Player Matchup

Sobek
Sobek
 
Sobek
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HsHaZe
Medusa
Level 87
God Stats
0W - 2L
1,260 SR
Queue Stats
55W - 41L
1,601 Elo+
Party 1
Mulan
Mulan
KEBAPKEBAPKEBAP
Mulan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 1
Ravana
Ravana
RUNinyo
Ravana
Level 149
God Stats
1W - 5L
1,246 SR
Queue Stats
82W - 98L
1,514 Elo+
Solo
Raijin
Raijin
SacrificedWins
Raijin
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,278 Elo+
Party 1
Team Averages
Level 85
1,401 SR
1,434 Elo+

VS

Team Averages
Level 127
1,475 SR
1,516 Elo+
Ymir
Ymir
MagnusKIU
Ymir
Level 124
God Stats
1W - 1L
1,595 SR
Queue Stats
87W - 88L
1,553 Elo+
Solo
Danzaburou
Danzaburou
RF_1998_
Danzaburou
Level 170
God Stats
7W - 6L
1,480 SR
Queue Stats
294W - 270L
1,564 Elo+
Party 2
Janus
Janus
RisingHokage
Janus
Level 58
God Stats
8W - 3L
1,569 SR
Queue Stats
65W - 74L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
itzJonko
Baron Samedi
Level 157
God Stats
5W - 4L
1,438 SR
Queue Stats
222W - 228L
1,508 Elo+
Solo
Da Ji
Da Ji
xZPaddYZx
Da Ji
Level 125
God Stats
2W - 1L
1,295 SR
Queue Stats
169W - 169L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 1 / 2
5,758
523
2,604
8,157
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
HsHaZe
Medusa
9
1 / 2 / 5
5,633
512
7,459
6,087
1,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 4 / 0
4,605
419
2,553
6,446
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ravana
RUNinyo
Ravana
11
6 / 2 / 1
6,368
579
5,968
6,524
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 2 / 3
7,352
668
5,721
5,405
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 3 / 4
6,287
572
1,590
11,141
8,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
RF_1998_
Danzaburou
11
1 / 2 / 2
6,379
580
5,043
6,942
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 2
6,054
550
3,363
6,005
1,973
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
itzJonko
Baron Samedi
14
5 / 0 / 1
8,261
751
5,347
6,589
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
xZPaddYZx
Da Ji
12
3 / 1 / 1
6,814
619
5,233
9,082
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
10
Kills
11
11
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
2
1
L
Medusa
HsHaZe
Medusa
1
2
5
1.75
L
0
4
0
0
W
Ymir
1
3
4
1
W
Danzaburou
RF_1998_
Danzaburou
1
2
2
1
L
Ravana
RUNinyo
Ravana
6
2
1
3.25
W
1
4
2
0.5
L
3
2
3
2.25
W
Baron Samedi
itzJonko
Baron Samedi
5
0
1
5.5
W
Da Ji
xZPaddYZx
Da Ji
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,305
Damage
20,576
32,619
Taken
39,759
14,892
Mitigated
19,846
6,794
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,604
108
0
3,865
8,157
6,448
0
2,131
5,966
21,342
0
L
Medusa
HsHaZe
Medusa
7,459
2,503
0
625
6,087
1,723
418
1,554
4,533
0
36,538
L
2,553
482
0
1,129
6,446
2,388
0
3,042
3,211
0
18,618
W
Ymir
1,590
480
0
2,016
11,141
8,676
0
2,141
9,000
13,014
0
W
Danzaburou
RF_1998_
Danzaburou
5,043
2,468
0
3,551
6,942
2,363
0
1,499
5,443
0
48,341
L
Ravana
RUNinyo
Ravana
5,968
1,517
0
675
6,524
2,446
0
1,779
4,729
0
40,509
W
3,363
204
0
370
6,005
1,973
0
2,320
3,685
35,744
0
L
5,721
563
0
500
5,405
1,887
0
1,497
3,880
57,868
0
W
Baron Samedi
itzJonko
Baron Samedi
5,347
847
136
2,845
6,589
3,217
0
602
5,987
56,387
0
W
Da Ji
xZPaddYZx
Da Ji
5,233
1,014
0
500
9,082
3,617
0
2,191
6,891
0
50,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
33,795
297
Minions Killed
345
0
Camps Cleared
0
1,021,484
Distance Traveled
1,179,938
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,758
523
35
3
0
232,897
0
L
Medusa
5,633
512
57
5
0
213,371
0
L
Mulan
4,605
419
32
3
0
101,466
0
W
Ymir
6,287
572
18
2
0
220,297
2
W
Danzaburou
6,379
580
78
7
0
214,137
0
L
Ravana
6,368
579
66
6
0
247,314
0
W
Janus
6,054
550
61
6
0
246,668
0
L
Raijin
7,352
668
107
10
0
226,436
0
W
Baron Samedi
8,261
751
116
11
0
215,197
2
W
Da Ji
6,814
619
72
7
0
283,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role