Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CuteKitten43
Agni
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,474 Elo+
Solo
Merlin
Merlin
Quinou01600
Merlin
Level 36
God Stats
0W - 1L
1,458 SR
Queue Stats
6W - 13L
1,296 Elo+
Party 1
Artio
Artio
TalMGanb
Artio
Level 126
God Stats
0W - 1L
1,439 SR
Queue Stats
17W - 22L
1,391 Elo+
Party 1
Chiron
Chiron
powerseppel
Chiron
Level 84
God Stats
11W - 3L
1,834 SR
Queue Stats
396W - 386L
1,420 Elo+
Solo
Team Averages
Level 79
1,546 SR
1,416 Elo+

VS

Team Averages
Level 150
1,530 SR
1,497 Elo+
Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Angy-42-
Kukulkan
Level 135
God Stats
8W - 8L
1,494 SR
Queue Stats
439W - 466L
1,446 Elo+
Solo
Bacchus
Bacchus
LAKI71
Bacchus
Level 199
God Stats
10W - 2L
1,746 SR
Queue Stats
1,079W - 526L
1,564 Elo+
Party 2
Zeus
Zeus
X-apo-03-X
Zeus
Level 116
God Stats
2W - 1L
1,266 SR
Queue Stats
105W - 116L
1,413 Elo+
Solo
Olorun
Olorun
mira71
Olorun
Level 198
God Stats
14W - 9L
1,644 SR
Queue Stats
1,079W - 528L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
5 / 2 / 4
9,065
907
11,841
9,585
5,240
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 6 / 1
7,920
792
6,785
10,419
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
10
0 / 7 / 3
6,751
675
6,756
8,375
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
TalMGanb
Artio
13
2 / 3 / 5
8,002
800
4,284
13,263
17,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
13
2 / 3 / 4
7,366
737
7,886
9,664
5,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
9 / 2 / 10
10,150
1,015
9,143
11,605
10,391
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Angy-42-
Kukulkan
16
1 / 1 / 7
9,286
929
7,599
5,333
2,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
LAKI71
Bacchus
14
2 / 2 / 12
8,797
880
8,099
19,220
18,772
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 5 / 9
9,121
912
17,126
11,575
5,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
mira71
Olorun
14
3 / 2 / 8
8,483
848
4,876
7,297
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
11
Kills
21
21
Deaths
12
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
5
2
4
3.5
W
Chaac
 
Chaac
9
2
10
7
W
Kukulkan
Angy-42-
Kukulkan
1
1
7
4.5
L
2
6
1
0.42
W
Bacchus
LAKI71
Bacchus
2
2
12
4
L
Merlin
0
7
3
0.21
L
Artio
TalMGanb
Artio
2
3
5
1.5
W
6
5
9
2.1
W
Olorun
mira71
Olorun
3
2
8
3.5
L
Chiron
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,552
Damage
46,843
51,306
Taken
55,030
36,639
Mitigated
41,540
13,691
Healing
21,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
11,841
5,090
487
2,142
9,585
5,240
0
7,964
1,621
0
25,770
W
Chaac
 
Chaac
9,143
551
483
2,878
11,605
10,391
1,113
2,766
8,839
0
14,199
W
Kukulkan
Angy-42-
Kukulkan
7,599
890
2,316
496
5,333
2,982
1,351
2,130
3,203
33,901
0
L
6,785
659
485
1,927
10,419
5,241
0
7,066
3,353
20,514
0
W
Bacchus
LAKI71
Bacchus
8,099
373
2,948
7,271
19,220
18,772
517
6,510
12,710
12,469
0
L
Merlin
6,756
268
0
127
8,375
3,794
0
5,547
2,828
14,917
0
L
Artio
TalMGanb
Artio
4,284
387
2,381
3,018
13,263
17,299
0
10,516
2,747
7,529
0
W
17,126
756
581
1,739
11,575
5,176
1,862
4,116
7,459
26,802
0
W
Olorun
mira71
Olorun
4,876
2,431
1,057
1,935
7,297
4,219
2,136
2,303
4,994
12,326
0
L
Chiron
7,886
1,946
1,290
1,834
9,664
5,065
0
6,600
3,057
0
14,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,104
Gold Earned
45,837
92
Minions Killed
131
0
Camps Cleared
0
928,324
Distance Traveled
962,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,065
907
26
3
0
196,649
0
W
Chaac
10,150
1,015
18
2
0
239,533
0
W
Kukulkan
9,286
929
61
6
0
195,435
0
L
Agni
7,920
792
37
4
0
173,116
0
W
Bacchus
8,797
880
3
0
0
221,682
0
L
Merlin
6,751
675
12
1
0
162,030
0
L
Artio
8,002
800
4
0
0
202,642
0
W
Zeus
9,121
912
30
3
0
175,115
0
W
Olorun
8,483
848
19
2
0
130,507
0
L
Chiron
7,366
737
13
1
0
193,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role