Player Matchup

Scylla
Scylla
Dreadshadow666
Scylla
Level 156
God Stats
8W - 2L
1,488 SR
Queue Stats
232W - 235L
1,486 Elo+
Party 1
Chiron
Chiron
Infernals
Chiron
Level 128
God Stats
5W - 4L
1,438 SR
Queue Stats
419W - 426L
1,382 Elo+
Solo
Hera
Hera
ShadowKlown 423
Hera
Level 123
God Stats
1W - 2L
1,184 SR
Queue Stats
191W - 201L
1,492 Elo+
Party 1
Tyr
Tyr
stokedend
Tyr
Level 162
God Stats
2W - 3L
1,275 SR
Queue Stats
76W - 75L
1,464 Elo+
Party 1
Athena
Athena
xshadowmaster2
Athena
Level 89
God Stats
4W - 6L
1,569 SR
Queue Stats
116W - 126L
1,452 Elo+
Party 1
Team Averages
Level 132
1,391 SR
1,455 Elo+

VS

Team Averages
Level 103
1,615 SR
1,503 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BiraㅤBirito
Surtr
Level 108
God Stats
3W - 1L
1,816 SR
Queue Stats
361W - 385L
1,477 Elo+
Solo
Thoth
Thoth
Ky Shadow 8
Thoth
Level 79
God Stats
4W - 2L
1,762 SR
Queue Stats
128W - 121L
1,481 Elo+
Solo
Ganesha
Ganesha
Str8DoinYaMom
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,447 Elo+
Solo
Ne Zha
Ne Zha
VergilDTReaper
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,299
1,260
4,405
3,005
1,466
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chiron
Infernals
Chiron
8
1 / 0 / 5
5,102
1,020
2,327
3,727
1,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 5
5,153
1,031
4,872
2,879
1,521
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
5 / 1 / 1
5,942
1,188
3,777
4,143
4,433
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

8
0 / 1 / 5
5,162
1,032
1,995
6,717
5,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 1 / 1
5,214
1,043
4,969
4,023
3,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 2
4,555
911
2,697
5,851
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 1 / 1
4,606
921
1,666
1,968
654
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
10
0 / 1 / 2
5,005
1,001
2,350
5,263
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 0 / 1
4,838
968
3,465
2,437
964
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
6
Kills
2
2
Deaths
6
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
1
1.5
L
0
3
2
0.33
W
0
0
5
2.5
W
Chiron
Infernals
Chiron
1
0
5
3.5
L
0
1
1
0.5
W
0
0
5
2.5
L
Ganesha
0
1
2
1
L
1
0
1
1.5
W
5
1
1
5.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,376
Damage
15,147
20,471
Taken
19,542
14,839
Mitigated
13,351
8,294
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,969
250
216
364
4,023
3,242
0
1,542
2,481
0
9,565
L
2,697
782
0
679
5,851
4,170
0
3,837
2,014
136
4,682
W
4,405
401
686
384
3,005
1,466
72
717
2,288
16,232
0
W
Chiron
Infernals
Chiron
2,327
562
1,454
1,678
3,727
1,649
517
0
3,727
0
5,802
L
1,666
230
512
539
1,968
654
0
1,488
480
4,129
0
W
4,872
1,856
1,086
500
2,879
1,521
360
350
2,529
11,042
0
L
Ganesha
2,350
395
220
660
5,263
4,321
0
3,803
1,460
4,735
0
L
3,465
617
399
450
2,437
964
0
1,902
535
0
8,539
W
3,777
796
353
657
4,143
4,433
0
810
3,333
2,541
3,479
W
1,995
658
295
1,201
6,717
5,770
0
2,222
4,495
3,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
24,218
68
Minions Killed
24
0
Camps Cleared
0
513,400
Distance Traveled
479,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,214
1,043
3
1
0
120,917
0
L
Surtr
4,555
911
6
1
0
93,897
0
W
Scylla
6,299
1,260
38
8
0
100,191
0
W
Chiron
5,102
1,020
7
1
0
101,430
0
L
Thoth
4,606
921
5
1
0
44,919
0
W
Hera
5,153
1,031
13
3
0
100,307
0
L
Ganesha
5,005
1,001
0
0
0
104,424
0
L
Ne Zha
4,838
968
10
2
0
115,684
0
W
Tyr
5,942
1,188
7
1
0
103,952
0
W
Athena
5,162
1,032
3
1
0
107,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role