Player Matchup

Bacchus
Bacchus
AlmostZero
Bacchus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,345 Elo+
Solo
Hades
Hades
CrookedkcaJ
Hades
Level 155
God Stats
3W - 3L
1,738 SR
Queue Stats
138W - 139L
1,554 Elo+
Solo
Baron Samedi
Baron Samedi
JonBoyBigBoy
Baron Samedi
Level 126
God Stats
1W - 2L
1,569 SR
Queue Stats
114W - 119L
1,519 Elo+
Solo
Maui
Maui
NotKateNash
Maui
Level 107
God Stats
1W - 1L
1,717 SR
Queue Stats
75W - 75L
1,496 Elo+
Solo
Odin
Odin
gaminglama
Odin
Level 158
God Stats
1W - 1L
1,769 SR
Queue Stats
260W - 257L
1,525 Elo+
Solo
Team Averages
Level 127
1,659 SR
1,488 Elo+

VS

Team Averages
Level 120
1,565 SR
1,494 Elo+
Anubis
Anubis
ClassicDisciple
Anubis
Level 115
God Stats
3W - 1L
1,864 SR
Queue Stats
169W - 165L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
CubicOverride
Baron Samedi
Level 68
God Stats
1W - 1L
1,295 SR
Queue Stats
48W - 50L
1,460 Elo+
Solo
Arachne
Arachne
NotAMonster
Arachne
Level 196
God Stats
14W - 2L
1,827 SR
Queue Stats
998W - 872L
1,567 Elo+
Solo
Ne Zha
Ne Zha
NoxNocturnes
Ne Zha
Level 118
God Stats
2W - 2L
1,423 SR
Queue Stats
294W - 298L
1,463 Elo+
Solo
Agni
Agni
PapiSwagni
Agni
Level 105
God Stats
2W - 3L
1,418 SR
Queue Stats
58W - 48L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlmostZero
Bacchus
14
2 / 8 / 7
8,255
635
4,410
19,135
23,662
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
7 / 6 / 9
10,877
837
11,305
18,146
14,160
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
JonBoyBigBoy
Baron Samedi
17
8 / 5 / 11
10,397
800
16,758
13,863
7,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 7 / 13
9,553
735
8,811
19,014
22,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
2 / 6 / 11
9,008
693
9,644
16,446
16,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 14
11,454
881
15,321
12,766
7,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
CubicOverride
Baron Samedi
17
4 / 5 / 19
10,511
809
7,722
10,663
6,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
NotAMonster
Arachne
18
11 / 4 / 13
11,787
907
14,136
21,132
24,747
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ne Zha
16
2 / 5 / 21
9,894
761
14,595
14,684
11,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 3 / 20
11,075
852
23,128
12,321
6,128
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
118
21
Kills
31
32
Deaths
22
51
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AlmostZero
Bacchus
2
8
7
0.69
W
8
5
14
3
L
7
6
9
1.92
W
Baron Samedi
CubicOverride
Baron Samedi
4
5
19
2.7
L
Baron Samedi
JonBoyBigBoy
Baron Samedi
8
5
11
2.7
W
Arachne
NotAMonster
Arachne
11
4
13
4.38
L
2
7
13
1.21
W
Ne Zha
2
5
21
2.5
W
6
3
20
5.33
L
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,928
Damage
74,902
86,604
Taken
71,566
84,414
Mitigated
56,322
21,193
Healing
23,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AlmostZero
Bacchus
4,410
203
581
1,155
19,135
23,662
341
9,939
9,196
13,023
0
W
15,321
841
1,322
3,969
12,766
7,394
1,386
8,630
3,975
35,079
0
L
11,305
613
1,455
5,724
18,146
14,160
1,090
8,740
9,406
33,114
0
W
Baron Samedi
CubicOverride
Baron Samedi
7,722
531
1,365
2,328
10,663
6,179
1,196
7,031
3,451
17,438
0
L
Baron Samedi
JonBoyBigBoy
Baron Samedi
16,758
1,029
3,352
3,668
13,863
7,615
61
7,760
6,103
36,957
0
W
Arachne
NotAMonster
Arachne
14,136
11,057
1,411
7,138
21,132
24,747
936
10,133
10,689
0
21,242
L
8,811
1,317
280
1,589
19,014
22,346
25
9,838
9,176
15,206
0
W
Ne Zha
14,595
2,722
586
2,304
14,684
11,874
2,182
7,785
6,722
0
25,655
W
23,128
2,379
1,355
2,163
12,321
6,128
1,498
7,705
4,481
40,460
0
L
9,644
959
1,232
2,157
16,446
16,631
28
9,894
6,552
0
14,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,090
Gold Earned
54,721
146
Minions Killed
130
0
Camps Cleared
0
977,185
Distance Traveled
1,113,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,255
635
11
1
0
184,561
0
W
Anubis
11,454
881
39
3
0
225,363
0
L
Hades
10,877
837
69
5
0
179,489
0
W
Baron Samedi
10,511
809
17
1
0
232,818
0
L
Baron Samedi
10,397
800
43
3
0
200,914
0
W
Arachne
11,787
907
14
1
0
218,778
0
L
Maui
9,553
735
11
1
0
192,185
0
W
Ne Zha
9,894
761
18
1
0
190,334
0
W
Agni
11,075
852
42
3
0
246,137
0
L
Odin
9,008
693
12
1
0
220,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role