Player Matchup

Hera
Hera
Albecarm
Hera
Level 119
God Stats
1W - 1L
1,825 SR
Queue Stats
23W - 24L
1,637 Elo+
Party 1
Sol
Sol
Alyenka
Sol
Level 114
God Stats
70W - 56L
1,540 SR
Queue Stats
193W - 180L
1,459 Elo+
Solo
Fenrir
Fenrir
Dylans508
Fenrir
Level 67
God Stats
11W - 10L
1,741 SR
Queue Stats
261W - 228L
1,418 Elo+
Solo
Yemoja
Yemoja
Elvious07
Yemoja
Level 41
God Stats
11W - 9L
1,588 SR
Queue Stats
28W - 54L
1,391 Elo+
Party 1
Ah Puch
Ah Puch
jagernauts
Ah Puch
Level 117
God Stats
10W - 5L
1,599 SR
Queue Stats
104W - 113L
1,436 Elo+
Solo
Team Averages
Level 92
1,659 SR
1,468 Elo+

VS

Team Averages
Level 98
1,461 SR
1,467 Elo+
Chaac
Chaac
CorporalTango
Chaac
Level 64
God Stats
0W - 1L
1,175 SR
Queue Stats
136W - 142L
1,404 Elo+
Solo
Danzaburou
Danzaburou
MiDWeSTMatt72
Danzaburou
Level 120
God Stats
8W - 5L
1,655 SR
Queue Stats
195W - 194L
1,500 Elo+
Party 2
Horus
Horus
Tardoboy2
Horus
Level 126
God Stats
2W - 3L
1,422 SR
Queue Stats
259W - 243L
1,539 Elo+
Party 2
Neith
Neith
XxRedRose28xX
Neith
Level 85
God Stats
4W - 5L
1,490 SR
Queue Stats
76W - 76L
1,472 Elo+
Party 2
Ao Kuang
Ao Kuang
nellynell__1
Ao Kuang
Level 93
God Stats
9W - 10L
1,563 SR
Queue Stats
145W - 152L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
7 / 0 / 5
10,188
679
11,198
5,397
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
14
3 / 0 / 3
8,466
564
9,008
10,422
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Dylans508
Fenrir
17
11 / 1 / 9
10,385
692
11,364
11,856
5,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Elvious07
Yemoja
11
0 / 1 / 3
7,477
498
4,927
12,808
9,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
jagernauts
Ah Puch
15
5 / 0 / 2
10,001
667
11,233
11,360
6,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,733
449
6,481
15,343
13,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
MiDWeSTMatt72
Danzaburou
11
1 / 6 / 0
7,220
481
10,134
12,502
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Tardoboy2
Horus
11
0 / 7 / 0
6,828
455
6,377
19,517
11,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
0 / 6 / 1
6,549
437
3,425
13,064
4,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
nellynell__1
Ao Kuang
8
1 / 4 / 1
6,329
422
3,405
8,206
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
26
Kills
2
2
Deaths
26
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
7
0
5
9.5
W
Sol
3
0
3
4.5
L
0
3
1
0.17
W
Fenrir
Dylans508
Fenrir
11
1
9
15.5
W
Yemoja
Elvious07
Yemoja
0
1
3
1.5
L
Danzaburou
MiDWeSTMatt72
Danzaburou
1
6
0
0.17
L
Horus
Tardoboy2
Horus
0
7
0
0
L
0
6
1
0.08
W
Ah Puch
jagernauts
Ah Puch
5
0
2
6
L
Ao Kuang
nellynell__1
Ao Kuang
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,730
Damage
29,822
51,843
Taken
68,632
29,042
Mitigated
37,045
22,002
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
11,198
2,618
0
500
5,397
2,250
1,966
354
5,043
85,612
0
W
Sol
9,008
3,675
0
5,052
10,422
4,942
695
135
9,812
57,983
15,380
L
6,481
829
0
5,163
15,343
13,909
220
8,167
7,176
0
33,419
W
Fenrir
Dylans508
Fenrir
11,364
3,566
0
1,309
11,856
5,827
637
1,328
10,410
0
83,350
W
Yemoja
Elvious07
Yemoja
4,927
1,051
3,335
2,556
12,808
9,176
114
973
11,339
20,204
0
L
Danzaburou
MiDWeSTMatt72
Danzaburou
10,134
4,669
0
1,552
12,502
4,375
0
6,719
5,783
0
64,663
L
Horus
Tardoboy2
Horus
6,377
3,006
104
1,497
19,517
11,473
0
10,130
9,387
0
41,928
L
3,425
1,069
0
1,939
13,064
4,551
0
7,569
5,495
0
34,977
W
Ah Puch
jagernauts
Ah Puch
11,233
989
0
9,250
11,360
6,847
988
1,023
10,337
73,085
0
L
Ao Kuang
nellynell__1
Ao Kuang
3,405
1,209
0
840
8,206
2,737
0
3,174
5,032
31,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,517
Gold Earned
33,659
533
Minions Killed
332
0
Camps Cleared
0
1,485,626
Distance Traveled
1,295,536
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,188
679
160
11
0
309,058
0
W
Sol
8,466
564
118
8
0
259,027
0
L
Chaac
6,733
449
61
4
0
298,561
1
W
Fenrir
10,385
692
111
7
0
354,592
0
W
Yemoja
7,477
498
27
2
0
310,089
1
L
Danzaburou
7,220
481
94
6
0
268,719
5
L
Horus
6,828
455
62
4
0
274,100
0
L
Neith
6,549
437
59
4
0
282,385
0
W
Ah Puch
10,001
667
117
8
0
252,860
0
L
Ao Kuang
6,329
422
56
4
0
171,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role