Player Matchup

Geb
Geb
Arktavial
Geb
Level 108
God Stats
3W - 0L
1,873 SR
Queue Stats
170W - 134L
1,566 Elo+
Solo
Erlang Shen
Erlang Shen
Awakenangel
Erlang Shen
Level 148
God Stats
2W - 2L
1,296 SR
Queue Stats
127W - 126L
1,529 Elo+
Solo
Zeus
Zeus
Mykenike
Zeus
Level 156
God Stats
2W - 0L
1,707 SR
Queue Stats
37W - 30L
1,474 Elo+
Solo
Horus
Horus
RainbowBait
Horus
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 135L
1,512 Elo+
Party 1
Kukulkan
Kukulkan
Shepdawg93
Kukulkan
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 100L
1,514 Elo+
Party 1
Team Averages
Level 136
1,575 SR
1,519 Elo+

VS

Team Averages
Level 119
1,670 SR
1,539 Elo+
Nu Wa
Nu Wa
Dustycontainer
Nu Wa
Level 126
God Stats
3W - 5L
1,542 SR
Queue Stats
168W - 173L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
Eboneyyyyy
Sun Wukong
Level 65
God Stats
1W - 1L
1,746 SR
Queue Stats
21W - 14L
1,561 Elo+
Party 2
Izanami
Izanami
ItouAya
Izanami
Level 189
God Stats
5W - 4L
1,760 SR
Queue Stats
360W - 345L
1,565 Elo+
Party 2
Ganesha
Ganesha
elmo456hug765
Ganesha
Level 153
God Stats
14W - 9L
1,800 SR
Queue Stats
884W - 860L
1,529 Elo+
Solo
Horus
Horus
lionsoulsword
Horus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 81L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 16
11,384
876
8,733
24,980
26,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Awakenangel
Erlang Shen
17
4 / 1 / 15
10,232
787
11,619
20,036
18,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
18
4 / 3 / 15
10,763
828
22,135
12,942
5,254
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 1 / 12
10,545
811
3,437
15,787
15,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Shepdawg93
Kukulkan
18
6 / 1 / 13
10,969
844
15,779
11,065
5,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
8,880
683
11,240
4,822
2,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Eboneyyyyy
Sun Wukong
14
1 / 5 / 3
8,063
620
11,028
17,867
14,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ItouAya
Izanami
17
3 / 7 / 3
10,682
822
23,602
19,632
9,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
16
0 / 5 / 7
8,739
672
9,826
14,155
11,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 3
7,755
597
5,066
9,137
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
26
21
Kills
7
8
Deaths
21
71
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
W
Erlang Shen
Awakenangel
Erlang Shen
4
1
15
11.5
L
2
1
3
3.5
L
Sun Wukong
Eboneyyyyy
Sun Wukong
1
5
3
0.5
L
Izanami
ItouAya
Izanami
3
7
3
0.64
W
Zeus
4
3
15
3.83
W
4
1
12
10
W
Kukulkan
Shepdawg93
Kukulkan
6
1
13
12.5
L
Ganesha
0
5
7
0.7
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,703
Damage
60,762
84,810
Taken
65,613
70,580
Mitigated
42,368
49,252
Healing
18,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,733
893
5,867
4,996
24,980
26,376
777
5,454
19,526
23,754
1,077
W
Erlang Shen
Awakenangel
Erlang Shen
11,619
5,549
2,862
6,162
20,036
18,165
766
5,647
14,389
0
23,138
L
11,240
6,428
3,614
973
4,822
2,003
0
3,050
1,627
21,204
0
L
Sun Wukong
Eboneyyyyy
Sun Wukong
11,028
825
0
2,334
17,867
14,262
0
13,842
3,641
0
17,961
L
Izanami
ItouAya
Izanami
23,602
13,330
2,328
4,188
19,632
9,253
0
12,247
6,924
0
51,064
W
Zeus
22,135
2,843
3,666
991
12,942
5,254
3,057
4,917
8,025
72,921
0
W
3,437
1,074
14,772
7,739
15,787
15,075
1,113
4,556
11,231
523
11,196
W
Kukulkan
Shepdawg93
Kukulkan
15,779
625
853
1,344
11,065
5,710
2,225
3,793
7,272
47,540
0
L
Ganesha
9,826
548
909
234
14,155
11,276
0
9,745
4,123
21,362
0
L
5,066
889
2,413
1,985
9,137
5,574
0
7,074
1,892
3,965
1,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,893
Gold Earned
44,119
239
Minions Killed
126
0
Camps Cleared
0
1,338,141
Distance Traveled
1,144,166
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,384
876
16
1
0
262,625
0
W
Erlang Shen
10,232
787
27
2
0
275,763
0
L
Nu Wa
8,880
683
30
2
0
250,680
0
L
Sun Wukong
8,063
620
23
2
0
270,132
0
L
Izanami
10,682
822
65
5
0
199,287
0
W
Zeus
10,763
828
122
9
0
267,558
0
W
Horus
10,545
811
15
1
0
268,274
1
W
Kukulkan
10,969
844
59
5
0
263,921
0
L
Ganesha
8,739
672
2
0
0
246,153
0
L
Horus
7,755
597
6
0
0
177,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role