Player Matchup

Sylvanus
Sylvanus
ItzStitchez
Sylvanus
Level 128
God Stats
1W - 3L
1,069 SR
Queue Stats
251W - 245L
1,497 Elo+
Solo
Yu Huang
Yu Huang
JJSSBFalco
Yu Huang
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
Mailorlunare
Jormungandr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,261 Elo+
Party 2
Charon
Charon
Milkster88
Charon
Level 156
God Stats
3W - 3L
1,817 SR
Queue Stats
597W - 591L
1,463 Elo+
Solo
Shiva
Shiva
lg0tTheMunchies
Shiva
Level 135
God Stats
9W - 5L
1,684 SR
Queue Stats
786W - 775L
1,480 Elo+
Solo
Team Averages
Level 118
1,514 SR
1,429 Elo+

VS

Team Averages
Level 127
1,469 SR
1,519 Elo+
Ix Chel
Ix Chel
DerrienMX
Ix Chel
Level 149
God Stats
4W - 1L
1,684 SR
Queue Stats
378W - 378L
1,463 Elo+
Solo
Thanatos
Thanatos
FREELOTTO24
Thanatos
Level 126
God Stats
4W - 6L
1,595 SR
Queue Stats
705W - 726L
1,556 Elo+
Solo
Nemesis
Nemesis
SpookyMew
Nemesis
Level 64
God Stats
3W - 4L
1,434 SR
Queue Stats
107W - 80L
1,559 Elo+
Party 1
Hades
Hades
YungdaggerDakk
Hades
Level 117
God Stats
0W - 2L
1,284 SR
Queue Stats
33W - 26L
1,545 Elo+
Party 1
Sobek
Sobek
scaredy_AJ
Sobek
Level 180
God Stats
5W - 16L
1,350 SR
Queue Stats
1,199W - 1,243L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ItzStitchez
Sylvanus
20
10 / 1 / 20
12,891
806
18,522
20,365
20,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
JJSSBFalco
Yu Huang
20
6 / 0 / 18
12,588
787
16,570
9,138
4,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Mailorlunare
Jormungandr
17
7 / 4 / 13
11,491
718
12,613
20,139
23,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
Milkster88
Charon
19
5 / 5 / 21
11,777
736
17,242
23,250
23,279
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 7 / 13
11,510
719
14,392
24,264
32,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DerrienMX
Ix Chel
15
3 / 7 / 5
9,798
612
14,503
16,157
6,857
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
FREELOTTO24
Thanatos
15
2 / 8 / 7
9,022
564
9,840
13,742
6,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
SpookyMew
Nemesis
17
5 / 6 / 9
9,996
625
11,811
16,654
10,128
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 7 / 9
9,871
617
15,175
19,438
11,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
17
2 / 5 / 9
10,407
650
12,494
21,590
22,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
53
33
Kills
14
17
Deaths
33
85
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
DerrienMX
Ix Chel
3
7
5
0.79
L
Thanatos
FREELOTTO24
Thanatos
2
8
7
0.69
W
Sylvanus
ItzStitchez
Sylvanus
10
1
20
20
W
Yu Huang
JJSSBFalco
Yu Huang
6
0
18
15
W
Jormungandr
Mailorlunare
Jormungandr
7
4
13
3.38
W
Charon
Milkster88
Charon
5
5
21
3.1
L
Nemesis
SpookyMew
Nemesis
5
6
9
1.58
L
2
7
9
0.93
W
5
7
13
1.64
L
Sobek
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,339
Damage
63,823
97,156
Taken
87,581
105,651
Mitigated
57,526
44,996
Healing
28,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
DerrienMX
Ix Chel
14,503
1,939
3,055
3,795
16,157
6,857
0
10,747
5,093
26,994
0
L
Thanatos
FREELOTTO24
Thanatos
9,840
2,255
853
4,218
13,742
6,195
0
9,377
3,874
0
14,864
W
Sylvanus
ItzStitchez
Sylvanus
18,522
3,849
13,536
12,029
20,365
20,856
2,091
10,079
9,965
31,454
2,493
W
Yu Huang
JJSSBFalco
Yu Huang
16,570
458
1,906
2,121
9,138
4,873
3,641
3,525
5,553
47,902
0
W
Jormungandr
Mailorlunare
Jormungandr
12,613
3,134
628
1,452
20,139
23,683
703
9,483
10,344
22,366
1,580
W
Charon
Milkster88
Charon
17,242
1,054
1,453
2,010
23,250
23,279
1,471
8,386
14,568
31,127
1,459
L
Nemesis
SpookyMew
Nemesis
11,811
5,226
1,176
3,859
16,654
10,128
0
12,088
4,431
0
24,277
L
15,175
776
1,180
4,211
19,438
11,578
0
14,037
4,958
28,319
0
W
14,392
839
5,739
4,122
24,264
32,960
966
7,746
16,214
0
27,641
L
Sobek
12,494
412
466
5,755
21,590
22,768
0
13,943
6,379
24,464
1,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,257
Gold Earned
49,094
153
Minions Killed
131
0
Camps Cleared
0
1,424,642
Distance Traveled
1,247,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,798
612
17
1
0
231,902
0
L
Thanatos
9,022
564
18
1
0
273,983
0
W
Sylvanus
12,891
806
29
2
0
249,418
0
W
Yu Huang
12,588
787
75
5
0
314,141
0
W
Jormungandr
11,491
718
13
1
0
286,827
0
W
Charon
11,777
736
18
1
0
289,857
0
L
Nemesis
9,996
625
29
2
0
301,520
0
L
Hades
9,871
617
39
2
0
206,231
0
W
Shiva
11,510
719
18
1
0
284,399
0
L
Sobek
10,407
650
28
2
0
233,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role