Player Matchup

Medusa
Medusa
Angeledu8
Medusa
Level 126
God Stats
12W - 10L
1,545 SR
Queue Stats
31W - 35L
1,386 Elo+
Party 2
Nox
Nox
KnownInsanity
Nox
Level 62
God Stats
7W - 7L
1,549 SR
Queue Stats
215W - 218L
1,443 Elo+
Solo
Pele
Pele
Rumo13
Pele
Level 66
God Stats
27W - 22L
1,496 SR
Queue Stats
200W - 186L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
Sillyshinobi_-
Sun Wukong
Level 57
God Stats
19W - 15L
1,560 SR
Queue Stats
175W - 201L
1,411 Elo+
Solo
Agni
Agni
rooster0291
Agni
Level 140
God Stats
1W - 1L
1,291 SR
Queue Stats
71W - 75L
1,426 Elo+
Party 2
Team Averages
Level 90
1,488 SR
1,419 Elo+

VS

Team Averages
Level 90
1,397 SR
1,419 Elo+
King Arthur
King Arthur
AlanGamliel
King Arthur
Level 63
God Stats
1W - 4L
1,333 SR
Queue Stats
22W - 25L
1,402 Elo+
Party 1
Mercury
Mercury
CelineCed
Mercury
Level 102
God Stats
7W - 6L
1,468 SR
Queue Stats
619W - 615L
1,417 Elo+
Solo
Charon
Charon
Hawkeye5345
Charon
Level 94
God Stats
16W - 18L
1,465 SR
Queue Stats
162W - 147L
1,402 Elo+
Solo
Heimdallr
Heimdallr
Jihou
Heimdallr
Level 125
God Stats
1W - 3L
1,193 SR
Queue Stats
195W - 161L
1,436 Elo+
Solo
Tiamat
Tiamat
SonicLeoMrPi
Tiamat
Level 68
God Stats
0W - 2L
1,527 SR
Queue Stats
13W - 15L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Angeledu8
Medusa
15
2 / 2 / 6
10,020
501
9,590
14,381
6,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 3 / 4
10,524
526
16,223
12,272
5,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
Rumo13
Pele
19
6 / 2 / 7
11,615
581
19,010
27,785
13,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Sillyshinobi_-
Sun Wukong
14
2 / 4 / 9
8,822
441
9,145
19,372
19,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
0 / 2 / 1
11,069
553
14,309
15,671
6,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlanGamliel
King Arthur
18
1 / 1 / 2
11,025
551
11,863
23,227
22,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
CelineCed
Mercury
16
5 / 4 / 5
9,508
475
10,863
17,879
8,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
14
4 / 1 / 4
9,797
490
12,541
17,780
16,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Jihou
Heimdallr
13
2 / 5 / 5
8,565
428
13,475
16,752
7,084
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
13
1 / 6 / 3
8,333
417
12,096
17,444
13,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
16
Kills
13
13
Deaths
17
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlanGamliel
King Arthur
1
1
2
2
W
Medusa
Angeledu8
Medusa
2
2
6
2.5
L
Mercury
CelineCed
Mercury
5
4
5
1.88
L
Charon
4
1
4
6
L
Heimdallr
Jihou
Heimdallr
2
5
5
0.9
W
6
3
4
2.67
W
Pele
Rumo13
Pele
6
2
7
4.75
W
Sun Wukong
Sillyshinobi_-
Sun Wukong
2
4
9
1.63
L
Tiamat
1
6
3
0.42
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,277
Damage
60,838
89,481
Taken
93,082
51,765
Mitigated
67,832
26,433
Healing
17,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlanGamliel
King Arthur
11,863
632
0
3,431
23,227
22,642
0
14,309
8,918
0
91,752
W
Medusa
Angeledu8
Medusa
9,590
3,378
0
5,660
14,381
6,148
1,793
5,348
8,810
0
60,673
L
Mercury
CelineCed
Mercury
10,863
5,174
0
494
17,879
8,059
0
2,566
15,313
0
86,295
L
Charon
12,541
2,773
0
5,166
17,780
16,819
324
2,739
15,041
48,214
0
L
Heimdallr
Jihou
Heimdallr
13,475
5,736
0
4,037
16,752
7,084
200
3,670
13,082
0
56,224
W
16,223
227
0
1,592
12,272
5,839
0
5,327
6,839
74,649
0
W
Pele
Rumo13
Pele
19,010
5,654
0
9,631
27,785
13,175
0
7,254
20,191
0
115,390
W
Sun Wukong
Sillyshinobi_-
Sun Wukong
9,145
757
0
2,123
19,372
19,729
0
6,345
12,549
0
43,312
L
Tiamat
12,096
1,029
0
4,417
17,444
13,228
317
7,248
10,196
47,738
0
W
14,309
1,205
0
7,427
15,671
6,874
0
0
15,671
93,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,050
Gold Earned
47,228
543
Minions Killed
446
0
Camps Cleared
0
2,028,080
Distance Traveled
1,943,033
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,025
551
137
7
0
401,698
0
W
Medusa
10,020
501
92
5
0
429,764
2
L
Mercury
9,508
475
101
5
0
450,931
1
L
Charon
9,797
490
48
2
0
379,715
1
L
Heimdallr
8,565
428
72
4
0
349,071
0
W
Nox
10,524
526
123
6
0
379,935
0
W
Pele
11,615
581
130
7
0
462,248
0
W
Sun Wukong
8,822
441
49
2
0
417,995
0
L
Tiamat
8,333
417
88
4
0
361,618
3
W
Agni
11,069
553
149
7
0
338,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role