Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
KenrayBr
Terra
Level 108
God Stats
1W - 1L
1,296 SR
Queue Stats
73W - 81L
1,471 Elo+
Party 1
Susano
Susano
Sly Kuno
Susano
Level 141
God Stats
8W - 3L
1,616 SR
Queue Stats
660W - 673L
1,513 Elo+
Solo
Merlin
Merlin
ufojeo
Merlin
Level 143
God Stats
2W - 1L
1,559 SR
Queue Stats
103W - 87L
1,576 Elo+
Solo
Team Averages
Level 130
1,494 SR
1,512 Elo+

VS

Team Averages
Level 79
1,470 SR
1,530 Elo+
Medusa
Medusa
HoodieKaz16
Medusa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 112L
1,549 Elo+
Solo
Atlas
Atlas
JouiKatsura
Atlas
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,641 Elo+
Solo
Nike
Nike
Maevnussut
Nike
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 191L
1,490 Elo+
Solo
Guan Yu
Guan Yu
MistressOfTyphon
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,461 Elo+
Solo
Scylla
Scylla
UnawareUser
Scylla
Level 129
God Stats
2W - 5L
1,351 SR
Queue Stats
257W - 263L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
7 / 1 / 2
6,942
1,388
5,657
7,636
4,521
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
 
Ares
9
1 / 2 / 5
5,728
1,146
3,550
6,535
5,217
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Terra
KenrayBr
Terra
10
0 / 1 / 8
6,005
1,201
3,615
6,766
6,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
Sly Kuno
Susano
12
0 / 0 / 8
6,529
1,306
7,066
3,767
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
ufojeo
Merlin
10
1 / 0 / 3
5,943
1,189
2,538
2,253
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 2 / 1
5,330
1,066
3,830
4,579
1,741
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 2
5,991
1,198
4,518
6,611
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 0
6,074
1,215
3,354
6,455
4,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 2 / 0
4,849
970
1,172
3,750
2,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
10
0 / 1 / 3
5,616
1,123
7,056
3,102
970
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
9
Kills
4
4
Deaths
9
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
1
2
8
W
Ares
 
Ares
1
2
5
1.75
L
Medusa
1
2
1
0.75
L
1
2
2
1
W
Terra
KenrayBr
Terra
0
1
8
4
L
2
2
0
1
L
0
2
0
0
W
Susano
Sly Kuno
Susano
0
0
8
4
L
Scylla
0
1
3
1.5
W
Merlin
ufojeo
Merlin
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,426
Damage
19,930
26,957
Taken
24,497
19,023
Mitigated
15,645
13,333
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,657
1,054
1,087
1,282
7,636
4,521
0
2,897
4,739
0
12,575
W
Ares
 
Ares
3,550
40
485
1,192
6,535
5,217
0
2,586
3,949
4,286
0
L
Medusa
3,830
2,174
191
524
4,579
1,741
0
2,168
2,411
0
6,959
L
4,518
1,201
182
838
6,611
6,198
0
3,343
3,268
11,635
0
W
Terra
KenrayBr
Terra
3,615
497
3,958
3,078
6,766
6,097
350
3,279
3,487
5,443
0
L
3,354
87
503
509
6,455
4,412
0
2,154
4,301
0
5,696
L
1,172
254
558
485
3,750
2,324
0
1,207
2,543
0
1,858
W
Susano
Sly Kuno
Susano
7,066
661
977
774
3,767
2,031
544
1,468
2,299
0
16,501
L
Scylla
7,056
566
64
795
3,102
970
0
831
2,271
15,967
0
W
Merlin
ufojeo
Merlin
2,538
0
0
500
2,253
1,157
525
1,344
909
7,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,147
Gold Earned
27,860
54
Minions Killed
49
0
Camps Cleared
0
574,220
Distance Traveled
461,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,942
1,388
15
3
0
124,172
0
W
Ares
5,728
1,146
0
0
0
118,564
0
L
Medusa
5,330
1,066
10
2
0
90,224
0
L
Atlas
5,991
1,198
9
2
0
104,755
0
W
Terra
6,005
1,201
4
1
0
130,461
0
L
Nike
6,074
1,215
4
1
0
112,696
0
L
Guan Yu
4,849
970
0
0
0
46,974
0
W
Susano
6,529
1,306
14
3
0
130,437
0
L
Scylla
5,616
1,123
26
5
0
106,678
0
W
Merlin
5,943
1,189
21
4
0
70,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role