Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Oniich4n
Nu Wa
Level 159
God Stats
7W - 4L
1,726 SR
Queue Stats
138W - 137L
1,591 Elo+
Party 1
Hades
Hades
Raphsoddy
Hades
Level 148
God Stats
3W - 0L
1,823 SR
Queue Stats
15W - 9L
1,692 Elo+
Party 1
Team Averages
Level 123
1,610 SR
1,557 Elo+

VS

Team Averages
Level 94
1,366 SR
1,452 Elo+
Surtr
Surtr
Hinaki1
Surtr
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 56L
1,524 Elo+
Solo
Thanatos
Thanatos
Kollander
Thanatos
Level 109
God Stats
5W - 6L
1,544 SR
Queue Stats
54W - 55L
1,531 Elo+
Solo
Anhur
Anhur
LordwarZ
Anhur
Level 126
God Stats
0W - 2L
1,323 SR
Queue Stats
77W - 63L
1,516 Elo+
Party 2
Janus
Janus
Ranmashi
Janus
Level 127
God Stats
54W - 62L
1,313 SR
Queue Stats
260W - 265L
1,467 Elo+
Solo
Ymir
Ymir
TartaDeRicota
Ymir
Level 61
God Stats
0W - 1L
1,150 SR
Queue Stats
1W - 6L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 2 / 4
7,114
647
7,782
9,154
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
 
Horus
10
2 / 0 / 5
6,884
626
3,973
9,016
6,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
 
Ao Kuang
9
2 / 2 / 1
5,969
543
2,153
8,422
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Oniich4n
Nu Wa
12
4 / 1 / 5
7,333
667
7,092
5,716
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Raphsoddy
Hades
12
1 / 1 / 4
7,416
674
7,636
8,991
4,430
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Hinaki1
Surtr
11
0 / 1 / 2
5,718
520
6,009
9,579
6,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Kollander
Thanatos
11
3 / 4 / 0
6,106
555
5,131
10,856
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
LordwarZ
Anhur
9
1 / 4 / 3
5,557
505
3,697
8,854
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Ranmashi
Janus
12
1 / 1 / 0
6,376
580
5,359
5,349
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 2
5,614
510
2,742
9,997
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
13
Kills
6
6
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
4
3
W
Horus
 
Horus
2
0
5
4.5
W
Ao Kuang
 
Ao Kuang
2
2
1
1.25
L
Surtr
Hinaki1
Surtr
0
1
2
1
L
Thanatos
Kollander
Thanatos
3
4
0
0.75
L
Anhur
LordwarZ
Anhur
1
4
3
0.63
W
Nu Wa
Oniich4n
Nu Wa
4
1
5
6.5
L
Janus
Ranmashi
Janus
1
1
0
1
W
Hades
Raphsoddy
Hades
1
1
4
3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,636
Damage
22,938
41,299
Taken
44,635
18,574
Mitigated
22,016
17,825
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,782
4,123
0
3,791
9,154
3,228
657
2,268
6,886
0
54,939
W
Horus
 
Horus
3,973
1,712
2,009
2,655
9,016
6,189
0
2,770
6,111
0
14,853
W
Ao Kuang
 
Ao Kuang
2,153
166
0
1,806
8,422
2,724
754
1,883
6,539
33,511
0
L
Surtr
Hinaki1
Surtr
6,009
2,168
0
1,978
9,579
6,232
0
5,932
3,647
1,084
35,853
L
Thanatos
Kollander
Thanatos
5,131
1,202
0
6,030
10,856
4,859
0
3,947
6,909
0
38,325
L
Anhur
LordwarZ
Anhur
3,697
1,340
0
1,094
8,854
2,877
0
1,063
7,791
0
23,591
W
Nu Wa
Oniich4n
Nu Wa
7,092
1,520
0
1,000
5,716
2,003
564
1,203
4,513
64,065
0
L
Janus
Ranmashi
Janus
5,359
240
0
500
5,349
1,851
0
2,307
3,042
60,942
0
W
Hades
Raphsoddy
Hades
7,636
580
260
6,304
8,991
4,430
123
434
8,251
58,253
0
L
2,742
267
0
1,100
9,997
6,197
0
3,632
6,365
9,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,716
Gold Earned
29,371
374
Minions Killed
255
0
Camps Cleared
0
1,103,481
Distance Traveled
1,117,971
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,114
647
89
8
0
204,655
1
W
Horus
6,884
626
15
1
0
248,754
0
W
Ao Kuang
5,969
543
57
5
0
225,601
0
L
Surtr
5,718
520
52
5
0
181,479
0
L
Thanatos
6,106
555
57
5
0
251,915
0
L
Anhur
5,557
505
38
3
0
211,071
1
W
Nu Wa
7,333
667
105
10
0
223,921
2
L
Janus
6,376
580
101
9
0
244,580
0
W
Hades
7,416
674
108
10
0
200,550
0
L
Ymir
5,614
510
7
1
0
228,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role