Player Matchup

Chang'e
Chang'e
Caleb2Predator
Chang'e
Level 100
God Stats
8W - 2L
1,870 SR
Queue Stats
401W - 346L
1,501 Elo+
Party 1
Maui
Maui
Cody2491
Maui
Level 67
God Stats
143W - 125L
1,575 SR
Queue Stats
279W - 243L
1,508 Elo+
Party 1
Artemis
Artemis
DZMDragon
Artemis
Level 47
God Stats
3W - 6L
1,344 SR
Queue Stats
155W - 155L
1,486 Elo+
Party 1
Arachne
Arachne
TBS bouncerslvr
Arachne
Level 99
God Stats
2W - 5L
1,406 SR
Queue Stats
373W - 324L
1,513 Elo+
Party 1
Guan Yu
Guan Yu
alexander_power2
Guan Yu
Level 68
God Stats
5W - 9L
1,415 SR
Queue Stats
424W - 415L
1,531 Elo+
Solo
Team Averages
Level 76
1,522 SR
1,508 Elo+

VS

Team Averages
Level 92
1,414 SR
1,482 Elo+
Nemesis
Nemesis
AhriFromLeague
Nemesis
Level 26
God Stats
2W - 2L
1,159 SR
Queue Stats
18W - 19L
1,408 Elo+
Party 2
Zhong Kui
Zhong Kui
FooFooDust8
Zhong Kui
Level 109
God Stats
31W - 28L
1,533 SR
Queue Stats
390W - 397L
1,545 Elo+
Solo
Apollo
Apollo
StarzFPS
Apollo
Level 109
God Stats
3W - 2L
1,408 SR
Queue Stats
35W - 35L
1,462 Elo+
Party 2
Arachne
Arachne
Unholysight
Arachne
Level 127
God Stats
3W - 4L
1,524 SR
Queue Stats
106W - 97L
1,483 Elo+
Solo
Janus
Janus
njwhite01
Janus
Level 89
God Stats
45W - 42L
1,445 SR
Queue Stats
202W - 164L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,167
544
8,416
10,973
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
10
1 / 4 / 2
7,132
475
2,704
18,305
11,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
DZMDragon
Artemis
12
0 / 2 / 0
7,199
480
6,470
6,383
2,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 5 / 4
7,595
506
11,543
16,915
6,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 0
7,445
496
4,045
15,386
13,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,235
549
7,144
12,221
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Zhong Kui
FooFooDust8
Zhong Kui
15
5 / 0 / 4
10,336
689
16,077
7,898
7,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
StarzFPS
Apollo
15
3 / 1 / 1
9,026
602
6,303
7,604
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Unholysight
Arachne
12
1 / 4 / 7
8,066
538
7,271
19,299
15,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
njwhite01
Janus
16
6 / 0 / 4
9,846
656
12,205
4,884
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
16
16
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
3
2
2
2
L
Maui
1
4
2
0.5
L
Artemis
DZMDragon
Artemis
0
2
0
0
W
Zhong Kui
FooFooDust8
Zhong Kui
5
0
4
7
W
Apollo
StarzFPS
Apollo
3
1
1
3.5
L
3
5
4
1
W
Arachne
Unholysight
Arachne
1
4
7
1.13
L
0
3
0
0
W
Janus
njwhite01
Janus
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,178
Damage
49,000
67,962
Taken
51,906
38,320
Mitigated
33,430
18,435
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,144
3,329
0
1,248
12,221
5,334
0
4,183
8,038
0
72,700
L
8,416
952
1,065
5,551
10,973
3,821
0
3,121
7,852
72,275
0
L
Maui
2,704
291
1,497
2,253
18,305
11,931
0
6,198
12,107
22,221
0
L
Artemis
DZMDragon
Artemis
6,470
1,527
0
925
6,383
2,602
0
1,138
5,245
0
54,290
W
Zhong Kui
FooFooDust8
Zhong Kui
16,077
4,571
0
3,599
7,898
7,021
859
413
7,485
71,517
16,525
W
Apollo
StarzFPS
Apollo
6,303
3,752
0
3,495
7,604
3,544
494
1,296
6,308
0
78,098
L
11,543
9,627
0
2,321
16,915
6,512
0
6,987
9,928
0
69,014
W
Arachne
Unholysight
Arachne
7,271
4,740
0
6,039
19,299
15,589
0
4,983
14,316
0
22,673
L
4,045
815
0
4,823
15,386
13,454
0
9,649
5,737
106
51,368
W
Janus
njwhite01
Janus
12,205
994
0
250
4,884
1,942
0
653
4,231
88,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,538
Gold Earned
45,509
462
Minions Killed
539
0
Camps Cleared
0
1,520,419
Distance Traveled
1,598,678
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,235
549
98
7
0
375,021
1
L
Chang'e
8,167
544
112
7
0
321,904
0
L
Maui
7,132
475
46
3
0
304,822
0
L
Artemis
7,199
480
116
8
0
277,771
0
W
Zhong Kui
10,336
689
130
9
0
276,454
4
W
Apollo
9,026
602
122
8
0
299,406
4
L
Arachne
7,595
506
104
7
0
322,277
0
W
Arachne
8,066
538
30
2
0
286,411
0
L
Guan Yu
7,445
496
84
6
0
293,645
0
W
Janus
9,846
656
159
11
0
361,386
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role