Player Matchup

Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
Chrisk__Love
Anubis
Gold IV
Level 145
God Stats
37W - 31L
1,587 SR
Queue Stats
202W - 215L
1,544 MMR
Solo
Hel
Hel
Gold I
XurShmOre
Hel
Gold I
Level 169
God Stats
31W - 30L
1,516 SR
Queue Stats
401W - 393L
1,560 MMR
Solo
Charon
Charon
Gold I
alexgamer14057
Charon
Gold I
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
167W - 157L
1,619 MMR
Solo
Tyr
Tyr
Platinum IV
zhikouan
Tyr
Platinum IV
Level 155
God Stats
2W - 7L
1,530 SR
Queue Stats
488W - 479L
1,529 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,527 SR
1,550 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,572 SR
1,532 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold II
DirtNapem
Nike
Gold II
Level 227
God Stats
18W - 11L
1,630 SR
Queue Stats
294W - 308L
1,545 MMR
Solo
Janus
Janus
Gold II
HolySimpson8
Janus
Gold II
Level 154
God Stats
16W - 17L
1,643 SR
Queue Stats
300W - 301L
1,554 MMR
Solo
Mulan
Mulan
Gold III
ISLAND THE
Mulan
Gold III
Level 179
God Stats
54W - 55L
1,588 SR
Queue Stats
236W - 228L
1,559 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
srkgjas
Cernunnos
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 0 / 2
7,350
613
8,788
7,862
3,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
12
5 / 2 / 1
7,281
607
8,499
8,092
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 0
7,500
625
6,339
8,136
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 2
6,803
567
2,946
6,975
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 2
8,082
674
4,277
8,360
7,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ThanatosArachneMaman BrigitteAo Kuang

VS

Bans
SusanoAnhurRaijinBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 1 / 1
5,781
482
4,066
9,054
6,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
11
0 / 3 / 0
6,684
557
6,452
11,164
7,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 0
5,974
498
4,687
6,575
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
9
0 / 2 / 2
5,601
467
4,239
11,316
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
srkgjas
Cernunnos
8
0 / 3 / 0
5,187
432
2,651
8,259
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
13
Kills
2
2
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
2
4
L
Hercules
 
Hercules
0
1
1
0.5
W
Anubis
5
2
1
2.75
L
Nike
0
3
0
0
L
2
4
0
0.5
L
Mulan
0
2
2
0.5
W
2
0
0
2
W
2
0
2
3
L
Cernunnos
srkgjas
Cernunnos
0
3
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,849
Damage
22,095
39,425
Taken
46,368
24,082
Mitigated
22,679
15,984
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,788
2,352
0
1,280
7,862
3,465
0
910
6,744
0
61,627
L
Hercules
 
Hercules
4,066
1,101
0
3,146
9,054
6,437
0
1,938
7,070
0
37,755
W
Anubis
8,499
226
0
2,888
8,092
3,890
662
802
7,156
46,178
730
L
Nike
6,452
380
0
955
11,164
7,584
0
2,708
8,260
877
56,882
L
4,687
109
0
630
6,575
1,956
0
4,527
1,756
41,187
0
L
Mulan
4,239
892
0
2,407
11,316
3,956
0
6,195
4,781
0
36,731
W
6,339
145
990
4,624
8,136
3,325
0
2,624
5,257
58,756
0
W
2,946
606
0
2,026
6,975
5,599
0
145
6,610
22,177
0
L
Cernunnos
srkgjas
Cernunnos
2,651
1,193
0
2,072
8,259
2,746
0
1,225
6,994
0
21,920
W
4,277
1,047
0
4,176
8,360
7,803
433
373
7,987
0
61,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,016
Gold Earned
29,227
441
Minions Killed
305
0
Camps Cleared
0
1,279,194
Distance Traveled
1,183,312
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,350
613
109
9
0
261,751
3
L
Hercules
5,781
482
65
5
0
245,154
5
W
Anubis
7,281
607
67
6
0
266,513
0
L
Nike
6,684
557
93
8
0
227,497
2
L
Janus
5,974
498
64
5
0
247,200
3
L
Mulan
5,601
467
55
5
0
264,893
1
W
Hel
7,500
625
132
11
0
250,535
0
W
Charon
6,803
567
19
2
0
235,077
3
L
Cernunnos
5,187
432
28
2
0
198,568
6
W
Tyr
8,082
674
114
10
0
265,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role