Player Matchup

Discordia
Discordia
Vredota
Discordia
Level 176
God Stats
3W - 1L
1,656 SR
Queue Stats
143W - 139L
1,630 Elo+
Party 1
Tsukuyomi
Tsukuyomi
basior2014
Tsukuyomi
Level 155
God Stats
3W - 0L
1,627 SR
Queue Stats
107W - 99L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
kazuja000
Cthulhu
Level 189
God Stats
1W - 0L
1,619 SR
Queue Stats
62W - 60L
1,533 Elo+
Party 1
Fenrir
Fenrir
krysia007
Fenrir
Level 158
God Stats
3W - 2L
1,655 SR
Queue Stats
277W - 280L
1,572 Elo+
Party 1
Apollo
Apollo
xDR4GOx
Apollo
Level 114
God Stats
1W - 1L
1,511 SR
Queue Stats
87W - 84L
1,498 Elo+
Party 1
Team Averages
Level 158
1,613 SR
1,552 Elo+

VS

Team Averages
Level 114
1,492 SR
1,525 Elo+
Mercury
Mercury
 
Mercury
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Safcmc
Pele
Level 53
God Stats
0W - 2L
1,252 SR
Queue Stats
356W - 322L
1,552 Elo+
Solo
Medusa
Medusa
kovgarenok
Medusa
Level 151
God Stats
6W - 6L
1,708 SR
Queue Stats
560W - 446L
1,511 Elo+
Solo
Izanami
Izanami
smoodware
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Vredota
Discordia
14
4 / 2 / 4
8,071
1,009
11,006
5,377
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
basior2014
Tsukuyomi
15
6 / 3 / 5
8,904
1,113
11,179
7,393
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
kazuja000
Cthulhu
14
3 / 2 / 9
8,114
1,014
6,217
9,895
11,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
krysia007
Fenrir
11
0 / 3 / 8
6,969
871
2,284
6,556
7,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
xDR4GOx
Apollo
12
1 / 3 / 6
7,061
883
3,151
5,895
3,328
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 4 / 8
7,445
931
2,225
13,661
9,752
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
 
He Bo
13
2 / 2 / 7
7,250
906
8,418
6,370
2,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Safcmc
Pele
6
0 / 1 / 4
5,284
661
1,053
1,697
649
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Medusa
kovgarenok
Medusa
13
3 / 3 / 3
7,370
921
12,603
8,434
3,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
smoodware
Izanami
12
4 / 4 / 5
6,865
858
4,974
9,916
3,559
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
14
Kills
10
13
Deaths
14
32
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
8
1.25
L
He Bo
 
He Bo
2
2
7
2.75
L
Pele
Safcmc
Pele
0
1
4
2
W
Discordia
Vredota
Discordia
4
2
4
3
W
Tsukuyomi
basior2014
Tsukuyomi
6
3
5
2.83
W
Cthulhu
kazuja000
Cthulhu
3
2
9
3.75
L
Medusa
kovgarenok
Medusa
3
3
3
1.5
W
Fenrir
krysia007
Fenrir
0
3
8
1.33
L
Izanami
smoodware
Izanami
4
4
5
1.63
W
Apollo
xDR4GOx
Apollo
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,837
Damage
29,273
35,116
Taken
40,078
27,544
Mitigated
19,215
10,189
Healing
11,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,225
893
1,388
3,457
13,661
9,752
200
4,079
9,298
0
11,279
L
He Bo
 
He Bo
8,418
197
669
1,976
6,370
2,138
306
2,587
3,470
13,566
0
L
Pele
Safcmc
Pele
1,053
255
0
210
1,697
649
0
1,165
428
0
1,175
W
Discordia
Vredota
Discordia
11,006
301
946
2,093
5,377
2,370
1,226
2,247
3,130
23,031
0
W
Tsukuyomi
basior2014
Tsukuyomi
11,179
2,748
709
1,402
7,393
3,708
1,374
1,312
6,081
0
22,967
W
Cthulhu
kazuja000
Cthulhu
6,217
140
683
3,017
9,895
11,025
660
1,513
8,382
11,112
0
L
Medusa
kovgarenok
Medusa
12,603
5,269
0
1,270
8,434
3,117
411
3,063
5,095
0
26,185
W
Fenrir
krysia007
Fenrir
2,284
742
369
499
6,556
7,113
323
913
5,643
0
3,155
L
Izanami
smoodware
Izanami
4,974
3,017
491
1,546
9,916
3,559
290
5,014
4,564
0
11,327
W
Apollo
xDR4GOx
Apollo
3,151
1,363
0
471
5,895
3,328
672
2,433
3,462
0
8,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,119
Gold Earned
34,214
88
Minions Killed
82
0
Camps Cleared
0
768,976
Distance Traveled
612,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,445
931
12
2
0
136,308
0
L
He Bo
7,250
906
20
3
0
165,176
0
L
Pele
5,284
661
1
0
0
29,804
0
W
Discordia
8,071
1,009
31
4
0
158,086
0
W
Tsukuyomi
8,904
1,113
29
4
0
157,443
0
W
Cthulhu
8,114
1,014
10
1
0
168,868
0
L
Medusa
7,370
921
36
5
0
142,568
0
W
Fenrir
6,969
871
2
0
0
124,964
0
L
Izanami
6,865
858
13
2
0
138,173
0
W
Apollo
7,061
883
16
2
0
159,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role