Player Matchup

Neith
Neith
HorrorLord04
Neith
Level 87
God Stats
1W - 0L
1,308 SR
Queue Stats
65W - 65L
1,442 Elo+
Solo
Scylla
Scylla
WOSHICVHAUNQIW
Scylla
Level 127
God Stats
11W - 12L
1,444 SR
Queue Stats
234W - 224L
1,492 Elo+
Solo
Hercules
Hercules
that boi ice
Hercules
Level 57
God Stats
23W - 24L
1,502 SR
Queue Stats
138W - 145L
1,331 Elo+
Solo
Team Averages
Level 90
1,418 SR
1,422 Elo+

VS

Team Averages
Level 111
1,542 SR
1,476 Elo+
Cthulhu
Cthulhu
KevyBoi206
Cthulhu
Level 123
God Stats
1W - 5L
1,486 SR
Queue Stats
43W - 59L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
Squid974783
Baron Samedi
Level 107
God Stats
52W - 47L
1,528 SR
Queue Stats
282W - 273L
1,524 Elo+
Solo
Izanami
Izanami
killroy131313
Izanami
Level 104
God Stats
15W - 14L
1,613 SR
Queue Stats
160W - 153L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
8,100
810
5,589
6,934
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 5
8,862
886
7,422
6,780
2,623
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
that boi ice
Hercules
10
2 / 2 / 6
7,604
760
3,601
9,629
5,534
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KevyBoi206
Cthulhu
9
1 / 1 / 1
6,936
694
5,775
5,967
4,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Squid974783
Baron Samedi
8
0 / 3 / 2
6,796
680
3,527
5,160
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
11
3 / 5 / 1
8,384
838
6,373
8,824
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
4
4
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Cthulhu
KevyBoi206
Cthulhu
1
1
1
1.5
L
Baron Samedi
Squid974783
Baron Samedi
0
3
2
0.33
W
4
1
5
6.5
L
Izanami
3
5
1
0.7
W
Hercules
that boi ice
Hercules
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,612
Damage
15,675
23,343
Taken
19,951
10,963
Mitigated
10,997
3,030
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,589
1,232
0
1,729
6,934
2,806
0
3,127
3,807
0
25,034
L
Cthulhu
KevyBoi206
Cthulhu
5,775
0
0
294
5,967
4,589
0
2,803
3,164
10,461
476
L
Baron Samedi
Squid974783
Baron Samedi
3,527
254
443
1,209
5,160
2,829
0
2,145
3,015
16,157
0
W
7,422
1,399
0
500
6,780
2,623
364
3,642
3,138
49,246
0
L
Izanami
6,373
2,748
0
733
8,824
3,579
0
2,820
6,004
0
36,429
W
Hercules
that boi ice
Hercules
3,601
730
0
801
9,629
5,534
0
2,386
7,243
0
12,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,566
Gold Earned
22,116
133
Minions Killed
96
0
Camps Cleared
0
557,091
Distance Traveled
412,056
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,100
810
40
4
0
182,046
0
L
Cthulhu
6,936
694
18
2
0
146,750
1
L
Baron Samedi
6,796
680
29
3
0
103,006
0
W
Scylla
8,862
886
78
8
0
181,530
0
L
Izanami
8,384
838
49
5
0
162,300
1
W
Hercules
7,604
760
15
2
0
193,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role