Player Matchup

Aphrodite
Aphrodite
CaptainWetBeard
Aphrodite
Level 58
God Stats
7W - 9L
1,556 SR
Queue Stats
25W - 37L
1,384 Elo+
Party 2
Agni
Agni
firey_crotchet3
Agni
Level 47
God Stats
1W - 3L
1,378 SR
Queue Stats
62W - 78L
1,367 Elo+
Party 1
Ratatoskr
Ratatoskr
malstrum607
Ratatoskr
Level 21
God Stats
5W - 6L
1,394 SR
Queue Stats
6W - 13L
1,313 Elo+
Party 2
Rama
Rama
meeklf
Rama
Level 56
God Stats
9W - 10L
1,770 SR
Queue Stats
285W - 305L
1,430 Elo+
Solo
Tyr
Tyr
vernal_postman65
Tyr
Level 77
God Stats
1W - 4L
1,532 SR
Queue Stats
252W - 273L
1,386 Elo+
Party 1
Team Averages
Level 52
1,526 SR
1,376 Elo+

VS

Team Averages
Level 105
1,545 SR
1,410 Elo+
Anubis
Anubis
GTX_SPIDER_1080p
Anubis
Level 154
God Stats
7W - 10L
1,529 SR
Queue Stats
72W - 69L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
TheGaterAID
Sun Wukong
Level 81
God Stats
87W - 68L
1,474 SR
Queue Stats
124W - 118L
1,358 Elo+
Solo
Sylvanus
Sylvanus
asonintrigue
Sylvanus
Level 149
God Stats
5W - 7L
1,466 SR
Queue Stats
277W - 277L
1,422 Elo+
Solo
Rama
Rama
buggele89
Rama
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 47L
1,405 Elo+
Party 3
Zhong Kui
Zhong Kui
okoner394
Zhong Kui
Level 125
God Stats
1W - 2L
1,755 SR
Queue Stats
139W - 144L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CaptainWetBeard
Aphrodite
9
0 / 3 / 1
6,450
461
2,970
10,155
6,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 6 / 2
6,850
489
8,177
11,825
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
malstrum607
Ratatoskr
12
3 / 3 / 0
7,331
524
2,880
12,394
4,372
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
meeklf
Rama
10
0 / 8 / 1
6,391
457
4,377
13,851
4,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 0 / 0
7,380
527
1,572
11,909
13,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 10
8,698
621
8,393
5,524
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TheGaterAID
Sun Wukong
14
0 / 0 / 0
7,697
550
5,254
5,146
3,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
asonintrigue
Sylvanus
12
4 / 1 / 11
8,277
591
6,251
11,866
9,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
12
2 / 2 / 5
7,464
533
5,750
7,883
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
okoner394
Zhong Kui
14
10 / 1 / 1
8,324
595
11,989
9,066
7,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
19
20
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CaptainWetBeard
Aphrodite
0
3
1
0.17
W
3
0
10
8
W
Sun Wukong
TheGaterAID
Sun Wukong
0
0
0
0
W
Sylvanus
asonintrigue
Sylvanus
4
1
11
9.5
W
Rama
2
2
5
2.25
L
0
6
2
0.17
L
Ratatoskr
malstrum607
Ratatoskr
3
3
0
1
L
Rama
meeklf
Rama
0
8
1
0.06
W
Zhong Kui
okoner394
Zhong Kui
10
1
1
10.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,976
Damage
37,637
60,134
Taken
39,485
33,161
Mitigated
26,587
17,485
Healing
16,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CaptainWetBeard
Aphrodite
2,970
601
2,420
4,564
10,155
6,576
0
7,970
2,185
23,718
0
W
8,393
88
0
4,487
5,524
3,053
862
853
4,671
86,939
0
W
Sun Wukong
TheGaterAID
Sun Wukong
5,254
817
0
1,011
5,146
3,666
223
0
5,146
0
51,614
W
Sylvanus
asonintrigue
Sylvanus
6,251
2,295
2,846
4,772
11,866
9,114
1,248
3,133
8,733
25,909
0
W
Rama
5,750
4,848
0
1,641
7,883
2,959
1,329
4,864
3,019
0
37,174
L
8,177
693
0
2,907
11,825
4,103
0
4,050
7,775
47,433
0
L
Ratatoskr
malstrum607
Ratatoskr
2,880
900
0
4,179
12,394
4,372
8
3,303
9,091
0
44,402
L
Rama
meeklf
Rama
4,377
3,797
0
1,099
13,851
4,387
0
9,486
4,365
0
34,602
W
Zhong Kui
okoner394
Zhong Kui
11,989
5,057
207
1,184
9,066
7,795
2,071
2,297
6,769
50,301
6,600
L
1,572
383
0
2,316
11,909
13,723
0
900
11,009
0
45,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,402
Gold Earned
40,460
352
Minions Killed
369
0
Camps Cleared
0
1,370,763
Distance Traveled
1,254,045
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,450
461
46
3
0
288,286
6
W
Anubis
8,698
621
133
10
0
265,722
5
W
Sun Wukong
7,697
550
71
5
0
286,284
0
W
Sylvanus
8,277
591
24
2
0
229,692
0
W
Rama
7,464
533
58
4
0
213,732
0
L
Agni
6,850
489
78
6
0
249,083
0
L
Ratatoskr
7,331
524
70
5
0
308,337
0
L
Rama
6,391
457
69
5
0
254,058
0
W
Zhong Kui
8,324
595
83
6
0
258,615
0
L
Tyr
7,380
527
89
6
0
270,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role