Player Matchup

Mulan
Mulan
Nickamania99
Mulan
Level 83
God Stats
2W - 0L
1,526 SR
Queue Stats
98W - 95L
1,528 Elo+
Party 1
Janus
Janus
sargent womack2
Janus
Level 146
God Stats
9W - 6L
1,523 SR
Queue Stats
194W - 195L
1,527 Elo+
Solo
Bastet
Bastet
tsmith1223
Bastet
Level 157
God Stats
2W - 0L
1,562 SR
Queue Stats
107W - 103L
1,520 Elo+
Party 1
Team Averages
Level 129
1,537 SR
1,525 Elo+

VS

Team Averages
Level 122
1,454 SR
1,474 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Awkon92
Ullr
Level 157
God Stats
0W - 1L
1,361 SR
Queue Stats
29W - 38L
1,471 Elo+
Party 2
Jormungandr
Jormungandr
ICEBERG1717
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 3
8,974
897
9,096
9,644
6,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 1 / 8
8,662
866
7,406
6,777
2,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
tsmith1223
Bastet
11
3 / 1 / 6
8,166
817
8,385
8,323
3,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 5 / 1
7,183
718
6,864
8,997
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
Awkon92
Ullr
9
2 / 6 / 0
7,261
726
5,747
10,392
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ICEBERG1717
Jormungandr
10
1 / 3 / 3
7,605
761
6,305
10,013
9,204
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
4
4
Deaths
14
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
L
Ullr
Awkon92
Ullr
2
6
0
0.33
L
Jormungandr
ICEBERG1717
Jormungandr
1
3
3
0.83
W
7
2
3
4.25
W
4
1
8
8
W
Bastet
tsmith1223
Bastet
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,887
Damage
18,916
24,744
Taken
29,402
12,211
Mitigated
16,148
5,085
Healing
3,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,864
2,336
0
2,117
8,997
3,307
0
2,170
6,827
23,069
1,820
L
Ullr
Awkon92
Ullr
5,747
1,539
0
599
10,392
3,637
0
3,351
7,041
0
23,319
L
Jormungandr
ICEBERG1717
Jormungandr
6,305
1,240
0
424
10,013
9,204
0
2,145
7,868
18,151
186
W
9,096
1,438
0
1,348
9,644
6,588
0
6,398
3,246
0
19,917
W
7,406
286
0
1,215
6,777
2,283
392
2,350
4,427
33,088
0
W
Bastet
tsmith1223
Bastet
8,385
1,895
0
2,522
8,323
3,340
122
4,072
4,251
0
28,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,802
Gold Earned
22,049
103
Minions Killed
94
0
Camps Cleared
0
518,211
Distance Traveled
470,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,183
718
43
4
0
149,457
0
L
Ullr
7,261
726
26
3
0
153,188
0
L
Jormungandr
7,605
761
25
3
0
168,331
0
W
Mulan
8,974
897
26
3
0
170,063
0
W
Janus
8,662
866
37
4
0
175,355
0
W
Bastet
8,166
817
40
4
0
172,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role