
1,529 MMR
Party 2
Nike
Nike
Bronze III
UnNainCompetant
Nike
Bronze III
Level 37
God Stats
2W - 0L
1,654 SR
Queue Stats
2W - 0L
1,529 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 77
1,742 SR
1,552 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,548 SR
1,468 MMR
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Gold II
LilGob
Hou Yi
Gold II
Level 153
God Stats
8W - 8L
1,510 SR
Queue Stats
167W - 176L
1,483 MMR
Party 1
Khepri
Khepri
Gold III
SERSAMA
Khepri
Gold III
Level 159
God Stats
3W - 2L
1,635 SR
Queue Stats
167W - 176L
1,421 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
NicoLThug
Ix Chel
12
8 / 0 / 10
9,468
947
17,226
5,997
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
TakaPaWin
Awilix
12
6 / 0 / 12
9,474
947
9,234
10,471
6,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

12
6 / 1 / 12
9,076
908
8,976
11,339
9,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothRaijinAchillesDiscordiaNe Zha

VS

Bans
BastetPersephoneHerculesMorgan Le FayBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 4 / 1
6,437
644
6,527
10,394
11,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hou Yi
LilGob
Hou Yi
9
0 / 8 / 1
6,636
664
3,455
13,460
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
SERSAMA
Khepri
8
0 / 8 / 1
6,433
643
2,803
14,327
8,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
20
Kills
0
1
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
4
1
0.13
L
Hou Yi
LilGob
Hou Yi
0
8
1
0.06
W
Ix Chel
NicoLThug
Ix Chel
8
0
10
13
L
Khepri
SERSAMA
Khepri
0
8
1
0.06
W
Awilix
TakaPaWin
Awilix
6
0
12
12
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,436
Damage
12,785
27,807
Taken
38,181
18,979
Mitigated
23,974
4,090
Healing
5,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,527
1,559
0
1,080
10,394
11,292
0
4,896
5,498
16,312
0
L
Hou Yi
LilGob
Hou Yi
3,455
1,665
0
2,329
13,460
4,042
0
4,891
8,569
0
26,971
W
Ix Chel
NicoLThug
Ix Chel
17,226
2,346
953
1,104
5,997
2,495
310
2,858
2,804
51,894
0
L
Khepri
SERSAMA
Khepri
2,803
0
0
2,076
14,327
8,640
0
7,443
6,884
10,041
0
W
Awilix
TakaPaWin
Awilix
9,234
3,344
0
1,069
10,471
6,718
1,074
3,722
6,515
0
39,039
W
8,976
273
0
964
11,339
9,766
0
2,124
8,906
0
24,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,018
Gold Earned
19,506
153
Minions Killed
70
0
Camps Cleared
0
644,138
Distance Traveled
481,731
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,437
644
15
2
0
185,683
1
L
Hou Yi
6,636
664
45
5
0
145,830
0
W
Ix Chel
9,468
947
56
6
0
213,722
0
L
Khepri
6,433
643
10
1
0
150,218
0
W
Awilix
9,474
947
67
7
0
211,353
0
W
Nike
9,076
908
30
3
0
219,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role