Player Matchup

Baron Samedi
Baron Samedi
EArmienta
Baron Samedi
Level 73
God Stats
12W - 14L
1,410 SR
Queue Stats
126W - 161L
1,387 Elo+
Party 1
Poseidon
Poseidon
El Hugomon
Poseidon
Level 82
God Stats
19W - 16L
1,583 SR
Queue Stats
257W - 266L
1,424 Elo+
Party 1
Cupid
Cupid
Michaelangello9
Cupid
Level 101
God Stats
8W - 13L
1,409 SR
Queue Stats
308W - 332L
1,404 Elo+
Party 1
Bacchus
Bacchus
MrHypeBeast5237
Bacchus
Level 65
God Stats
170W - 184L
1,471 SR
Queue Stats
220W - 262L
1,403 Elo+
Party 1
Fenrir
Fenrir
SD_AFC
Fenrir
Level 44
God Stats
4W - 2L
1,733 SR
Queue Stats
28W - 31L
1,440 Elo+
Solo
Team Averages
Level 73
1,521 SR
1,412 Elo+

VS

Team Averages
Level 58
1,480 SR
1,454 Elo+
Ares
Ares
DANTE_JR_2010
Ares
Level 49
God Stats
2W - 0L
1,678 SR
Queue Stats
73W - 69L
1,382 Elo+
Solo
Jing Wei
Jing Wei
Dateatnight
Jing Wei
Level 60
God Stats
2W - 2L
1,205 SR
Queue Stats
59W - 62L
1,408 Elo+
Solo
Bakasura
Bakasura
GsusConGe
Bakasura
Level 18
God Stats
5W - 0L
1,722 SR
Queue Stats
58W - 33L
1,494 Elo+
Party 2
Merlin
Merlin
MaddMannSamm
Merlin
Level 77
God Stats
10W - 15L
1,206 SR
Queue Stats
162W - 163L
1,494 Elo+
Solo
Chaac
Chaac
PetuHeri1_1
Chaac
Level 84
God Stats
54W - 33L
1,588 SR
Queue Stats
177W - 133L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EArmienta
Baron Samedi
16
1 / 3 / 2
9,478
499
7,637
11,234
6,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
El Hugomon
Poseidon
16
2 / 7 / 1
9,820
517
12,312
16,396
6,234
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 4
8,625
454
5,580
10,049
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 5
8,138
428
6,141
19,344
20,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
SD_AFC
Fenrir
11
2 / 2 / 3
7,774
409
4,719
11,325
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
8,520
448
6,074
15,577
14,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Dateatnight
Jing Wei
16
2 / 1 / 2
10,037
528
8,379
8,471
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
GsusConGe
Bakasura
18
6 / 2 / 5
10,993
579
10,630
17,397
8,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
18
4 / 0 / 1
10,450
550
6,877
2,642
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 1 / 6
9,979
525
16,153
17,943
17,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
8
Kills
16
16
Deaths
9
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
5
6
0.6
W
Jing Wei
Dateatnight
Jing Wei
2
1
2
3
L
Baron Samedi
EArmienta
Baron Samedi
1
3
2
0.67
L
Poseidon
El Hugomon
Poseidon
2
7
1
0.36
W
Bakasura
GsusConGe
Bakasura
6
2
5
4.25
W
Merlin
4
0
1
4.5
L
2
1
4
4
L
1
3
5
1.17
W
4
1
6
7
L
Fenrir
SD_AFC
Fenrir
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,389
Damage
48,113
68,348
Taken
62,030
41,287
Mitigated
46,625
22,234
Healing
21,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,074
810
0
932
15,577
14,778
0
7,852
7,725
24,193
0
W
Jing Wei
Dateatnight
Jing Wei
8,379
6,767
0
4,345
8,471
3,928
580
3,588
4,883
0
81,219
L
Baron Samedi
EArmienta
Baron Samedi
7,637
96
385
2,759
11,234
6,546
294
3,701
7,185
78,329
0
L
Poseidon
El Hugomon
Poseidon
12,312
2,873
0
5,867
16,396
6,234
648
759
14,287
93,759
0
W
Bakasura
GsusConGe
Bakasura
10,630
7,003
0
6,277
17,397
8,865
1
3,933
13,464
0
79,832
W
Merlin
6,877
71
0
0
2,642
1,070
0
817
1,825
90,485
0
L
5,580
2,273
596
6,287
10,049
3,642
552
1,694
8,215
0
59,677
L
6,141
758
0
3,959
19,344
20,063
209
4,548
13,211
25,512
0
W
16,153
4,648
84
10,060
17,943
17,984
657
9,900
8,043
0
73,413
L
Fenrir
SD_AFC
Fenrir
4,719
1,302
0
2,381
11,325
4,802
0
2,249
8,552
0
45,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,835
Gold Earned
49,979
487
Minions Killed
545
0
Camps Cleared
0
1,722,962
Distance Traveled
1,979,270
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,520
448
29
2
0
392,528
0
W
Jing Wei
10,037
528
128
7
0
362,424
0
L
Baron Samedi
9,478
499
144
8
0
339,591
8
L
Poseidon
9,820
517
155
8
0
321,583
6
W
Bakasura
10,993
579
143
8
0
467,697
0
W
Merlin
10,450
550
148
8
0
367,590
6
L
Cupid
8,625
454
94
5
0
322,384
0
L
Bacchus
8,138
428
28
1
0
392,293
7
W
Chaac
9,979
525
97
5
0
389,031
1
L
Fenrir
7,774
409
66
3
0
347,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role