Player Matchup

King Arthur
King Arthur
ARESMCMXCVII
King Arthur
Level 84
God Stats
2W - 2L
1,285 SR
Queue Stats
155W - 185L
1,331 Elo+
Party 1
Ah Puch
Ah Puch
Shark_Da_Bowls
Ah Puch
Level 82
God Stats
6W - 8L
1,469 SR
Queue Stats
252W - 288L
1,348 Elo+
Party 1
Ishtar
Ishtar
Zylion_Kingbreak
Ishtar
Level 86
God Stats
1W - 2L
1,523 SR
Queue Stats
225W - 281L
1,324 Elo+
Party 1
Team Averages
Level 84
1,426 SR
1,334 Elo+

VS

Team Averages
Level 56
1,422 SR
1,218 Elo+
Hachiman
Hachiman
IIlIIIIIIIlv
Hachiman
Level 62
God Stats
8W - 2L
1,316 SR
Queue Stats
21W - 23L
1,177 Elo+
Solo
Ra
Ra
PinkDizaster
Ra
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 35L
1,218 Elo+
Party 2
Hades
Hades
SoGodsHuh
Hades
Level 61
God Stats
10W - 17L
1,449 SR
Queue Stats
12W - 24L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARESMCMXCVII
King Arthur
12
0 / 10 / 6
9,843
703
4,899
19,365
17,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
9 / 6 / 1
11,851
847
18,199
12,137
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
4 / 3 / 5
11,874
848
11,765
13,375
6,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IIlIIIIIIIlv
Hachiman
15
6 / 4 / 9
12,500
893
10,178
12,895
4,753
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 5 / 4
11,267
805
10,501
12,358
5,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hades
SoGodsHuh
Hades
16
9 / 4 / 8
13,623
973
16,648
16,862
9,007
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
13
Kills
19
19
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARESMCMXCVII
King Arthur
0
10
6
0.3
W
Hachiman
IIlIIIIIIIlv
Hachiman
6
4
9
2.63
W
4
5
4
1.2
L
9
6
1
1.58
W
Hades
SoGodsHuh
Hades
9
4
8
3.25
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,863
Damage
37,327
44,877
Taken
42,115
28,455
Mitigated
18,774
6,031
Healing
9,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARESMCMXCVII
King Arthur
4,899
690
58
2,198
19,365
17,417
0
11,768
7,441
293
22,209
W
Hachiman
IIlIIIIIIIlv
Hachiman
10,178
4,817
0
939
12,895
4,753
993
6,118
6,777
0
51,348
W
10,501
1,924
438
2,221
12,358
5,014
375
5,405
6,953
42,870
0
L
18,199
156
0
1,793
12,137
4,471
0
8,108
4,029
53,745
0
W
Hades
SoGodsHuh
Hades
16,648
2,190
76
6,253
16,862
9,007
1,546
7,826
9,036
58,608
0
L
11,765
6,895
0
1,982
13,375
6,567
0
7,170
6,029
0
40,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,568
Gold Earned
37,390
134
Minions Killed
204
0
Camps Cleared
0
670,896
Distance Traveled
696,445
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,843
703
17
1
0
223,088
0
W
Hachiman
12,500
893
55
4
0
236,441
6
W
Ra
11,267
805
56
4
0
233,626
0
L
Ah Puch
11,851
847
58
4
0
213,888
0
W
Hades
13,623
973
93
7
0
226,378
0
L
Ishtar
11,874
848
59
4
0
233,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role