Player Matchup

Scylla
Scylla
 
Scylla
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Hungieyy
Surtr
Level 62
God Stats
40W - 35L
1,577 SR
Queue Stats
160W - 142L
1,529 Elo+
Solo
Nike
Nike
MyPetDoge
Nike
Level 119
God Stats
0W - 1L
1,699 SR
Queue Stats
373W - 384L
1,501 Elo+
Party 1
Neith
Neith
Soulesspawn
Neith
Level 154
God Stats
4W - 4L
1,795 SR
Queue Stats
323W - 357L
1,522 Elo+
Party 1
Chang'e
Chang'e
Wolf4567
Chang'e
Level 149
God Stats
2W - 4L
1,518 SR
Queue Stats
118W - 121L
1,424 Elo+
Party 1
Team Averages
Level 126
1,618 SR
1,495 Elo+

VS

Team Averages
Level 130
1,570 SR
1,553 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
II Potter Xx
Discordia
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 67L
1,653 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ItsDeeJayy
Morgan Le Fay
Level 127
God Stats
3W - 2L
1,726 SR
Queue Stats
62W - 36L
1,529 Elo+
Solo
Danzaburou
Danzaburou
haishi397
Danzaburou
Level 121
God Stats
17W - 11L
1,622 SR
Queue Stats
301W - 268L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 1 / 0
6,922
577
4,064
6,658
2,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Surtr
Hungieyy
Surtr
11
0 / 2 / 0
6,137
511
4,116
12,726
5,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
12
1 / 1 / 0
6,906
576
6,541
11,664
10,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
3 / 0 / 0
5,477
456
3,461
4,043
1,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Wolf4567
Chang'e
10
0 / 2 / 3
5,826
486
3,873
7,050
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 0 / 1
7,405
617
7,249
9,461
4,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
 
Ix Chel
11
0 / 2 / 0
6,105
509
2,015
4,858
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
II Potter Xx
Discordia
11
0 / 2 / 1
6,594
550
3,120
4,368
1,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
ItsDeeJayy
Morgan Le Fay
13
0 / 1 / 2
7,949
662
7,880
10,632
6,961
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
haishi397
Danzaburou
13
1 / 1 / 0
7,068
589
3,019
7,604
3,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
6
Kills
6
6
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
0
2
W
Da Ji
 
Da Ji
5
0
1
5.5
W
Ix Chel
 
Ix Chel
0
2
0
0
L
Surtr
Hungieyy
Surtr
0
2
0
0
W
Discordia
II Potter Xx
Discordia
0
2
1
0.25
W
Morgan Le Fay
ItsDeeJayy
Morgan Le Fay
0
1
2
1
L
Nike
1
1
0
1
L
3
0
0
3
L
Chang'e
Wolf4567
Chang'e
0
2
3
0.75
W
Danzaburou
haishi397
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,055
Damage
23,283
42,141
Taken
36,923
21,692
Mitigated
18,489
10,064
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,064
399
0
2,571
6,658
2,062
0
1,493
4,965
56,668
0
W
Da Ji
 
Da Ji
7,249
2,878
0
962
9,461
4,181
0
1,309
8,152
0
48,692
W
Ix Chel
 
Ix Chel
2,015
237
893
1,076
4,858
1,905
182
2,690
2,168
37,633
0
L
Surtr
Hungieyy
Surtr
4,116
2,201
0
1,791
12,726
5,874
0
2,975
9,555
176
60,012
W
Discordia
II Potter Xx
Discordia
3,120
225
0
847
4,368
1,774
545
2,515
1,853
41,006
0
W
Morgan Le Fay
ItsDeeJayy
Morgan Le Fay
7,880
1,278
0
6,546
10,632
6,961
0
25
10,607
70,571
0
L
Nike
6,541
756
0
1,750
11,664
10,444
0
7,083
4,581
0
55,341
L
3,461
1,839
0
1,580
4,043
1,155
0
550
3,493
0
18,287
L
Chang'e
Wolf4567
Chang'e
3,873
53
280
2,092
7,050
2,157
0
518
6,532
38,068
0
W
Danzaburou
haishi397
Danzaburou
3,019
1,405
0
3,632
7,604
3,668
698
1,547
6,057
0
62,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,268
Gold Earned
35,121
376
Minions Killed
450
0
Camps Cleared
0
1,079,692
Distance Traveled
1,205,244
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,922
577
95
8
0
222,360
2
W
Da Ji
7,405
617
71
6
0
277,263
2
W
Ix Chel
6,105
509
67
6
0
234,118
0
L
Surtr
6,137
511
87
7
0
268,887
0
W
Discordia
6,594
550
83
7
0
230,488
0
W
Morgan Le Fay
7,949
662
120
10
0
232,518
3
L
Nike
6,906
576
96
8
0
242,918
5
L
Neith
5,477
456
32
3
0
110,704
0
L
Chang'e
5,826
486
66
6
0
234,823
1
W
Danzaburou
7,068
589
109
9
0
230,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role