Player Matchup

Osiris
Osiris
BigRoughSack
Osiris
Level 157
God Stats
2W - 0L
1,403 SR
Queue Stats
132W - 86L
1,745 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
iBlizy
Ah Muzen Cab
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,384 Elo+
Solo
Raijin
Raijin
imactualdogwater
Raijin
Level 103
God Stats
2W - 1L
1,583 SR
Queue Stats
93W - 65L
1,669 Elo+
Party 1
Team Averages
Level 138
1,495 SR
1,599 Elo+

VS

Team Averages
Level 88
1,495 SR
1,562 Elo+
Loki
Loki
Comoko
Loki
Level 108
God Stats
224W - 200L
1,624 SR
Queue Stats
224W - 201L
1,614 Elo+
Solo
Tiamat
Tiamat
Darkkingofhell
Tiamat
Level 34
God Stats
0W - 3L
1,260 SR
Queue Stats
19W - 29L
1,440 Elo+
Solo
Chaac
Chaac
Willakers
Chaac
Level 123
God Stats
15W - 13L
1,602 SR
Queue Stats
59W - 48L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
2 / 0 / 5
8,703
791
10,474
12,487
13,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
iBlizy
Ah Muzen Cab
12
3 / 2 / 4
8,942
813
6,835
6,633
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 4
9,071
825
8,029
6,442
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Comoko
Loki
11
1 / 3 / 1
7,619
693
6,037
9,620
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 2 / 2
7,763
706
5,882
6,668
3,870
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Willakers
Chaac
11
1 / 4 / 3
8,027
730
8,532
12,559
7,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
3
4
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
0
5
4.5
L
Loki
Comoko
Loki
1
3
1
0.5
L
1
2
2
1
L
Chaac
Willakers
Chaac
1
4
3
0.63
W
Ah Muzen Cab
iBlizy
Ah Muzen Cab
3
2
4
2.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,338
Damage
20,451
25,562
Taken
28,847
18,411
Mitigated
15,086
5,714
Healing
5,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
10,474
2,824
0
4,518
12,487
13,579
0
3,875
8,612
0
24,165
L
Loki
Comoko
Loki
6,037
1,355
0
1,180
9,620
3,638
0
1,986
7,634
0
33,163
L
5,882
377
0
850
6,668
3,870
0
1,912
4,756
20,616
0
L
Chaac
Willakers
Chaac
8,532
1,284
0
3,454
12,559
7,578
0
4,391
8,168
0
27,895
W
Ah Muzen Cab
iBlizy
Ah Muzen Cab
6,835
2,733
0
415
6,633
2,432
1,020
1,236
5,397
0
40,303
W
8,029
288
0
781
6,442
2,400
0
1,037
5,405
34,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
23,409
154
Minions Killed
128
0
Camps Cleared
0
627,423
Distance Traveled
619,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,703
791
33
3
0
231,100
0
L
Loki
7,619
693
46
4
0
203,966
0
L
Tiamat
7,763
706
35
3
0
202,327
0
L
Chaac
8,027
730
47
4
0
213,584
0
W
Ah Muzen Cab
8,942
813
67
6
0
204,158
0
W
Raijin
9,071
825
54
5
0
192,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role