Player Matchup

Anhur
Anhur
ChimataistakeN
Anhur
Level 129
God Stats
8W - 7L
1,476 SR
Queue Stats
113W - 96L
1,445 Elo+
Party 2
Cerberus
Cerberus
Emmre
Cerberus
Level 146
God Stats
6W - 4L
1,654 SR
Queue Stats
59W - 60L
1,402 Elo+
Party 2
Hades
Hades
LiebeTheReaper
Hades
Level 239
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,288 Elo+
Party 2
Nemesis
Nemesis
Tapps_02
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,677 Elo+
Solo
Tiamat
Tiamat
VeNoM-CaRdz
Tiamat
Level 63
God Stats
2W - 3L
1,304 SR
Queue Stats
174W - 169L
1,471 Elo+
Solo
Team Averages
Level 124
1,487 SR
1,457 Elo+

VS

Team Averages
Level 104
1,441 SR
1,513 Elo+
Zhong Kui
Zhong Kui
DomThom
Zhong Kui
Level 108
God Stats
1W - 2L
1,245 SR
Queue Stats
3W - 5L
1,450 Elo+
Party 1
Janus
Janus
Mezarath
Janus
Level 48
God Stats
0W - 1L
1,427 SR
Queue Stats
21W - 19L
1,553 Elo+
Party 1
Ares
Ares
NeeTegenAZC
Ares
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,512 Elo+
Solo
Izanami
Izanami
SigmaLilith
Izanami
Level 101
God Stats
1W - 7L
1,331 SR
Queue Stats
79W - 68L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
chikendrugs
Hun Batz
Level 156
God Stats
1W - 3L
1,699 SR
Queue Stats
89W - 79L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 5
11,722
617
13,773
13,712
6,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Emmre
Cerberus
15
2 / 2 / 14
10,195
537
7,281
17,688
16,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 4 / 6
9,967
525
13,793
12,487
6,778
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Tapps_02
Nemesis
20
8 / 1 / 6
12,445
655
16,483
15,520
8,414
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
16
0 / 4 / 3
10,004
527
7,198
15,945
15,114
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DomThom
Zhong Kui
19
5 / 1 / 1
11,846
623
13,758
16,168
14,795
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Mezarath
Janus
14
0 / 5 / 3
9,119
480
6,251
11,345
4,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 7 / 2
9,227
486
9,876
19,560
17,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
SigmaLilith
Izanami
15
0 / 5 / 3
9,295
489
7,695
11,712
4,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
chikendrugs
Hun Batz
18
5 / 5 / 6
10,972
577
14,260
21,249
9,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
23
Kills
13
13
Deaths
23
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
L
Zhong Kui
DomThom
Zhong Kui
5
1
1
5.5
W
Cerberus
Emmre
Cerberus
2
2
14
4.5
W
5
4
6
2
L
Janus
Mezarath
Janus
0
5
3
0.3
L
3
7
2
0.57
L
Izanami
SigmaLilith
Izanami
0
5
3
0.3
W
Nemesis
Tapps_02
Nemesis
8
1
6
11
W
Tiamat
0
4
3
0.38
L
Hun Batz
chikendrugs
Hun Batz
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,528
Damage
51,840
75,352
Taken
80,034
53,303
Mitigated
50,723
27,407
Healing
22,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,773
7,436
0
5,368
13,712
6,380
5,064
5,158
8,554
0
88,302
L
Zhong Kui
DomThom
Zhong Kui
13,758
1,550
0
10,153
16,168
14,795
2,998
6,754
9,414
97,110
0
W
Cerberus
Emmre
Cerberus
7,281
676
0
4,761
17,688
16,617
504
5,594
11,984
30,253
0
W
13,793
1,510
2,265
3,948
12,487
6,778
698
4,255
8,007
82,208
0
L
Janus
Mezarath
Janus
6,251
141
0
1,000
11,345
4,342
0
7,317
4,028
63,741
0
L
9,876
342
0
1,816
19,560
17,880
302
5,603
13,957
21,710
0
L
Izanami
SigmaLilith
Izanami
7,695
5,540
0
2,377
11,712
4,159
0
2,256
9,456
0
88,127
W
Nemesis
Tapps_02
Nemesis
16,483
9,037
0
2,969
15,520
8,414
0
3,824
11,544
0
145,646
W
Tiamat
7,198
802
0
8,096
15,945
15,114
270
10,567
5,378
74,907
0
L
Hun Batz
chikendrugs
Hun Batz
14,260
4,611
0
7,393
21,249
9,547
0
6,342
14,907
0
110,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,333
Gold Earned
50,459
665
Minions Killed
609
0
Camps Cleared
0
1,939,184
Distance Traveled
1,748,090
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,722
617
144
8
0
339,650
2
L
Zhong Kui
11,846
623
170
9
0
346,124
0
W
Cerberus
10,195
537
60
3
0
380,735
5
W
Hades
9,967
525
131
7
0
363,292
0
L
Janus
9,119
480
124
7
0
326,755
0
L
Ares
9,227
486
17
1
0
363,454
3
L
Izanami
9,295
489
156
8
0
320,716
0
W
Nemesis
12,445
655
193
10
0
507,072
0
W
Tiamat
10,004
527
137
7
0
348,435
4
L
Hun Batz
10,972
577
142
7
0
391,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role