Player Matchup

Cabrakan
Cabrakan
ShyZero
Cabrakan
Level 117
God Stats
2W - 0L
1,710 SR
Queue Stats
11W - 9L
1,463 Elo+
Party 1
Ra
Ra
TheSpoonkiller
Ra
Level 109
God Stats
3W - 1L
1,542 SR
Queue Stats
21W - 17L
1,541 Elo+
Party 1
Ishtar
Ishtar
Viltch
Ishtar
Level 158
God Stats
6W - 1L
1,485 SR
Queue Stats
48W - 55L
1,536 Elo+
Party 1
Team Averages
Level 128
1,579 SR
1,513 Elo+

VS

Team Averages
Level 113
1,379 SR
1,501 Elo+
Ravana
Ravana
NareikTheBrave
Ravana
Level 106
God Stats
1W - 5L
1,145 SR
Queue Stats
290W - 273L
1,471 Elo+
Solo
Ares
Ares
NicoFanNR1
Ares
Level 143
God Stats
3W - 6L
1,371 SR
Queue Stats
222W - 238L
1,490 Elo+
Solo
Merlin
Merlin
SIIDJI1
Merlin
Level 89
God Stats
12W - 10L
1,621 SR
Queue Stats
84W - 84L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ShyZero
Cabrakan
12
0 / 1 / 5
9,213
658
4,539
11,631
13,363
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
4 / 1 / 1
10,153
725
6,961
6,427
3,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Viltch
Ishtar
13
2 / 1 / 4
10,199
729
11,482
9,097
4,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
8,977
641
4,439
11,671
5,255
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 2
8,979
641
5,107
12,308
13,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
SIIDJI1
Merlin
14
3 / 0 / 0
10,584
756
13,518
4,680
1,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
3
3
Deaths
6
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
1
2
1
L
Merlin
SIIDJI1
Merlin
3
0
0
3
W
Cabrakan
ShyZero
Cabrakan
0
1
5
2.5
W
4
1
1
4.5
W
Ishtar
Viltch
Ishtar
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,982
Damage
23,064
27,155
Taken
28,659
20,769
Mitigated
20,391
9,927
Healing
5,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,439
1,440
0
3,353
11,671
5,255
0
4,631
7,040
0
25,282
L
5,107
73
0
2,145
12,308
13,188
0
4,207
8,013
14,379
0
L
Merlin
SIIDJI1
Merlin
13,518
470
0
250
4,680
1,948
0
2,860
1,820
66,242
0
W
Cabrakan
ShyZero
Cabrakan
4,539
745
325
1,903
11,631
13,363
0
7,844
3,787
8,324
0
W
6,961
615
2,381
1,804
6,427
3,133
0
4,957
1,470
41,175
0
W
Ishtar
Viltch
Ishtar
11,482
8,787
0
3,514
9,097
4,273
75
6,283
2,814
0
61,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,565
Gold Earned
28,540
163
Minions Killed
144
0
Camps Cleared
0
732,505
Distance Traveled
742,962
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,977
641
34
2
0
249,878
2
L
Ares
8,979
641
15
1
0
244,396
5
L
Merlin
10,584
756
95
7
0
248,688
1
W
Cabrakan
9,213
658
11
1
0
253,373
0
W
Ra
10,153
725
59
4
0
255,766
2
W
Ishtar
10,199
729
93
7
0
223,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role