Player Matchup

Chiron
Chiron
Platinum II
CallMeKoby
Chiron
Platinum II
Level 149
God Stats
27W - 22L
1,600 SR
Queue Stats
525W - 533L
1,967 MMR
Party 2
Geb
Geb
Platinum IV
Nonsense90
Geb
Platinum IV
Level 122
God Stats
28W - 26L
1,536 SR
Queue Stats
237W - 236L
1,853 MMR
Solo
Izanami
Izanami
Platinum II
TT_Joker4
Izanami
Platinum II
Level 181
God Stats
2W - 3L
1,224 SR
Queue Stats
472W - 462L
1,911 MMR
Solo
Arachne
Arachne
Platinum IV
eLegX
Arachne
Platinum IV
Level 140
God Stats
28W - 27L
1,602 SR
Queue Stats
462W - 459L
1,647 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum III
muriana3
Sun Wukong
Platinum III
Level 155
God Stats
4W - 7L
1,481 SR
Queue Stats
339W - 326L
1,799 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,489 SR
1,836 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,590 SR
1,718 MMR
Ah Puch
Ah Puch
Platinum I
 
Ah Puch
Platinum I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum III
Arlentix
Freya
Platinum III
Level 157
God Stats
5W - 1L
1,498 SR
Queue Stats
304W - 290L
1,783 MMR
Solo
Merlin
Merlin
Diamond III
JøhnConstantine
Merlin
Diamond III
Level 92
God Stats
2W - 0L
1,781 SR
Queue Stats
158W - 133L
1,842 MMR
Party 1
Pele
Pele
Platinum I
pallaringas
Pele
Platinum I
Level 119
God Stats
33W - 25L
1,670 SR
Queue Stats
442W - 419L
1,963 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CallMeKoby
Chiron
14
1 / 0 / 1
7,745
516
8,536
10,386
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

10
2 / 2 / 2
7,035
469
3,790
8,650
6,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TT_Joker4
Izanami
12
2 / 8 / 2
7,918
528
6,733
15,327
5,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
eLegX
Arachne
14
2 / 1 / 5
8,229
549
10,687
18,290
6,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
muriana3
Sun Wukong
14
1 / 1 / 1
8,590
573
7,307
14,230
12,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AnhurThorMaman BrigitteMorgan Le Fay

VS

Bans
SusanoRaijinAo KuangRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
0 / 2 / 1
9,127
608
9,489
13,596
13,129
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
 
Sobek
13
0 / 0 / 6
8,242
549
4,724
11,947
11,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
Arlentix
Freya
16
4 / 3 / 2
9,733
649
12,528
10,795
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 0 / 2
8,716
581
10,158
6,242
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 3 / 2
9,277
618
11,677
17,025
8,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
12
12
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
2
1
0.25
W
Sobek
 
Sobek
0
0
6
3
W
Freya
Arlentix
Freya
4
3
2
1.67
L
Chiron
CallMeKoby
Chiron
1
0
1
1.5
W
2
0
2
3
L
2
2
2
1.5
L
Izanami
TT_Joker4
Izanami
2
8
2
0.38
L
Arachne
eLegX
Arachne
2
1
5
4.5
L
Sun Wukong
muriana3
Sun Wukong
1
1
1
1.5
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,053
Damage
48,576
66,883
Taken
59,605
34,966
Mitigated
41,053
14,562
Healing
22,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,489
1,162
0
8,684
13,596
13,129
33
726
12,870
77,970
0
W
Sobek
 
Sobek
4,724
553
0
4,625
11,947
11,681
60
2,021
9,926
25,446
0
W
Freya
Arlentix
Freya
12,528
4,121
0
4,910
10,795
5,162
247
856
9,939
84,178
7,551
L
Chiron
CallMeKoby
Chiron
8,536
2,888
449
3,058
10,386
3,706
0
5,184
4,906
0
73,059
W
10,158
108
0
1,305
6,242
2,649
542
281
5,961
69,229
0
L
3,790
542
0
1,150
8,650
6,499
0
5,856
2,682
11,692
0
L
Izanami
TT_Joker4
Izanami
6,733
4,412
0
1,910
15,327
5,894
0
11,018
4,183
0
60,503
L
Arachne
eLegX
Arachne
10,687
6,792
0
4,199
18,290
6,691
0
6,383
11,727
0
54,386
L
Sun Wukong
muriana3
Sun Wukong
7,307
1,527
0
3,796
14,230
12,176
89
7,619
6,611
0
70,701
W
11,677
2,395
0
2,482
17,025
8,432
0
671
16,354
0
92,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,517
Gold Earned
45,095
441
Minions Killed
596
0
Camps Cleared
0
1,596,608
Distance Traveled
1,617,967
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,127
608
135
9
0
269,977
0
W
Sobek
8,242
549
19
1
0
351,489
2
W
Freya
9,733
649
151
10
0
301,978
4
L
Chiron
7,745
516
126
8
0
321,212
2
W
Merlin
8,716
581
151
10
0
341,417
0
L
Geb
7,035
469
9
1
0
277,242
0
L
Izanami
7,918
528
101
7
0
273,511
3
L
Arachne
8,229
549
66
4
0
375,697
1
L
Sun Wukong
8,590
573
139
9
0
348,946
5
W
Pele
9,277
618
140
9
0
353,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role