Player Matchup

Hun Batz
Hun Batz
CHEVCHELİOUS
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 251L
1,450 Elo+
Solo
Hercules
Hercules
Cashout_PurpX
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,469 Elo+
Party 2
Kuzenbo
Kuzenbo
GxKnight
Kuzenbo
Level 73
God Stats
0W - 2L
1,247 SR
Queue Stats
98W - 86L
1,528 Elo+
Solo
Nox
Nox
Rifleman3216
Nox
Level 66
God Stats
1W - 1L
1,683 SR
Queue Stats
27W - 21L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
THErealCHALA
Nu Wa
Level 44
God Stats
0W - 4L
1,145 SR
Queue Stats
164W - 187L
1,447 Elo+
Solo
Team Averages
Level 48
1,415 SR
1,484 Elo+

VS

Team Averages
Level 90
1,471 SR
1,454 Elo+
Fenrir
Fenrir
DaniKarma57
Fenrir
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 96L
1,408 Elo+
Party 1
Bastet
Bastet
Hocusing
Bastet
Level 120
God Stats
2W - 1L
1,307 SR
Queue Stats
99W - 106L
1,431 Elo+
Party 1
Sol
Sol
Stiffffyh
Sol
Level 123
God Stats
2W - 0L
1,555 SR
Queue Stats
81W - 84L
1,450 Elo+
Solo
Athena
Athena
nOsEqpOnEr_x
Athena
Level 85
God Stats
4W - 3L
1,492 SR
Queue Stats
199W - 220L
1,428 Elo+
Solo
Ares
Ares
waynewardson
Ares
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 71L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CHEVCHELİOUS
Hun Batz
13
4 / 7 / 3
8,341
834
8,211
11,112
5,293
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Cashout_PurpX
Hercules
14
1 / 4 / 5
7,721
772
6,541
15,391
16,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
GxKnight
Kuzenbo
14
2 / 2 / 5
7,281
728
9,264
16,927
17,852
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 2 / 4
8,015
802
7,276
6,711
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 7 / 3
6,892
689
7,297
10,537
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 3 / 13
7,563
756
4,274
10,846
15,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Hocusing
Bastet
15
9 / 2 / 7
9,490
949
16,880
10,333
5,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
10 / 1 / 10
10,103
1,010
20,841
9,769
6,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
14
1 / 2 / 15
8,331
833
5,496
18,409
14,533
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 2 / 13
9,008
901
8,554
9,909
11,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
10
Kills
22
22
Deaths
10
20
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CHEVCHELİOUS
Hun Batz
4
7
3
0.79
L
Hercules
Cashout_PurpX
Hercules
1
4
5
0.88
W
Fenrir
0
3
13
2.17
L
Kuzenbo
GxKnight
Kuzenbo
2
2
5
2.25
W
Bastet
Hocusing
Bastet
9
2
7
6.25
L
2
2
4
2
W
10
1
10
15
L
1
7
3
0.36
W
Athena
1
2
15
4.25
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,589
Damage
56,045
60,678
Taken
59,266
46,187
Mitigated
53,172
19,053
Healing
24,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CHEVCHELİOUS
Hun Batz
8,211
1,026
1,069
844
11,112
5,293
0
5,222
5,890
0
14,422
L
Hercules
Cashout_PurpX
Hercules
6,541
2,110
1,142
6,225
15,391
16,490
0
9,847
5,544
0
11,593
W
Fenrir
4,274
647
434
1,881
10,846
15,117
0
4,361
6,485
0
9,316
L
Kuzenbo
GxKnight
Kuzenbo
9,264
4,010
338
6,287
16,927
17,852
0
9,381
7,546
14,173
0
W
Bastet
Hocusing
Bastet
16,880
3,478
2,475
4,534
10,333
5,286
119
2,854
7,479
0
25,283
L
7,276
537
420
966
6,711
2,961
0
3,771
2,940
18,348
0
W
20,841
7,745
524
4,581
9,769
6,381
2,992
4,065
5,704
53,250
3,402
L
7,297
1,988
871
891
10,537
3,591
0
5,679
4,858
15,642
0
W
Athena
5,496
1,316
569
7,141
18,409
14,533
270
8,011
10,398
12,020
0
W
8,554
337
499
1,579
9,909
11,855
671
4,546
5,363
12,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
44,495
97
Minions Killed
129
0
Camps Cleared
0
858,754
Distance Traveled
1,025,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,341
834
18
2
0
148,284
0
L
Hercules
7,721
772
19
2
0
201,018
0
W
Fenrir
7,563
756
10
1
0
203,499
0
L
Kuzenbo
7,281
728
10
1
0
176,041
0
W
Bastet
9,490
949
15
2
0
243,818
0
L
Nox
8,015
802
36
4
0
199,496
0
W
Sol
10,103
1,010
82
8
0
166,977
0
L
Nu Wa
6,892
689
14
1
0
133,915
0
W
Athena
8,331
833
11
1
0
200,594
0
W
Ares
9,008
901
11
1
0
210,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role