Player Matchup

Zeus
Zeus
ADelta4444
Zeus
Level 144
God Stats
4W - 1L
1,700 SR
Queue Stats
266W - 294L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hazzom
Morgan Le Fay
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 99L
1,513 Elo+
Solo
Ah Puch
Ah Puch
Uzume3142
Ah Puch
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,582 Elo+
Solo
Chiron
Chiron
VCRAZY-_K1Dz-X
Chiron
Level 85
God Stats
2W - 0L
1,507 SR
Queue Stats
160W - 146L
1,522 Elo+
Party 1
Ix Chel
Ix Chel
israelmexican11
Ix Chel
Level 136
God Stats
1W - 2L
1,221 SR
Queue Stats
189W - 180L
1,546 Elo+
Party 1
Team Averages
Level 126
1,486 SR
1,523 Elo+

VS

Team Averages
Level 106
1,379 SR
1,457 Elo+
Zhong Kui
Zhong Kui
Cartapilla
Zhong Kui
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo
Osiris
Osiris
DEJONGH1530
Osiris
Level 159
God Stats
1W - 3L
1,127 SR
Queue Stats
193W - 267L
1,461 Elo+
Solo
Merlin
Merlin
Kaijusaurus
Merlin
Level 72
God Stats
0W - 5L
1,135 SR
Queue Stats
102W - 116L
1,533 Elo+
Solo
Cerberus
Cerberus
ScottFamilyKilU
Cerberus
Level 154
God Stats
2W - 1L
1,631 SR
Queue Stats
43W - 52L
1,386 Elo+
Solo
Horus
Horus
齐格鲁德
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 14
9,024
820
12,671
9,078
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Hazzom
Morgan Le Fay
16
3 / 4 / 11
9,045
822
8,377
11,197
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Uzume3142
Ah Puch
16
2 / 0 / 16
8,838
803
8,969
9,380
4,215
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
9 / 2 / 7
9,695
881
11,828
10,158
4,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 11
9,021
820
10,358
13,369
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cartapilla
Zhong Kui
15
3 / 6 / 1
8,375
761
5,475
11,170
8,333
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Osiris
14
0 / 3 / 5
7,115
647
9,665
13,282
15,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
17
2 / 3 / 6
8,982
817
15,095
8,836
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
10
0 / 2 / 3
6,394
581
2,492
5,947
5,310
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
4 / 7 / 4
8,277
752
6,089
16,142
14,033
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
28
20
Kills
9
10
Deaths
21
59
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
14
5
L
Zhong Kui
Cartapilla
Zhong Kui
3
6
1
0.58
L
Osiris
0
3
5
0.83
W
Morgan Le Fay
Hazzom
Morgan Le Fay
3
4
11
2.13
L
Merlin
2
3
6
1.67
L
Cerberus
0
2
3
0.75
W
Ah Puch
Uzume3142
Ah Puch
2
0
16
10
W
9
2
7
6.25
W
3
2
11
4.25
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,203
Damage
38,816
53,182
Taken
55,377
23,512
Mitigated
46,926
24,644
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,671
1,213
617
1,077
9,078
3,873
1,125
3,896
4,971
24,722
0
L
Zhong Kui
Cartapilla
Zhong Kui
5,475
63
204
1,564
11,170
8,333
0
8,279
2,891
12,623
0
L
Osiris
9,665
81
472
3,486
13,282
15,419
0
8,838
4,444
0
13,106
W
Morgan Le Fay
Hazzom
Morgan Le Fay
8,377
1,453
2,463
1,174
11,197
5,119
990
5,875
5,049
23,462
0
L
Merlin
15,095
240
591
1,907
8,836
3,831
0
6,214
2,622
38,785
0
L
Cerberus
2,492
67
759
1,197
5,947
5,310
0
4,384
1,563
3,701
0
W
Ah Puch
Uzume3142
Ah Puch
8,969
406
991
1,836
9,380
4,215
584
4,186
5,055
14,745
0
W
11,828
2,868
1,828
2,440
10,158
4,300
800
4,485
5,303
0
21,745
W
10,358
974
6,612
5,606
13,369
6,005
728
6,330
6,648
18,107
0
L
6,089
1,482
1,909
1,782
16,142
14,033
0
12,660
3,482
2,066
6,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,623
Gold Earned
39,143
124
Minions Killed
124
0
Camps Cleared
0
1,056,440
Distance Traveled
928,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,024
820
29
3
0
188,788
0
L
Zhong Kui
8,375
761
30
3
0
172,543
0
L
Osiris
7,115
647
19
2
0
221,231
0
W
Morgan Le Fay
9,045
822
21
2
0
210,131
0
L
Merlin
8,982
817
60
5
0
202,918
0
L
Cerberus
6,394
581
8
1
0
173,080
0
W
Ah Puch
8,838
803
23
2
0
224,138
0
W
Chiron
9,695
881
31
3
0
204,472
0
W
Ix Chel
9,021
820
20
2
0
228,911
0
L
Horus
8,277
752
7
1
0
158,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role