Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GreaseMonkey213
Danzaburou
Level 155
God Stats
15W - 7L
1,602 SR
Queue Stats
486W - 496L
1,516 Elo+
Solo
Thor
Thor
Jakeatronn
Thor
Level 144
God Stats
4W - 2L
1,716 SR
Queue Stats
168W - 154L
1,524 Elo+
Solo
Ah Puch
Ah Puch
THETROJIAN
Ah Puch
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,503 Elo+
Solo
Nox
Nox
VR6_KiNG_
Nox
Level 144
God Stats
3W - 0L
1,845 SR
Queue Stats
209W - 184L
1,524 Elo+
Solo
Team Averages
Level 136
1,633 SR
1,514 Elo+

VS

Team Averages
Level 137
1,505 SR
1,511 Elo+
Ullr
Ullr
MeccaJesus
Ullr
Level 119
God Stats
2W - 3L
1,521 SR
Queue Stats
42W - 29L
1,597 Elo+
Solo
Osiris
Osiris
Whiskey---Queen
Osiris
Level 149
God Stats
0W - 2L
1,281 SR
Queue Stats
581W - 612L
1,449 Elo+
Solo
Shiva
Shiva
XxDonGermanYxX
Shiva
Level 156
God Stats
7W - 6L
1,482 SR
Queue Stats
644W - 625L
1,431 Elo+
Solo
Raijin
Raijin
nailords
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,553 Elo+
Solo
Yu Huang
Yu Huang
ottolow
Yu Huang
Level 157
God Stats
4W - 2L
1,743 SR
Queue Stats
669W - 701L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 5 / 12
8,214
821
4,637
13,501
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
GreaseMonkey213
Danzaburou
15
6 / 1 / 10
9,256
926
10,623
8,721
3,238
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
5 / 4 / 12
8,564
856
7,478
10,332
8,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ah Puch
THETROJIAN
Ah Puch
17
6 / 1 / 8
9,469
947
15,831
6,538
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 14
7,897
790
8,981
8,283
3,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 8
7,409
741
5,949
8,776
3,883
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 7 / 8
7,180
718
5,253
14,265
15,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
5 / 3 / 7
8,961
896
10,737
11,824
13,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
nailords
Raijin
16
4 / 3 / 7
9,129
913
11,280
8,496
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
ottolow
Yu Huang
13
1 / 4 / 10
7,849
785
5,760
9,473
4,108
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
53
20
Kills
13
14
Deaths
20
56
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
5
12
1.6
W
Danzaburou
GreaseMonkey213
Danzaburou
6
1
10
11
W
5
4
12
2.75
L
2
3
8
2
W
Ah Puch
THETROJIAN
Ah Puch
6
1
8
10
W
1
3
14
2.67
L
1
7
8
0.71
L
5
3
7
2.83
L
Raijin
nailords
Raijin
4
3
7
2.5
L
Yu Huang
ottolow
Yu Huang
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,550
Damage
38,979
47,375
Taken
52,834
28,933
Mitigated
41,482
18,890
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,637
441
1,039
1,229
13,501
11,294
14
4,527
8,187
10,600
0
W
Danzaburou
GreaseMonkey213
Danzaburou
10,623
2,765
3,798
4,114
8,721
3,238
1,284
3,802
4,798
0
22,807
W
7,478
1,509
572
602
10,332
8,600
84
3,765
6,317
0
12,297
L
5,949
2,339
1,038
1,869
8,776
3,883
0
5,234
3,542
0
11,818
W
Ah Puch
THETROJIAN
Ah Puch
15,831
264
1,933
2,731
6,538
2,656
266
2,241
4,166
31,204
0
W
8,981
319
1,128
1,744
8,283
3,145
465
2,705
5,361
13,040
0
L
5,253
2,427
966
1,110
14,265
15,572
507
6,432
7,833
0
8,069
L
10,737
922
1,625
3,510
11,824
13,629
0
6,525
5,299
0
17,640
L
Raijin
nailords
Raijin
11,280
698
1,064
556
8,496
4,290
1,083
4,717
3,779
26,394
0
L
Yu Huang
ottolow
Yu Huang
5,760
762
570
816
9,473
4,108
356
6,541
2,932
15,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,400
Gold Earned
40,528
106
Minions Killed
106
0
Camps Cleared
0
971,799
Distance Traveled
922,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,214
821
7
1
0
190,614
0
W
Danzaburou
9,256
926
35
4
0
199,953
0
W
Thor
8,564
856
9
1
0
177,431
0
L
Ullr
7,409
741
19
2
0
188,338
0
W
Ah Puch
9,469
947
45
5
0
210,292
0
W
Nox
7,897
790
10
1
0
193,509
0
L
Osiris
7,180
718
6
1
0
170,701
0
L
Shiva
8,961
896
22
2
0
217,165
0
L
Raijin
9,129
913
37
4
0
169,604
0
L
Yu Huang
7,849
785
22
2
0
176,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role