Player Matchup

Fenrir
Fenrir
Gold II
AaraI
Fenrir
Gold II
Level 118
God Stats
3W - 2L
1,584 SR
Queue Stats
156W - 162L
1,524 MMR
Solo
Anhur
Anhur
Gold I
ColeW-07
Anhur
Gold I
Level 146
God Stats
4W - 6L
1,417 SR
Queue Stats
203W - 193L
1,497 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
ElPatron__P96
Kuzenbo
Gold III
Level 149
God Stats
100W - 96L
1,568 SR
Queue Stats
236W - 240L
1,519 MMR
Solo
Anubis
Anubis
Gold III
MaxElMenteFria
Anubis
Gold III
Level 177
God Stats
32W - 24L
1,593 SR
Queue Stats
390W - 405L
1,502 MMR
Solo
Ix Chel
Ix Chel
Gold IV
chonamertr
Ix Chel
Gold IV
Level 156
God Stats
14W - 6L
1,753 SR
Queue Stats
358W - 366L
1,494 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,583 SR
1,507 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,496 SR
1,468 MMR
Rama
Rama
Gold I
 
Rama
Gold I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold IV
ImmaPentaBoi
Hera
Gold IV
Level 173
God Stats
2W - 6L
1,422 SR
Queue Stats
28W - 30L
1,516 MMR
Solo
Mercury
Mercury
Gold I
JumperSlake
Mercury
Gold I
Level 128
God Stats
6W - 6L
1,605 SR
Queue Stats
187W - 185L
1,484 MMR
Solo
Sobek
Sobek
Gold V
Rish007
Sobek
Gold V
Level 46
God Stats
1W - 2L
1,301 SR
Queue Stats
99W - 113L
1,471 MMR
Solo
Yu Huang
Yu Huang
Gold V
rafadlg
Yu Huang
Gold V
Level 67
God Stats
2W - 1L
1,652 SR
Queue Stats
26W - 32L
1,369 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AaraI
Fenrir
11
3 / 0 / 5
6,291
629
4,513
8,473
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
ColeW-07
Anhur
10
1 / 1 / 0
5,599
560
5,752
7,264
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
9
1 / 1 / 4
5,412
541
2,562
7,262
6,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
5 / 0 / 3
7,647
765
5,279
5,708
2,948
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
chonamertr
Ix Chel
10
4 / 1 / 2
6,385
639
4,830
4,797
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
RaijinFreyaMaman Brigitte

VS

Bans
ThanatosChernobogKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 1 / 1
5,971
597
6,473
7,564
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 4 / 0
5,405
541
2,888
6,166
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
JumperSlake
Mercury
11
2 / 1 / 1
5,901
590
1,929
6,372
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Rish007
Sobek
9
0 / 3 / 2
5,377
538
2,411
8,354
7,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yu Huang
rafadlg
Yu Huang
9
0 / 5 / 0
4,947
495
2,547
7,292
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
3
3
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
1
1
1.5
W
Fenrir
AaraI
Fenrir
3
0
5
5.5
W
Anhur
ColeW-07
Anhur
1
1
0
1
W
Kuzenbo
1
1
4
3
L
0
4
0
0
L
Mercury
JumperSlake
Mercury
2
1
1
2.5
W
5
0
3
6.5
L
Sobek
Rish007
Sobek
0
3
2
0.33
W
Ix Chel
chonamertr
Ix Chel
4
1
2
5
L
Yu Huang
rafadlg
Yu Huang
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,936
Damage
16,248
33,504
Taken
35,748
16,749
Mitigated
16,990
14,311
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,473
5,691
0
2,767
7,564
2,101
0
1,201
6,363
0
53,778
W
Fenrir
AaraI
Fenrir
4,513
1,502
0
2,369
8,473
3,551
0
915
7,558
0
45,488
W
Anhur
ColeW-07
Anhur
5,752
3,666
0
2,988
7,264
2,384
0
658
6,606
0
43,800
W
Kuzenbo
2,562
1,161
0
1,915
7,262
6,113
188
1,560
5,702
18,244
0
L
2,888
1,160
0
1,488
6,166
3,023
0
3,471
2,695
33,420
0
L
Mercury
JumperSlake
Mercury
1,929
720
0
941
6,372
2,022
0
1,752
4,620
0
40,943
W
5,279
244
0
4,958
5,708
2,948
0
2,907
2,801
55,038
0
L
Sobek
Rish007
Sobek
2,411
176
0
2,670
8,354
7,379
0
3,098
5,256
12,132
0
W
Ix Chel
chonamertr
Ix Chel
4,830
941
330
1,751
4,797
1,753
0
1,806
2,991
43,694
0
L
Yu Huang
rafadlg
Yu Huang
2,547
117
0
523
7,292
2,465
0
3,149
4,143
40,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,334
Gold Earned
27,601
350
Minions Killed
344
0
Camps Cleared
0
1,053,927
Distance Traveled
1,007,321
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,971
597
104
10
0
179,006
0
W
Fenrir
6,291
629
62
6
0
243,634
1
W
Anhur
5,599
560
79
8
0
194,000
2
W
Kuzenbo
5,412
541
27
3
0
215,680
0
L
Hera
5,405
541
71
7
0
191,804
0
L
Mercury
5,901
590
82
8
0
243,690
0
W
Anubis
7,647
765
92
9
0
200,052
2
L
Sobek
5,377
538
21
2
0
201,597
4
W
Ix Chel
6,385
639
90
9
0
200,561
2
L
Yu Huang
4,947
495
66
7
0
191,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role