Player Matchup

Izanami
Izanami
Brasilianbeats
Izanami
Level 129
God Stats
15W - 9L
1,538 SR
Queue Stats
307W - 287L
1,474 Elo+
Party 2
Hercules
Hercules
Gumbo47
Hercules
Level 143
God Stats
0W - 4L
1,147 SR
Queue Stats
381W - 394L
1,414 Elo+
Solo
Mercury
Mercury
Ivywind
Mercury
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 30L
1,418 Elo+
Solo
Heimdallr
Heimdallr
TidesGate
Heimdallr
Level 68
God Stats
5W - 9L
1,378 SR
Queue Stats
262W - 255L
1,492 Elo+
Party 2
Anhur
Anhur
kashizkingty
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,475 Elo+
Solo
Team Averages
Level 99
1,412 SR
1,455 Elo+

VS

Team Averages
Level 138
1,449 SR
1,443 Elo+
Arachne
Arachne
Dovahkun
Arachne
Level 147
God Stats
7W - 7L
1,231 SR
Queue Stats
475W - 516L
1,467 Elo+
Solo
Zeus
Zeus
FadingKami
Zeus
Level 145
God Stats
30W - 20L
1,543 SR
Queue Stats
538W - 576L
1,481 Elo+
Party 1
Medusa
Medusa
Itz Boston XD
Medusa
Level 97
God Stats
1W - 1L
1,277 SR
Queue Stats
87W - 119L
1,320 Elo+
Solo
Jing Wei
Jing Wei
Naptown Burn1
Jing Wei
Level 145
God Stats
13W - 9L
1,693 SR
Queue Stats
542W - 578L
1,477 Elo+
Party 1
Ravana
Ravana
blondie1495
Ravana
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
288W - 256L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 3
10,540
753
9,631
12,648
5,662
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Gumbo47
Hercules
16
2 / 5 / 3
9,712
694
9,349
19,368
24,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Ivywind
Mercury
13
1 / 9 / 3
8,826
630
6,858
15,358
6,361
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
TidesGate
Heimdallr
18
3 / 5 / 4
10,708
765
10,332
12,321
5,815
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 7 / 5
10,130
724
4,746
16,061
6,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dovahkun
Arachne
15
3 / 1 / 15
9,931
709
5,827
7,159
9,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
15 / 2 / 8
12,683
906
38,688
10,072
5,475
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 4 / 10
9,871
705
4,808
9,078
4,688
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Naptown Burn1
Jing Wei
18
2 / 2 / 12
10,136
724
8,145
9,930
5,224
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
18
7 / 4 / 14
11,048
789
12,719
19,855
24,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
13
Kills
30
30
Deaths
13
18
Assists
59
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
W
Arachne
Dovahkun
Arachne
3
1
15
10.5
W
15
2
8
9.5
L
Hercules
Gumbo47
Hercules
2
5
3
0.7
W
3
4
10
2
L
Mercury
Ivywind
Mercury
1
9
3
0.28
W
Jing Wei
Naptown Burn1
Jing Wei
2
2
12
4
L
Heimdallr
TidesGate
Heimdallr
3
5
4
1
W
Ravana
7
4
14
3.5
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,916
Damage
70,187
75,756
Taken
56,094
49,081
Mitigated
50,083
21,679
Healing
15,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,631
6,529
3,285
3,457
12,648
5,662
3,148
5,780
6,783
0
34,917
W
Arachne
Dovahkun
Arachne
5,827
4,446
379
1,262
7,159
9,845
1,049
0
7,159
0
11,498
W
38,688
1,451
2,593
3,180
10,072
5,475
970
0
10,072
66,087
0
L
Hercules
Gumbo47
Hercules
9,349
2,308
130
6,991
19,368
24,673
286
9,004
10,172
0
20,877
W
4,808
2,066
428
739
9,078
4,688
1,407
0
9,078
0
13,172
L
Mercury
Ivywind
Mercury
6,858
3,376
781
1,031
15,358
6,361
459
8,588
6,635
0
17,176
W
Jing Wei
Naptown Burn1
Jing Wei
8,145
6,153
135
2,345
9,930
5,224
3,373
0
9,930
0
26,559
L
Heimdallr
TidesGate
Heimdallr
10,332
4,028
833
1,334
12,321
5,815
793
7,481
4,840
0
25,302
W
Ravana
12,719
2,325
915
3,408
19,855
24,851
663
0
19,855
1,905
22,873
L
4,746
1,999
671
3,166
16,061
6,570
132
8,980
7,081
0
11,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,916
Gold Earned
53,669
157
Minions Killed
150
0
Camps Cleared
0
1,175,990
Distance Traveled
1,211,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,540
753
54
4
0
250,710
0
W
Arachne
9,931
709
14
1
0
235,014
0
W
Zeus
12,683
906
59
4
0
249,553
0
L
Hercules
9,712
694
35
3
0
221,538
0
W
Medusa
9,871
705
16
1
0
182,114
0
L
Mercury
8,826
630
21
2
0
254,827
0
W
Jing Wei
10,136
724
36
3
0
256,514
0
L
Heimdallr
10,708
765
32
2
0
225,178
0
W
Ravana
11,048
789
25
2
0
288,156
0
L
Anhur
10,130
724
15
1
0
223,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role