Player Matchup

Ymir
Ymir
 
Ymir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
AlanB01
Lancelot
Level 119
God Stats
2W - 1L
1,706 SR
Queue Stats
248W - 215L
1,549 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Couture53
Morgan Le Fay
Level 60
God Stats
10W - 8L
1,743 SR
Queue Stats
89W - 84L
1,520 Elo+
Party 1
Olorun
Olorun
VIRUSMX
Olorun
Level 36
God Stats
3W - 3L
1,314 SR
Queue Stats
49W - 62L
1,395 Elo+
Solo
Gilgamesh
Gilgamesh
Yuhh x Yuhh
Gilgamesh
Level 65
God Stats
2W - 0L
1,385 SR
Queue Stats
159W - 142L
1,528 Elo+
Party 1
Team Averages
Level 61
1,530 SR
1,498 Elo+

VS

Team Averages
Level 79
1,575 SR
1,458 Elo+
Tiamat
Tiamat
CruelEagle73222
Tiamat
Level 105
God Stats
11W - 14L
1,540 SR
Queue Stats
114W - 87L
1,566 Elo+
Solo
Ra
Ra
HorusRUs
Ra
Level 67
God Stats
40W - 28L
1,576 SR
Queue Stats
329W - 318L
1,519 Elo+
Solo
Bastet
Bastet
JoshuaXAlthina
Bastet
Level 69
God Stats
29W - 27L
1,551 SR
Queue Stats
264W - 269L
1,511 Elo+
Solo
Sylvanus
Sylvanus
PesadillaBoxeo
Sylvanus
Level 69
God Stats
0W - 1L
1,347 SR
Queue Stats
1W - 7L
1,203 Elo+
Solo
Raijin
Raijin
ethanator130
Raijin
Level 86
God Stats
3W - 1L
1,860 SR
Queue Stats
93W - 70L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 1 / 1
6,450
645
5,350
7,975
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
AlanB01
Lancelot
10
3 / 5 / 1
6,116
612
7,781
10,863
5,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Couture53
Morgan Le Fay
11
0 / 1 / 1
5,738
574
2,621
5,302
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
VIRUSMX
Olorun
8
1 / 6 / 1
5,084
508
2,613
7,942
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Yuhh x Yuhh
Gilgamesh
7
1 / 3 / 1
4,912
491
1,579
9,619
5,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 2 / 2
6,860
686
6,910
6,040
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 0 / 2
6,177
618
2,330
3,581
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 3
5,680
568
6,404
11,578
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
9
3 / 1 / 6
6,178
618
2,851
9,525
7,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
10
4 / 4 / 2
6,262
626
6,326
8,029
3,142
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
16
16
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
1
1
4.5
W
Lancelot
AlanB01
Lancelot
3
5
1
0.7
W
Morgan Le Fay
Couture53
Morgan Le Fay
0
1
1
0.5
L
8
2
2
4.5
L
0
0
2
1
L
1
2
3
1.25
L
Sylvanus
3
1
6
6
W
Olorun
VIRUSMX
Olorun
1
6
1
0.25
W
Gilgamesh
Yuhh x Yuhh
Gilgamesh
1
3
1
0.5
L
Raijin
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,944
Damage
24,821
41,701
Taken
38,753
18,817
Mitigated
19,251
7,554
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,350
1,254
0
740
7,975
4,128
0
1,748
6,217
42,275
0
W
Lancelot
AlanB01
Lancelot
7,781
2,368
0
2,944
10,863
5,178
0
5,631
5,232
0
36,899
W
Morgan Le Fay
Couture53
Morgan Le Fay
2,621
216
0
643
5,302
1,959
0
1,366
3,781
46,718
0
L
6,910
511
0
1,791
6,040
3,624
177
888
5,152
34,086
0
L
2,330
174
132
1,590
3,581
1,437
87
1,503
2,078
55,233
0
L
6,404
1,610
0
3,619
11,578
3,935
0
3,446
8,132
0
43,647
L
Sylvanus
2,851
946
1,488
1,588
9,525
7,113
70
3,379
6,146
13,445
0
W
Olorun
VIRUSMX
Olorun
2,613
1,187
60
1,257
7,942
2,432
0
5,025
2,603
26,743
0
W
Gilgamesh
Yuhh x Yuhh
Gilgamesh
1,579
152
0
1,910
9,619
5,120
0
3,822
5,451
0
14,114
L
Raijin
6,326
1,176
0
2,761
8,029
3,142
0
1,368
6,661
35,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,300
Gold Earned
31,157
298
Minions Killed
304
0
Camps Cleared
0
1,003,528
Distance Traveled
999,682
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,450
645
76
8
0
217,363
0
W
Lancelot
6,116
612
62
6
0
217,335
1
W
Morgan Le Fay
5,738
574
84
8
0
199,662
6
L
Tiamat
6,860
686
67
7
0
198,642
0
L
Ra
6,177
618
94
9
0
205,503
0
L
Bastet
5,680
568
66
7
0
218,389
0
L
Sylvanus
6,178
618
14
1
0
185,226
0
W
Olorun
5,084
508
49
5
0
190,477
4
W
Gilgamesh
4,912
491
27
3
0
178,691
0
L
Raijin
6,262
626
63
6
0
191,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role