Player Matchup

Zhong Kui
Zhong Kui
Gold I
TheoryNS
Zhong Kui
Gold I
Level 121
God Stats
4W - 2L
1,845 SR
Queue Stats
165W - 156L
1,603 MMR
Solo
Loki
Loki
Gold II
Yeahbutseriously
Loki
Gold II
Level 182
God Stats
6W - 11L
1,448 SR
Queue Stats
326W - 325L
1,563 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
hebernz
Sun Wukong
Gold II
Level 158
God Stats
22W - 26L
1,528 SR
Queue Stats
746W - 731L
1,578 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
karonvector
Baron Samedi
Bronze III
Level 141
God Stats
0W - 1L
1,185 SR
Queue Stats
4W - 5L
1,623 MMR
Solo
Sobek
Sobek
Gold III
xjdanzx
Sobek
Gold III
Level 156
God Stats
5W - 9L
1,563 SR
Queue Stats
292W - 312L
1,614 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,514 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 98
1,550 SR
1,568 MMR
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
OGJEDIPIIIMP
Mercury
Gold IV
Level 65
God Stats
1W - 1L
1,313 SR
Queue Stats
19W - 24L
1,604 MMR
Solo
Ganesha
Ganesha
Gold IV
ScalpEm315
Ganesha
Gold IV
Level 136
God Stats
11W - 9L
1,693 SR
Queue Stats
50W - 49L
1,464 MMR
Party 1
Hades
Hades
Gold II
mWUZATm
Hades
Gold II
Level 48
God Stats
4W - 0L
1,936 SR
Queue Stats
46W - 41L
1,711 MMR
Party 1
Sol
Sol
Gold I
vComet
Sol
Gold I
Level 155
God Stats
11W - 12L
1,307 SR
Queue Stats
474W - 465L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
TheoryNS
Zhong Kui
11
0 / 5 / 0
6,330
452
4,136
11,804
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 6 / 3
6,705
479
5,045
14,756
5,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
hebernz
Sun Wukong
14
3 / 1 / 2
8,485
606
12,210
15,754
14,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Baron Samedi
karonvector
Baron Samedi
12
3 / 2 / 0
7,107
508
3,289
8,222
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
xjdanzx
Sobek
10
0 / 4 / 2
6,443
460
3,732
14,140
12,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ChernobogAo KuangPele

VS

Bans
RaijinArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
5 / 0 / 6
9,388
671
14,908
4,980
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
OGJEDIPIIIMP
Mercury
14
3 / 2 / 4
8,197
586
4,137
11,084
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
ScalpEm315
Ganesha
13
0 / 0 / 13
8,503
607
4,798
9,009
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
mWUZATm
Hades
14
2 / 3 / 0
8,832
631
10,024
16,705
12,782
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
vComet
Sol
15
8 / 1 / 0
9,942
710
13,746
6,565
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
18
18
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
6
8
W
Mercury
OGJEDIPIIIMP
Mercury
3
2
4
2.5
W
Ganesha
ScalpEm315
Ganesha
0
0
13
6.5
L
Zhong Kui
TheoryNS
Zhong Kui
0
5
0
0
L
0
6
3
0.25
L
Sun Wukong
hebernz
Sun Wukong
3
1
2
4
L
Baron Samedi
karonvector
Baron Samedi
3
2
0
1.5
W
Hades
mWUZATm
Hades
2
3
0
0.67
W
Sol
vComet
Sol
8
1
0
8
L
Sobek
xjdanzx
Sobek
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,412
Damage
47,613
64,676
Taken
48,343
43,595
Mitigated
30,471
18,952
Healing
17,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,908
5,693
0
750
4,980
2,199
847
2,929
1,895
86,158
0
W
Mercury
OGJEDIPIIIMP
Mercury
4,137
2,562
0
1,595
11,084
4,680
650
907
10,117
0
71,356
W
Ganesha
ScalpEm315
Ganesha
4,798
460
0
2,761
9,009
8,016
98
4,232
4,699
26,013
0
L
Zhong Kui
TheoryNS
Zhong Kui
4,136
1,208
0
2,397
11,804
8,803
0
9,708
2,096
43,129
5,560
L
5,045
1,722
0
4,259
14,756
5,347
0
8,284
6,472
0
53,552
L
Sun Wukong
hebernz
Sun Wukong
12,210
3,015
0
5,572
15,754
14,120
0
9,119
6,635
0
67,453
L
Baron Samedi
karonvector
Baron Samedi
3,289
339
226
1,784
8,222
2,668
653
5,749
2,473
42,069
0
W
Hades
mWUZATm
Hades
10,024
1,682
312
9,157
16,705
12,782
593
960
15,699
71,955
0
W
Sol
vComet
Sol
13,746
8,236
0
3,339
6,565
2,794
350
1,772
4,793
86,846
10,363
L
Sobek
xjdanzx
Sobek
3,732
357
0
4,714
14,140
12,657
0
10,370
3,770
21,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,070
Gold Earned
44,862
380
Minions Killed
576
0
Camps Cleared
0
1,343,744
Distance Traveled
1,385,862
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,388
671
162
12
0
268,217
1
W
Mercury
8,197
586
94
7
0
336,040
0
W
Ganesha
8,503
607
8
1
0
283,212
1
L
Zhong Kui
6,330
452
88
6
0
259,384
3
L
Loki
6,705
479
82
6
0
318,449
2
L
Sun Wukong
8,485
606
106
8
0
245,074
0
L
Baron Samedi
7,107
508
80
6
0
245,753
2
W
Hades
8,832
631
132
9
0
241,507
0
W
Sol
9,942
710
180
13
0
256,886
3
L
Sobek
6,443
460
24
2
0
275,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role