Player Matchup

Mercury
Mercury
CowboyFedora
Mercury
Level 93
God Stats
0W - 1L
1,702 SR
Queue Stats
25W - 36L
1,346 Elo+
Party 1
Hachiman
Hachiman
JMZedgE
Hachiman
Level 119
God Stats
0W - 2L
1,325 SR
Queue Stats
71W - 74L
1,411 Elo+
Party 1
Shiva
Shiva
Royal_Chris234
Shiva
Level 80
God Stats
1W - 4L
1,137 SR
Queue Stats
484W - 567L
1,278 Elo+
Solo
Team Averages
Level 97
1,388 SR
1,345 Elo+

VS

Team Averages
Level 53
1,431 SR
1,263 Elo+
Mulan
Mulan
Keylaw1
Mulan
Level 81
God Stats
7W - 7L
1,270 SR
Queue Stats
128W - 136L
1,360 Elo+
Party 2
Scylla
Scylla
Tibs4204
Scylla
Level 63
God Stats
2W - 1L
1,485 SR
Queue Stats
15W - 24L
1,130 Elo+
Solo
Jormungandr
Jormungandr
zeropointhall
Jormungandr
Level 16
God Stats
3W - 1L
1,539 SR
Queue Stats
18W - 21L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CowboyFedora
Mercury
11
3 / 6 / 4
10,356
690
6,961
13,565
5,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
JMZedgE
Hachiman
16
9 / 2 / 3
12,708
847
19,513
16,171
7,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 2 / 4
8,896
593
3,665
10,831
8,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Keylaw1
Mulan
15
4 / 4 / 3
12,310
821
15,706
22,224
25,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Tibs4204
Scylla
14
4 / 4 / 1
11,847
790
6,505
9,336
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
zeropointhall
Jormungandr
13
2 / 4 / 5
11,130
742
9,615
16,471
17,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
12
Kills
10
10
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
CowboyFedora
Mercury
3
6
4
0.83
L
Hachiman
JMZedgE
Hachiman
9
2
3
5.25
W
Mulan
Keylaw1
Mulan
4
4
3
1.38
L
0
2
4
1
W
Scylla
Tibs4204
Scylla
4
4
1
1.13
W
Jormungandr
zeropointhall
Jormungandr
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,139
Damage
31,826
40,567
Taken
48,031
21,295
Mitigated
47,062
10,535
Healing
6,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CowboyFedora
Mercury
6,961
2,976
0
410
13,565
5,554
0
6,014
7,551
0
29,580
L
Hachiman
JMZedgE
Hachiman
19,513
14,452
0
8,731
16,171
7,397
0
5,567
10,604
0
53,435
W
Mulan
Keylaw1
Mulan
15,706
1,729
161
3,147
22,224
25,643
1,184
123
22,101
0
40,886
L
3,665
586
110
1,284
10,831
8,344
0
5,160
5,671
0
15,364
W
Scylla
Tibs4204
Scylla
6,505
853
0
732
9,336
3,643
608
590
8,746
45,390
0
W
Jormungandr
zeropointhall
Jormungandr
9,615
1,575
280
2,311
16,471
17,776
1,213
542
15,929
33,601
264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,960
Gold Earned
35,287
108
Minions Killed
135
0
Camps Cleared
0
638,819
Distance Traveled
767,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,356
690
29
2
0
268,329
0
L
Hachiman
12,708
847
61
4
0
217,564
0
W
Mulan
12,310
821
33
2
0
272,532
0
L
Shiva
8,896
593
18
1
0
152,926
0
W
Scylla
11,847
790
73
5
0
235,615
0
W
Jormungandr
11,130
742
29
2
0
259,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role