Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
EmilutDAsit
Thanatos
Level 8
God Stats
2W - 4L
1,196 SR
Queue Stats
11W - 13L
1,196 Elo+
Party 1
Raijin
Raijin
HaZe510
Raijin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,320 Elo+
Party 1
Rama
Rama
XlozanoX
Rama
Level 93
God Stats
8W - 5L
1,517 SR
Queue Stats
135W - 130L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xanax41
Morgan Le Fay
Level 32
God Stats
3W - 1L
1,281 SR
Queue Stats
15W - 17L
1,013 Elo+
Solo
Team Averages
Level 51
1,399 SR
1,289 Elo+

VS

Team Averages
Level 69
1,521 SR
1,482 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ItoLeMaitre
Ullr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 218L
1,458 Elo+
Solo
Mulan
Mulan
Ramps7651
Mulan
Level 56
God Stats
34W - 27L
1,605 SR
Queue Stats
169W - 180L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 3
5,351
535
3,181
8,739
5,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
EmilutDAsit
Thanatos
10
6 / 0 / 5
6,589
659
4,959
6,334
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
HaZe510
Raijin
10
6 / 0 / 2
6,784
678
5,165
4,661
1,673
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
8
0 / 1 / 3
5,174
517
4,494
7,585
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
xanax41
Morgan Le Fay
10
0 / 0 / 4
6,254
625
5,280
6,544
2,895
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
3 / 1 / 0
5,488
549
6,297
7,280
4,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
 
Neith
9
0 / 0 / 3
4,964
496
4,494
5,760
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
 
Ix Chel
9
0 / 3 / 2
4,939
494
3,574
7,061
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,555
456
1,039
9,524
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
Ramps7651
Mulan
9
0 / 4 / 0
4,754
475
2,311
9,294
5,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
3
0.75
L
Jormungandr
 
Jormungandr
3
1
0
3
L
Neith
 
Neith
0
0
3
1.5
L
Ix Chel
 
Ix Chel
0
3
2
0.33
W
Thanatos
EmilutDAsit
Thanatos
6
0
5
8.5
W
Raijin
HaZe510
Raijin
6
0
2
7
L
0
4
0
0
L
Mulan
Ramps7651
Mulan
0
4
0
0
W
Rama
0
1
3
1.5
W
Morgan Le Fay
xanax41
Morgan Le Fay
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,079
Damage
17,715
33,863
Taken
38,919
14,902
Mitigated
17,189
18,900
Healing
9,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,181
761
1,534
2,838
8,739
5,230
162
3,300
5,439
18,972
0
L
Jormungandr
 
Jormungandr
6,297
1,866
1,091
1,275
7,280
4,320
0
2,928
4,352
22,337
355
L
Neith
 
Neith
4,494
1,405
35
1,878
5,760
1,766
88
1,187
4,573
0
33,405
L
Ix Chel
 
Ix Chel
3,574
292
225
1,190
7,061
2,787
0
5,001
2,060
31,495
0
W
Thanatos
EmilutDAsit
Thanatos
4,959
1,245
0
5,164
6,334
2,514
0
1,246
5,088
0
35,297
W
Raijin
HaZe510
Raijin
5,165
451
0
1,804
4,661
1,673
511
2,147
2,514
35,988
0
L
1,039
585
0
2,116
9,524
2,956
0
840
8,684
0
22,649
L
Mulan
Ramps7651
Mulan
2,311
124
0
1,646
9,294
5,360
0
3,670
5,624
0
28,773
W
Rama
4,494
3,551
0
2,980
7,585
2,590
376
2,577
5,008
0
35,332
W
Morgan Le Fay
xanax41
Morgan Le Fay
5,280
738
0
4,580
6,544
2,895
725
246
6,298
50,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
24,700
281
Minions Killed
233
0
Camps Cleared
0
894,306
Distance Traveled
934,409
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,351
535
28
3
0
172,658
2
L
Jormungandr
5,488
549
44
4
0
185,573
4
L
Neith
4,964
496
53
5
0
183,510
3
L
Ix Chel
4,939
494
46
5
0
191,967
0
W
Thanatos
6,589
659
61
6
0
183,427
2
W
Raijin
6,784
678
55
6
0
179,058
0
L
Ullr
4,555
456
45
5
0
197,697
0
L
Mulan
4,754
475
45
5
0
175,662
0
W
Rama
5,174
517
60
6
0
173,214
0
W
Morgan Le Fay
6,254
625
77
8
0
185,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role