Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Alvarito_ElZeta
Bellona
Level 56
God Stats
3W - 0L
1,753 SR
Queue Stats
84W - 103L
1,385 Elo+
Solo
Sol
Sol
C_Jericho1993
Sol
Level 51
God Stats
4W - 5L
1,500 SR
Queue Stats
345W - 386L
1,488 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Nap0o-9ii
Tsukuyomi
Level 87
God Stats
1W - 2L
1,166 SR
Queue Stats
125W - 109L
1,433 Elo+
Solo
Neith
Neith
valsiDARs
Neith
Level 69
God Stats
41W - 28L
1,516 SR
Queue Stats
52W - 41L
1,393 Elo+
Solo
Team Averages
Level 72
1,487 SR
1,440 Elo+

VS

Team Averages
Level 42
1,443 SR
1,291 Elo+
Kukulkan
Kukulkan
Aw Tysm 6555
Kukulkan
Level 42
God Stats
3W - 5L
1,720 SR
Queue Stats
59W - 68L
1,318 Elo+
Party 1
Kali
Kali
ByAvelinet99
Kali
Level 34
God Stats
4W - 2L
1,564 SR
Queue Stats
20W - 33L
1,284 Elo+
Party 3
Atlas
Atlas
Mappleh
Atlas
Level 32
God Stats
2W - 5L
1,394 SR
Queue Stats
39W - 61L
1,275 Elo+
Party 1
Hachiman
Hachiman
Radess28
Hachiman
Level 38
God Stats
0W - 2L
1,099 SR
Queue Stats
5W - 18L
1,144 Elo+
Party 3
Sun Wukong
Sun Wukong
panita1797
Sun Wukong
Level 66
God Stats
4W - 6L
1,440 SR
Queue Stats
207W - 209L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 0 / 4
5,979
544
2,558
5,019
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 1 / 0
5,985
544
5,885
9,623
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 2
6,157
560
2,644
6,072
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Nap0o-9ii
Tsukuyomi
10
2 / 0 / 1
6,099
554
3,908
5,962
2,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
valsiDARs
Neith
11
8 / 0 / 0
7,175
652
8,221
5,216
1,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aw Tysm 6555
Kukulkan
9
0 / 2 / 0
5,223
475
3,484
6,829
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 0 / 1
5,683
517
1,498
8,689
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
Mappleh
Atlas
7
0 / 4 / 0
4,589
417
2,047
9,494
5,994
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Radess28
Hachiman
9
0 / 4 / 0
5,090
463
3,149
7,668
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
panita1797
Sun Wukong
11
1 / 1 / 0
6,736
612
4,632
8,046
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
1
1
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
4
2
W
1
1
0
1
L
Kukulkan
Aw Tysm 6555
Kukulkan
0
2
0
0
L
0
0
1
0.5
W
0
0
2
1
L
Atlas
Mappleh
Atlas
0
4
0
0
W
Tsukuyomi
Nap0o-9ii
Tsukuyomi
2
0
1
2.5
L
Hachiman
Radess28
Hachiman
0
4
0
0
L
Sun Wukong
panita1797
Sun Wukong
1
1
0
1
W
Neith
valsiDARs
Neith
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,216
Damage
14,810
31,892
Taken
40,726
15,600
Mitigated
19,735
13,000
Healing
8,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,558
94
0
1,782
5,019
3,570
248
1,016
4,003
20,636
0
W
5,885
1,646
0
4,216
9,623
6,012
62
428
9,195
0
37,855
L
Kukulkan
Aw Tysm 6555
Kukulkan
3,484
75
0
2,300
6,829
2,664
0
1,369
5,460
33,462
0
L
1,498
419
0
2,319
8,689
3,351
0
1,295
7,394
0
34,660
W
2,644
81
9
2,110
6,072
1,940
974
2,591
3,481
46,389
0
L
Atlas
Mappleh
Atlas
2,047
818
0
90
9,494
5,994
0
1,901
7,593
11,245
0
W
Tsukuyomi
Nap0o-9ii
Tsukuyomi
3,908
525
0
3,590
5,962
2,147
373
714
5,248
0
36,566
L
Hachiman
Radess28
Hachiman
3,149
1,786
0
1,897
7,668
2,471
0
637
7,031
0
30,232
L
Sun Wukong
panita1797
Sun Wukong
4,632
670
0
2,007
8,046
5,255
0
0
8,046
0
48,771
W
Neith
valsiDARs
Neith
8,221
4,822
0
1,293
5,216
1,931
508
782
4,434
0
44,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,395
Gold Earned
27,321
312
Minions Killed
262
0
Camps Cleared
0
1,075,431
Distance Traveled
1,089,841
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,979
544
32
3
0
217,129
0
W
Bellona
5,985
544
70
6
0
194,006
0
L
Kukulkan
5,223
475
49
4
0
215,978
0
L
Kali
5,683
517
63
6
0
257,203
0
W
Sol
6,157
560
78
7
0
220,637
0
L
Atlas
4,589
417
12
1
0
190,886
0
W
Tsukuyomi
6,099
554
61
6
0
255,056
0
L
Hachiman
5,090
463
47
4
0
193,819
0
L
Sun Wukong
6,736
612
91
8
0
231,955
0
W
Neith
7,175
652
71
6
0
188,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role